Arimaa Forum (http://arimaa.com/arimaa/forum/cgi/YaBB.cgi)
Arimaa >> Site Discussion >> Arimaa Flash Client V2
(Message started by: omar on Sep 27th, 2007, 9:07am)

Title: Arimaa Flash Client V2
Post by omar on Sep 27th, 2007, 9:07am
Hi everyone. I've been using all my Arimaa time lately to work on a new flash client. I've got most of it done. There are still a few things I need to add like take backs and adjourn which I've decided to postpone for now. It could also use some cosmetic improvements. The main things Im shooting for is to have a client that is more stable (doesn't crash on its own), works across more platforms and is less prone to disconnects. It is possible that if you are behind a firewall this version does not work for you since it uses a direct connection rather than HTTP.

So to try it out go to this page and select the first option in the list.
   http://arimaa.com/arimaa/gameroom/selectClient.cgi
Then when you launch a game window it should use the new client.

If it doesn't work for you please write to me through the Contact link on the Arimaa main page and provide the details of your setup; like OS, browser version, flash version, how it crashed, etc.

Also if you click in the top left corner of the flash client it toggles a debug window that shows the network activity. This might be useful in tracing problems.

Hope it works for everyone. Enjoy.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Sep 27th, 2007, 9:45am
I noticed that you can't drag pieces, but rather must click on them and then on the destination. Is this permanent, or will dragging be possible in the final version?

Title: Re: Arimaa Flash Client V2
Post by IdahoEv on Sep 27th, 2007, 10:14am
Thanks for the work, Omar, I'll give it a look as soon as I can.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Sep 27th, 2007, 10:39am
Yes, thank you.

Title: Re: Arimaa Flash Client V2
Post by Janzert on Sep 27th, 2007, 4:38pm
Seems to be working great here. Rather unexpectedly as the chat client doesn't want to. :}

Janzert

Title: Re: Arimaa Flash Client V2
Post by RonWeasley on Sep 27th, 2007, 6:49pm
At the burrow with a Vista that won't allow download of the new flash, I get a flickering in the move and chat windows.  This is like the flickering I get in the chat application.  OK since the old app works OK.  This is the only place I can read chat and game clocks.

At Hogwarts, using a 64-bit machine (Firefox fc5)that can't use flash and (illegally) remotely logging onto one of McGonnagle's 32-bit machines (Firefox fc5) with an old flash, I get flickering too.  I used the old app, can't read chat or time, and crash the browser after 14 moves, but I can get a stable plan window.  My only hope is to get the new flash onto the 32-bit machine.

Title: Re: Arimaa Flash Client V2
Post by Janzert on Sep 27th, 2007, 7:19pm
Don't really know anything about it other than seeing it mentioned in an article on the new version of Ubuntu coming out, but I wonder if there's any chance of getting the new player working with Gnash (http://www.gnu.org/software/gnash/). The GNU open source flash player.

Janzert

EDIT: I found a windows standalone binary. Looks like Gnash still needs some more work for this to be a possibility.

http://farm2.static.flickr.com/1158/1450405316_5c75697114_m.jpg (http://www.flickr.com/photos/janzert/1450405316/)

Title: Re: Arimaa Flash Client V2
Post by 722caasi on Sep 27th, 2007, 8:13pm
Omar:
1. Why is it a 'click the blue triangle'?
2. Add a feature to turn off the replay.
3. Add a feature to turn off sound.

Title: Re: Arimaa Flash Client V2
Post by omar on Sep 27th, 2007, 10:08pm

on 09/27/07 at 09:45:22, The_Jeh wrote:
I noticed that you can't drag pieces, but rather must click on them and then on the destination. Is this permanent, or will dragging be possible in the final version?


If you just hover over the piece the arrows should appear if the can move; then you can just click on a arrow and don't need to click on the piece first.

Haven't figured out how to do dragging yet in the new Flash. If there is anyone here experienced in Flash CS3 and wants to help, please let me know.


Title: Re: Arimaa Flash Client V2
Post by omar on Sep 27th, 2007, 10:12pm

on 09/27/07 at 18:49:48, RonWeasley wrote:
My only hope is to get the new flash onto the 32-bit machine.


Yes, you definitely need the new Flash player. See if you download it on some other system and put it on a flash drive to get it to your computers.

