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Arimaa >> Game Analysis >> Game 201605 - cvic vs bot_GnoBot2005P1
(Message started by: cvic on Nov 9th, 2011, 4:51pm)

Title: Game 201605 - cvic vs bot_GnoBot2005P1
Post by cvic on Nov 9th, 2011, 4:51pm
From 6s to... 16s
http://arimaa.com/arimaa/games/jsShowGame.cgi?gid=201605&s=w

What was the bot trying? An elephant blockade?
First time I see this kind of behaviour...

Title: Re: Game 201605 - cvic vs bot_GnoBot2005P1
Post by clyring on Nov 9th, 2011, 5:21pm
It was indeed most likely trying to reduce your elephant's mobility and its lack of extensions and quiescence mean it doesn't realize it is simply sending pieces to their deaths en masse.

Title: Re: Game 201605 - cvic vs bot_GnoBot2005P1
Post by Dolus on Nov 9th, 2011, 6:46pm
Haha! Looks like he was always missing that last piece to form the phalanx. :P

Title: Re: Game 201605 - cvic vs bot_GnoBot2005P1
Post by Fritzlein on Nov 11th, 2011, 7:42pm
Note that P1 doesn't always mean the same thing.  Gnobot2005 has no static goal detection, no static capture detection, and no search extension.  Thus it is P1 in a much stricter sense than Bomb2005P1 is P1.  Gnobot2005P1 literally can't see that you are able to capture its pieces next turn; it relies wholly on static evaluation at the end of its moves.



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