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Title: Open Source Server Code? Post by Fritzlein on Feb 18th, 2005, 11:15am Omar, We all appreciate the tons of time you put into maintaining and improving this server. But in spite of all your efforts, there are lots of little features which you don't have time to get around to. Perhaps you are putting off some improvements until things calm down and you have more time, but it looks to me like Arimaa will just keep taking off more and more, keeping up the pressure with feature requests and even increasing it. What do you think about publishing the server code under an open source license? Most everyone around here is a programmer. If the code were open source, then people could give you patches as well as feature requests. It seems you have a talented and potentially large pool of contributors that you are not tapping, but could. Maybe you have concerns I haven't anticipated, but I thought I'd at least throw out the idea and see what people think... |
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Title: Re: Open Source Server Code? Post by PMertens on Feb 18th, 2005, 11:19am I think its a nice idea :-) |
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Title: Re: Open Source Server Code? Post by camperman on Feb 20th, 2005, 2:31pm I think it's an excellent idea as well. I'm seriously thinking of writing a Firefox extension as a front end to the server. Flashplayer for Linux always crashes at least once in the middle of any game I play forcing me to reconnect as fast as possible before I run out of time. This makes 1 minute move games pretty tricky >:( The server source code could be used as a local testbed for developers as well as being rapidly improved by enthusiasts. While we're on the subject, is there any published protocol spec for how bots communicate to the server? |
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Title: Re: Open Source Server Code? Post by camperman on Feb 20th, 2005, 2:32pm I think it's an excellent idea as well. I'm seriously thinking of writing a Firefox extension as a front end to the server. Flashplayer for Linux always crashes at least once in the middle of any game I play forcing me to reconnect as fast as possible before I run out of time. This makes 1 minute move games pretty tricky >:( The server source code could be used as a local testbed for developers as well as being rapidly improved by enthusiasts. While we're on the subject, is there any published protocol spec for how bots communicate to the server? |
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Title: Re: Open Source Server Code? Post by camperman on Feb 20th, 2005, 2:32pm Bah - sorry for the dupe... |
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Title: Re: Open Source Server Code? Post by PMertens on Feb 20th, 2005, 7:55pm bots communicate via Perl and you can get them usually via request: [email]http://arimaa.com/arimaa/contact/[/email] (regarding bot interface kit) I hope thats what you asked for :-) |
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Title: Re: Open Source Server Code? Post by camperman on Feb 21st, 2005, 3:45am Aha! Thanks - didn't spot that on the download page. |
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Title: Re: Open Source Server Code? Post by omar on Mar 3rd, 2005, 2:15pm Yeah that is a great idea. I think the code can improve much faster with multiple people working on it. But I better first write up the Arimaa public license that would go with the code. |
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