Title: Re: Arimaa Flash Client V2
Post by omar on Sep 27th, 2007, 10:20pm

on 09/27/07 at 20:13:25, 722caasi wrote:
Omar:
1. Why is it a 'click the blue triangle'?
2. Add a feature to turn off the replay.
3. Add a feature to turn off sound.


1. It seems to work easier than dragging; especially on a laptop with a touch pad mouse.

2. The replay when you receive a move is necessary. I added a replay when you send the move, but actually it replays the move you sent after the server acknowledges receiving it. Thus if you thought you sent the move, but the server did not receive it then you won't see your move replayed (and you should try clicking on Send again). I thought this would be good way to let the user know if the move they thought they sent actually got registered. You can speed up the replay if you want. The S button.

3. It is there. The M button.


Title: Re: Arimaa Flash Client V2
Post by 99of9 on Sep 28th, 2007, 12:14am

on 09/27/07 at 18:49:48, RonWeasley wrote:
I used the old app, can't read chat or time, and crash the browser after 14 moves, but I can get a stable plan window.

On my linux machines someone told me how to fix the chat and the time: install gsfonts-x11 which makes Ghostscript fonts available to X11.  But the old client still crashes after 14-20 moves.

I will look forward to testing out the new client!

Title: Re: Arimaa Flash Client V2
Post by 722caasi on Sep 28th, 2007, 5:44pm

on 09/27/07 at 22:20:33, omar wrote:
1. It seems to work easier than dragging; especially on a laptop with a touch pad mouse.

2. The replay when you receive a move is necessary. I added a replay when you send the move, but actually it replays the move you sent after the server acknowledges receiving it. Thus if you thought you sent the move, but the server did not receive it then you won't see your move replayed (and you should try clicking on Send again). I thought this would be good way to let the user know if the move they thought they sent actually got registered. You can speed up the replay if you want. The S button.

3. It is there. The M button.

thanks for that omar.

Title: Re: Arimaa Flash Client V2
Post by 722caasi on Oct 1st, 2007, 7:26pm
When I try to display a archived game, I can't seem to get the board to display vertically, only horizontally.
(north=left/right, not north=up/down).

Title: Re: Arimaa Flash Client V2
Post by Janzert on Oct 1st, 2007, 9:10pm
The 'V' button should cycle through the different views, at least it seems to work for me.

Janzert

Title: Re: Arimaa Flash Client V2
Post by omar on Oct 1st, 2007, 11:34pm
For viewing games I have it default to a side neutral view. As Janzert mentioned you should be able to use the V button to change the view.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Oct 5th, 2007, 8:47pm
This new client totally rocks.  I love the way "Expert Mode" lets you plan without opening a new window and the way that it lets you plan purely within the board area (i.e. without using off-board buttons).  Also the feature that provides a move list is quite handy, for example when the Mob was panicking on move 14 and I wanted to throw up some lines in a hurry before the vote ended.  I normally average a typo per move or two when I try to transcribe analysis, so the cut and past is very nice.

My only complaint is that I have to select the new client every time I want to use it.  I would love to make it my permanent default client.

Title: Re: Arimaa Flash Client V2
Post by 99of9 on Oct 6th, 2007, 3:48am
I also like being able to print the move list.  That was a big frustration with the previous client.

How does changing the speed work?  I can see the button, but it doesn't seem to do anything for me.  How many times should I press it?

I think the layout of the buttons needs a bit of improvement, there are a few too many buttons near the resign button!

Title: Re: Arimaa Flash Client V2
Post by chessandgo on Oct 6th, 2007, 5:13am
cool ... I like the expert mode and the fact that the pieces are moved by clicking on an arrow too. Does the "move list" feature work ? (it doesn't for me, like plan, comments and help).

As far as I can tell, Toby, there are two speeds, and you switch from one to the other by one click on the speed button ...

Great job Omar ! The future client will rock :)

Title: Re: Arimaa Flash Client V2
Post by omar on Oct 6th, 2007, 8:28am

on 10/06/07 at 03:48:06, 99of9 wrote:
How does changing the speed work?  I can see the button, but it doesn't seem to do anything for me.  How many times should I press it?


Clicking on the button once should do the trick. But I need
to change the buttons to allow showing what speed you're
in currently. Same with some other buttons like Mute.

You're right the Resign button is a bit close to other
buttons; and currently there isn't even a "Are you
sure" pop-up. Need to improve this.


