|
||
Title: Meaning of entries in the gamestate file Post by jdb on Feb 8th, 2006, 5:59pm I was trying to add the T time control parameter to clueless and I have some questions. The following is a gamestate file from an actual game using the T parameter. Quote:
Are the following meanings correct? tcmove Time Control seconds per move tcturns ? tcreserve Initial reserve time tcwreserve White reserve time in seconds tcbreserve Black reserve time in seconds tcgame Current length of game in seconds tcgamenow Same as tcgame? tctotal Maximum length of game in seconds tcpercent Percent of time added to reserve tcmax Max reserve time (if zero reserve unlimited) tcturntime Max length of turn in seconds (if zero turn time unlimited) |
||
Title: Re: Meaning of entries in the gamestate file Post by omar on Feb 8th, 2006, 6:48pm In the time control format: M/R/P/L/G/T where M is the number of minutes:seconds per move R is the number of minutes:seconds in reserve P is the percent of unused move time that gets added to the reserve L is the number of minutes:seconds to limit the reserve G is the number of hours:minutes after which time the game is halted and the winner is determined by score. G can also be specified as the maximum number of moves. T is the number of minutes:seconds within which a player must make the move In the game state file: tcmove = M tcreserve = R tcpercent = P tcmax = L tctotal = G if G was given as a time tcturns = G if G was given as number of turns tcturntime = T tcwreserve White reserve time in seconds tcbreserve Black reserve time in seconds tcgame Current length of game in seconds tcgamenow Do not use; it is usually set to tcgame In the game state file all times are converted to seconds. |
||
Title: Re: Meaning of entries in the gamestate file Post by jdb on Feb 8th, 2006, 9:00pm Excellent. Thanks alot |
||
Title: Re: Meaning of entries in the gamestate file Post by Fritzlein on Feb 9th, 2006, 8:30am Oh, does the client get sent the whole set of previous moves after every move? That would explain why my lag seems to get worse (over dialup) later in the game. |
||
Title: Re: Meaning of entries in the gamestate file Post by RonWeasley on Feb 9th, 2006, 9:01am It might also be a factor in the Mozilla crashes after about 20 moves. |
||
Title: Re: Meaning of entries in the gamestate file Post by omar on Feb 9th, 2006, 11:38am on 02/09/06 at 08:30:11, Fritzlein wrote:
Yes, not only the whole movelist but also the whole chat text for the flash client. It's not very efficent. I need to redo the whole client/server system eventually. Sending a lot of data does not cause the warning message. It's due to the HTTP connection being kept open for a long time. |
||
Arimaa Forum » Powered by YaBB 1 Gold - SP 1.3.1! YaBB © 2000-2003. All Rights Reserved. |