Welcome, Guest. Please Login or Register.
Nov 22nd, 2024, 12:52pm

Home Home Help Help Search Search Members Members Login Login Register Register
Arimaa Forum « Trends in game length »


   Arimaa Forum
   Arimaa
   General Discussion
(Moderator: supersamu)
   Trends in game length
« Previous topic | Next topic »
Pages: 1  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print
   Author  Topic: Trends in game length  (Read 986 times)
Fritzlein
Forum Guru
*****



Arimaa player #706

   
Email

Gender: male
Posts: 5928
Trends in game length
« on: Jul 12th, 2006, 1:31pm »
Quote Quote Modify Modify

99of9 mentioned in chat that he's curious about the latest trends in game length.  I complied stats on all rated games ending in "g" or "m", and made separate categories for games with both players human, and for games with both players rated 1700+.
 
In mid-2004, when I first started playing we thought that Arimaa games were going to get longer and longer indefinitely as the players became more skilled, because everyone would learn that defensive play is best, and get better and better at defending.  There had been a clear trend of lengthening games compared to the early days of Arimaa.
 
That trend did not continue, however, because robinson, blue22, PMertens, and others began to have success with wild attacking play.  Despite ups and downs since then, it seems that average game length has more or less held steady for the two years that I have been playing.
 
There is some correlation to longer games in players even stronger than 1700, but not much.  When I ran the query over all HvH games with both players rated 2000+, the average was 45, only one move longer than the average for 1700+ HvH games.  Perhaps we are approaching some number that is more or less intrinsic to Arimaa, i.e. the innate offense/defense balance.
 
Note that games ending in resignation don't count for these stats.  I expect that if the Arimaa community had the same attitude towards resignation that the chess community has, the two games would be of essentially equal length.
 
YearMonthAllHvH1700+1700+ HvH
2002112222
2002122121
200312019
200322418
20033262234
20034243128
20035292634
20036242422
20037242225
2003829342933
2003930283328
20031031353340
20031131353839
20031236384645
2004137494451
2004234254827
2004338504951
2004431373646
2004531434143
2004645353546
2004737694869
2004842414143
2004939425442
20041034474050
20041136364640
20041237394742
2005132404944
2005233405045
2005338425249
2005435375354
2005538365144
2005637405044
2005736394442
2005835384644
2005937384947
20051038464851
20051136394645
20051237434647
2006139424746
2006232424646
2006335374243
2006434394244
2006534374542
2006633374142
Total35384544
« Last Edit: Jul 12th, 2006, 1:35pm by Fritzlein » IP Logged

99of9
Forum Guru
*****




Gnobby's creator (player #314)

  toby_hudson  


Gender: male
Posts: 1413
Re: Trends in game length
« Reply #1 on: Jul 12th, 2006, 8:35pm »
Quote Quote Modify Modify

Thanks for running that Fritz.  I'm glad that Arimaa games are not continuing to lengthen.  This way we can still play great interactive games within a reasonable amount of time.
IP Logged
PMertens
Forum Guru
*****



Arimaa player #692

   
WWW

Gender: male
Posts: 437
Re: Trends in game length
« Reply #2 on: Aug 5th, 2006, 1:21pm »
Quote Quote Modify Modify

I just took a surprised look at this months PotM competition ...
 
There are shockingly many 3's there ...
(= Games over 60 moves)
IP Logged
Pages: 1  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print

« Previous topic | Next topic »

Arimaa Forum » Powered by YaBB 1 Gold - SP 1.3.1!
YaBB © 2000-2003. All Rights Reserved.