Title: Re: Arimaa Flash Client V2
Post by omar on Oct 6th, 2007, 8:32am

on 10/06/07 at 05:13:05, chessandgo wrote:
cool ... I like the expert mode and the fact that the pieces are moved by clicking on an arrow too. Does the "move list" feature work ? (it doesn't for me, like plan, comments and help).


The move list and plan window should work. Can you
send me a message through the Contact window with
your what OS and browser you are using and I'll work
with you to see what the problem might be. Thanks.

Title: Re: Arimaa Flash Client V2
Post by camelback on Oct 6th, 2007, 5:10pm

on 10/05/07 at 20:47:26, Fritzlein wrote:
Also the feature that provides a move list is quite handy, for example when the Mob was panicking on move 14 and I wanted to throw up some lines in a hurry before the vote ended.  I normally average a typo per move or two when I try to transcribe analysis, so the cut and past is very nice.

My only complaint is that I have to select the new client every time I want to use it.  I would love to make it my permanent default client.


I like this new feature to export move list so nifty..

Is it possible to see the current postal games in new client? No ??!!

Also is it possible to use the new client to see already finished games?

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Oct 6th, 2007, 7:38pm

on 10/06/07 at 17:10:07, camelback wrote:
Is it possible to see the current postal games in new client? No ??!!

Yes, you can see current postal games in the new client.  First go to http://arimaa.com/arimaa/gameroom/selectClient.cgi to select the new client, then open the game.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Oct 10th, 2007, 7:03pm
Omar, thanks for making the cookies last longer so that the new client is my permanent default.  I wasn't quite prepared for it to be my client when The_Jeh invited me to a blitz game, but at least I finally tested it in a real game.

First, I do not like that it replays my move after I send it.  Blitz is fast enough that I don't need the extra few seconds of distraction.  When I send the move, I would rather just snap to the resulting position, even if I am in expert mode and have planned beyond the move I am making.  Animating the opponent's move in a blitz game is tolerable on the fast animation speed, but animating one's own move is too much.

Second, there seems to be a minor bug with the setup.  The pieces are presented in the order EMHDCHDC instead of the order EMHHDDCC.  That confused me and drained my clock a bit during setup.

Finally, there was a fleeting bug once when I was in Expert Mode planning my move.  I was trying to click on my camel, but maybe I clicked on the adjacent elephant, and suddenly I had two elephants!  I have no idea what caused it.  I clicked on a trap square to undo the move, and it reverted to the correct position, from which I was able to continue.

By the way, let me also thank you for having the interface intercept and forbid three-fold repetition.  I tried it when I was analyzing for the Mob game, and it was very nice to be stopped and told the repetition move was illegal.  Once everyone switches over to the new interface, there should be no more human losses by repetition.  That is how it should be.

Title: Re: Arimaa Flash Client V2
Post by omar on Nov 2nd, 2007, 9:02am
Moved the 'Resign' button further away from the 'Send' button for now; quick temporary fix till I add confirmation.

Title: Re: Arimaa Flash Client V2
Post by Janzert on Nov 2nd, 2007, 11:14pm

on 10/10/07 at 19:03:19, Fritzlein wrote:
By the way, let me also thank you for having the interface intercept and forbid three-fold repetition.  I tried it when I was analyzing for the Mob game, and it was very nice to be stopped and told the repetition move was illegal.  Once everyone switches over to the new interface, there should be no more human losses by repetition.  That is how it should be.


While working on my bot* I thought of an edge case today where this may cause a problem in very rare instances. What happens when a player's only, or every, move leads to a repetition loss?

I don't think this is solvable in the general case without embedding a move generator in the client. So is probably not worth worrying about. Possibly special casing the situation where there is only 1 move available might be worth doing something with.

Overall though I would think it's still much better with this feature; even if it doesn't handle this case quite right.

Janzert

* Yes it really does exist as slightly more than a mere figment of my imagination.

Title: Re: Arimaa Flash Client V2
Post by clauchau on Nov 14th, 2007, 6:43am
Hi Omar. The new client is nice!

One thing is confusing in expert planning mode when we only use the board and don't look at the move list. When we repeatedly undo steps by clicking on any piece of the same color, the steps in the current ply are correctly undone, then one more step is undone for the other player unfortunately, then no more fortunately. I wish this additional step for the other player weren't undone and required to click on any piece of the other color, so that the border between plies would be felt on the board.

