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Topic: Playability sans computer rule enforcement? (Read 1157 times) |
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jevans
Forum Newbie
Arimaa player #9516
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Posts: 1
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Playability sans computer rule enforcement?
« on: Mar 16th, 2014, 6:52pm » |
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Here is a question especially for experienced players who have occasion to play on a physical board without computers involved: is the absence of a computer enforcing rules (especially frozen pieces) an issue in practice? I just discovered Arimaa this month, so I have only played about 10 games (loving it so far). I've found myself missing the transitory effects of freezing, especially partway through the steps of a move. Is this an oversight that diminishes with experience, or does it fundamentally affect playability due to rules violations that render games invalid?
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supersamu
Forum Moderator Forum Guru
Arimaa player #7523
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Posts: 140
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Re: Playability sans computer rule enforcement?
« Reply #1 on: Mar 16th, 2014, 7:07pm » |
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I played Arimaa 6 times OTB, and had no problems spotting the cases where pieces are frozen. When playing online, I don't hover over the piece to see whether I can move it. I teached Arimaa to two new players once and they played with the Z-Man Set under my supervision. After two mistakes where I had to correct them, they caught on to the freezing rules and when one player tried to make an illegal step, the other was quick to remind him that this was not possible. As you play more often, the freezing rule will start to feel natural to you. I don't think this will be a problem when playing with a physical set.
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Fritzlein
Forum Guru
Arimaa player #706
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Posts: 5928
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Re: Playability sans computer rule enforcement?
« Reply #2 on: Mar 16th, 2014, 9:10pm » |
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I had the same experience as you at first: it was easy to accidentally move a frozen piece. But this is no different than when I learned chess and would make a move that would leave my king in check. Both of these phenomena passed as I learned the respective games. The only Arimaa rule I still have trouble enforcing with no computer help is the repetition rule. My brain can handle the "no undo" rule, i.e. you can't reverse the move your opponent just made, but keeping track of longer cycles is beyond me without at least pencil and paper.
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