Title: Re: Arimaa Flash Client V2
Post by arimaa_master on Nov 14th, 2007, 12:36pm

on 11/14/07 at 06:43:26, clauchau wrote:
Hi Omar. The new client is nice!

One thing is confusing in expert planning mode when we only use the board and don't look at the move list. When we repeatedly undo steps by clicking on any piece of the same color, the steps in the current ply are correctly undone, then one more step is undone for the other player unfortunately, then no more fortunately. I wish this additional step for the other player weren't undone and required to click on any piece of the other color, so that the border between plies would be felt on the board.


Nice client indeed, I am using it now. I am adding my vote to this feature too.

And one more request: I am not able to see all four steps written at the right bar on every move - I see move number and then only three steps (although there are four) - Now I am accessing the "hidden" fourth step by "Get move list" button but I suppose the right bar should show all four steps.


Title: Re: Arimaa Flash Client V2
Post by 99of9 on Dec 1st, 2007, 8:49pm
the client seems to display the gold player's rating, but shows silver's rating as 0

Title: Re: Arimaa Flash Client V2
Post by Jan Kruschak on Dec 2nd, 2007, 1:21am
The flash client V2 does not work properly under firefox.

Title: Re: Arimaa Flash Client V2
Post by 99of9 on Dec 2nd, 2007, 3:03am

on 12/02/07 at 01:21:32, Jan Kruschak wrote:
The flash client V2 does not work properly under firefox.

What verion?  What operating system?  What extensions do you have?

It works fine for me on Firefox v2.0.0.11 on XP.

Title: Re: Arimaa Flash Client V2
Post by Jan Kruschak on Dec 3rd, 2007, 4:36am
Actually the problem was only found in the notebook computer that I often used. I have tried starting the client on Firefox 2.0.0.10, under Windows Vista. The new client worked fine.

For the notebook computer, the firefox was of Version 1.0.2, running under Windows Vista. No extensions were installed.

Thank you for your advice on adding extensions to my firefox. But which extensions are necessary?

Title: Re: Arimaa Flash Client V2
Post by 99of9 on Dec 3rd, 2007, 6:07am

on 12/03/07 at 04:36:43, Jan Kruschak wrote:
Thank you for your advice on adding extensions to my firefox. But which extensions are necessary?

None are necessary, but some certainly help.  I find the following very useful:
Adblock
Adblock Filterset.G Updater
Auto Copy
DictionarySearch
Foxmarks Bookmark Synchronizer
Google TOolbar for Firefox
IE Tab
Image Zoom
LinkChecker
Tabbrowser Preferences

Title: Re: Arimaa Flash Client V2
Post by Jan Kruschak on Dec 4th, 2007, 4:57am
Even though I could run the Arimaa Flash Client V2 properly, I still prefer to use client V1 instead.

Expert mode did not impressed me much.

Title: Re: Arimaa Flash Client V2
Post by clauchau on Dec 13th, 2007, 6:47am
I've noticed the pictures for the pieces are a bit out of focus with the new version. It feels like I need glasses.

I use Firefox 2.0.0.11, XP.

Title: Re: Arimaa Flash Client V2
Post by leo on Dec 19th, 2007, 6:23pm
The new client works fine for me on Vista/Firefox. The animation is smoother when viewing the history and doesn't lag on incoming updates.

I do notice a slight blur too (maybe due to image resizing?)

Are there any keyboard shortcuts? I miss pressing Enter or Space instead of noisily clicking the Show button (works in the Java interface when this button has the focus).

The control panel is a bit frightening at first with its many buttons to sort out, and the hint text sometimes shows over the top button.

Title: Re: Arimaa Flash Client V2
Post by leo on Jan 5th, 2008, 3:42am
Since I've been stuck on an older computer for some time here is a comparison table of how the new Flash board behaves with the latest versions of Vista/XP/Firefox/IE. To be completed.

Vista/Firefox: Everything works fine.

Vista/IE: Not tested yet.

XP/Firefox: The piece images are blurred with Flash set to top-quality graphics. When the quality is set to *lowest* the pieces show well although the rest is awful.

XP/IE: The buttons at the bottom of the move list don't work. The "get move list" command fails with the message "unable to download - unspecified error".

EDIT: on XP/IE I also have the following problem when opening a game from the archives: The applet area stays empty and I have to copy the URL to open it in a new window, and I can't get the new Flash client then.

Title: Re: Arimaa Flash Client V2
Post by arimaa_master on Jan 20th, 2008, 1:41pm
I have new computer and I see ugly blurred pieces with the  new client (it is strange coz old client working properly without blurred pieces).

Configuration:

Vista home
+
Mozilla/5.0 (Windows; U; Windows NT 6.0; cs; rv:1.8.1.11) Gecko/20071127 Firefox/2.0.0.11
+
Adobe Flash player 9


Title: Re: Arimaa Flash Client V2
Post by clauchau on Jan 23rd, 2008, 7:08am
It would be nice if the blue arrows showing available steps were orange when Gold is playing. The frontier between moves would then be clearer.

For I sometimes plan 3-step moves and forget to switch to the other player. I then pull or push with the wrong player and get all confused.

Title: Re: Arimaa Flash Client V2
Post by clauchau on Feb 6th, 2008, 6:35am
Sending my move in expert mode while having tried out some planned answer sometimes doesn't send the move, or sometimes does send it, as my opponent can confirm, but the move number in the gameroom sometimes doesn't change, even when I log off and log in.

In any case, if I then press the > button, I can see my steps (that were just sent) being improperly shown a second time over the board and recorded as a planned answer from my opponent and I can see the answer I planned for my opponent being shown as my next planned move. Omar, it's like you forgot to remove the move that was sent from the plannification move list.

Title: Re: Arimaa Flash Client V2
Post by omar on Feb 8th, 2008, 12:48am

on 01/23/08 at 07:08:49, clauchau wrote:
It would be nice if the blue arrows showing available steps were orange when Gold is playing. The frontier between moves would then be clearer.


Good idea. I'll try to add this.

Title: Re: Arimaa Flash Client V2
Post by omar on Feb 8th, 2008, 12:51am

on 02/06/08 at 06:35:45, clauchau wrote:
Sending my move in expert mode while having tried out some planned answer sometimes doesn't send the move, or sometimes does send it, as my opponent can confirm, but the move number in the gameroom sometimes doesn't change, even when I log off and log in.

In any case, if I then press the > button, I can see my steps (that were just sent) being improperly shown a second time over the board and recorded as a planned answer from my opponent and I can see the answer I planned for my opponent being shown as my next planned move. Omar, it's like you forgot to remove the move that was sent from the plannification move list.


Thanks for reporting this Claude. I'll check into it.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Feb 10th, 2008, 3:04pm
Omar, in my tournament game against chessandgo today, I forgot to switch back to version 1 and was therefore playing with the new version instead.  When chessandgo's reserve got down to 12 seconds after one move, his time display on my client was messed up for his next move.  Instead of showing 60s for his move and 12s in reserve, the display was 12s for his move while his reserve was blank.  I don't know if the problem would have persisted, because I closed out and switched clients for the remainder of the game.

Just another little "if you have time to get to it" bug.  :)

Title: Re: Arimaa Flash Client V2
Post by omar on Feb 16th, 2008, 11:55pm
Thanks for letting me know about this Karl. I'll check it out.

I just finished changing the client to add Claude's suggestion for different color arrows based on which side is to move.

To test it select the "Development Flash Client V2" from the list of available clients. If it seems OK I'll release the change.

Its always easier to add new features than to trace and fix bugs :-)

Title: Re: Arimaa Flash Client V2
Post by omar on Feb 17th, 2008, 12:02am
If anyone is familiar with Flash development and wants to help with the new flash client, let me know and I can send you the .fla file.

Title: Re: Arimaa Flash Client V2
Post by clauchau on Feb 19th, 2008, 7:53am
Wow, nice arrows Omar. I'll test them more extensively tomorrow.
Edit: They work perfectly well, are very pleasant and help me fine. Thank you Omar.

Title: Re: Arimaa Flash Client V2
Post by IdahoEv on Mar 11th, 2008, 3:30pm

on 02/17/08 at 00:02:18, omar wrote:
If anyone is familiar with Flash development and wants to help with the new flash client, let me know and I can send you the .fla file.


Omar,  I know just a little flash development but am pretty competent in photoshop.   If you want to send the file I'd be happy to see if I can make the piece images nice and sharp for those who have complained about the "blur" effect (which I also noticed).

Out of curiosity, is there a specific reason the board and pieces are smaller in the V2 client?

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Mar 11th, 2008, 11:26pm
The piece images are nice and sharp ... if you set graphics quality to low.

Title: Re: Arimaa Flash Client V2
Post by IdahoEv on Mar 12th, 2008, 1:23pm

on 03/11/08 at 23:26:50, Fritzlein wrote:
The piece images are nice and sharp ... if you set graphics quality to low.


"set the graphics quality to low"??   I don't see a graphics quality setting...

Title: Re: Arimaa Flash Client V2
Post by Janzert on Mar 12th, 2008, 1:43pm
Right click on the game board, the popup menu should have a quality option that will then let you choose low, medium or high.

Janzert

Title: Re: Arimaa Flash Client V2
Post by omar on Mar 13th, 2008, 1:59am
I guess it is just due to flash rescaling the graphics to fit in the given area. I increased the drawing area size a bit; and it looks much better.

Title: Re: Arimaa Flash Client V2
Post by arimaa_master on Mar 13th, 2008, 5:36am

on 03/13/08 at 01:59:56, omar wrote:
I guess it is just due to flash rescaling the graphics to fit in the given area. I increased the drawing area size a bit; and it looks much better.


Yeah, thx, it looks fine now.

Title: Re: Arimaa Flash Client V2
Post by IdahoEv on Mar 14th, 2008, 2:26am

on 03/13/08 at 01:59:56, omar wrote:
I guess it is just due to flash rescaling the graphics to fit in the given area. I increased the drawing area size a bit; and it looks much better.


Oh yes, that's a dramatic improvement.  Thanks!

Title: Re: Arimaa Flash Client V2
Post by aaaa on Mar 15th, 2008, 8:45pm
The client doesn't show the score.

Title: Re: Arimaa Flash Client V2
Post by omar on Mar 16th, 2008, 9:28am

on 03/15/08 at 20:45:08, aaaa wrote:
The client doesn't show the score.


I want to get away from using the scoring function to determine the outcome of a game if the total game time runs out. Not quite decided on what would replace it. Some ideas have been discussed in this thread.

http://arimaa.com/arimaa/forum/cgi/YaBB.cgi?board=talk;action=display;num=1092524589;start=15

It hasn't been a pressing issue since it will rarely ever come up.

Title: Re: Arimaa Flash Client V2
Post by aaaa on Mar 16th, 2008, 3:39pm

  • It always sometimes shows 0 as the rating of Gold a player. [EDITED]
  • If I play through a game by repeatedly pressing Show, I have to wait completely until the animation of a move has finished or it will repeat it. This is rather irritating. I'd rather have the button instantly finish the move and start showing the next one if applicable.
  • Shouldn't expert mode be visually distinctive from normal playing mode?

[EDIT]
Also, the new client could use having a warning sound that you hear when you're low on time, like the old one.
[/EDIT]

Title: Re: Arimaa Flash Client V2
Post by aaaa on Mar 29th, 2008, 2:49pm
After a game is finished and you go through the moves with the show button, it refreshes the clock, which is still running down.

Title: Re: Arimaa Flash Client V2
Post by omar on Mar 30th, 2008, 4:55am
Thanks for posting the problems/suggestions. One of these days I'll switch focus back to the game client and try to nail out these issues. In the meantime, keep the posts coming.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Mar 30th, 2008, 12:42pm
I just noticed again in the arimaa_master vs. Adanac game that when one player gets in time trouble, the time display is messed up from then on.  Arimaa_master got down to 30 seconds of reserve, and then next move his time showed at 30 seconds for the move and 0 seconds reserve, instead of showing 90 seconds for the move and 30 seconds reserve.  Similarly the next move he got down to 6 seconds of reserve, and then next move his time showed at 6 seconds for the move and 0 seconds reserve, instead of showing 90 seconds for the move and 6 seconds reserve.

Title: Re: Arimaa Flash Client V2
Post by aaaa on May 20th, 2008, 2:13pm
For some while now, version 2 is no longer working for me; it freezes at "connecting ...". Does anyone else have the same problem?

Title: Re: Arimaa Flash Client V2
Post by Janzert on May 29th, 2008, 1:09am
I wasn't having any problem at the time, but the V2 client has now stopped working for me as well. I not positive it's related but I did just upgrade my flash to the newest version1 to fix the current exploit that's going around.

Janzert

1 The Adobe version check (http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_15507) says it's version WIN 9,0,124,0.

Title: Re: Arimaa Flash Client V2
Post by omar on Jun 3rd, 2008, 6:10am
It's been working for me, but that might be because I have not upgraded my Flash player yet. Thanks, I'll check it out.

Title: Re: Arimaa Flash Client V2
Post by woh on Jun 3rd, 2008, 8:12am
I am having the same problem.
- The new client was working.
- I have recently upgraded flash to 9.0.124.0
- The new client is no longer working, freezes on 'connecting...'
- Not sure if it's related because I still use the old client so I don't know at what point the new client stopped working.

Title: Re: Arimaa Flash Client V2
Post by RonWeasley on Jun 3rd, 2008, 4:46pm
Recently I had something similar but different.  I haven't downloaded a new flash.  I would get the first few icons of the site, then it would seem to freeze.  Minutes later the rest of the site would load.  Since Monday, this doesn't happen anymore.  But it's probably not the same thing.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Jun 3rd, 2008, 8:31pm
Once in a while, one or more pieces may fail to appear on the board display. Luckily, I either remember that the piece is supposed to be there or notice it if it shows on the game planning window. It doesn't happen often, and I don't know what might cause it. I use V1, not V2, but I don't know whether it has to do with the client.

And this is unrelated, but have the automated e-mail reminders and alerts ceased?

Title: Re: Arimaa Flash Client V2
Post by arimaa_master on Jun 4th, 2008, 12:40am

on 06/03/08 at 16:46:58, RonWeasley wrote:
Recently I had something similar but different.  I haven't downloaded a new flash.  I would get the first few icons of the site, then it would seem to freeze.  Minutes later the rest of the site would load.  Since Monday, this doesn't happen anymore.  But it's probably not the same thing.


I experienced the same issue.

Title: Re: Arimaa Flash Client V2
Post by omar on Jun 4th, 2008, 12:46pm
The V2 client should be working now. Turned out that Adobe made some major changes to the policy model for allowing Flash applets to make socket connections. I had to setup a policy file server to get it working. Previously socket connections could be allowed using a crossdomain.xml file.

If anyone needs to know the details, you can find them here:
http://www.adobe.com/devnet/flashplayer/articles/fplayer9_security.html

http://kb.adobe.com/selfservice/viewContent.do?externalId=kb403364&sliceId=1

Title: Re: Arimaa Flash Client V2
Post by woh on Jun 5th, 2008, 8:19am
Thanks Omar. The V2 Client is working again for me.

Title: Re: Arimaa Flash Client V2
Post by omar on Jun 17th, 2008, 1:05pm

on 03/29/08 at 14:49:31, aaaa wrote:
After a game is finished and you go through the moves with the show button, it refreshes the clock, which is still running down.


I think I've taken care of this and the other reported issues now. Here is a list of the things I've fixed.

1. Reserve time was showing wrong number after move time runs out.

2. No longer shows animation after move is sent.

3. Clicking on 'Show' while animating now goes to next move instead of showing the same move again.

4. Rating of the player was showing 0.

5. Time was still decreasing after game finished.

If there are other issues remaining, please let me know. I am planning to make the V2 client the default once all the issues are resolved.

Title: Re: Arimaa Flash Client V2
Post by 99of9 on Jun 17th, 2008, 6:33pm
Any chance of sound?  That's one thing v1 still has going for it.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Jun 17th, 2008, 7:05pm
I think you mean a ticking sound when your time is near expiration?  There is already sound in V2 for animating moves and captures.

Title: Re: Arimaa Flash Client V2
Post by 99of9 on Jun 17th, 2008, 10:00pm

on 06/17/08 at 19:05:50, Fritzlein wrote:
I think you mean a ticking sound when your time is near expiration?  There is already sound in V2 for animating moves and captures.

Yes, that's what I mean.  I haven't used it for a while.

Title: Re: Arimaa Flash Client V2
Post by omar on Jun 18th, 2008, 12:43am

on 06/17/08 at 18:33:47, 99of9 wrote:
Any chance of sound?  That's one thing v1 still has going for it.


Thanks for the reminder about the sound. Just added it.

Title: Re: Arimaa Flash Client V2
Post by clauchau on Jun 18th, 2008, 3:53am
The new ticking sound reminder works fine and has helped me a lot ! Thanks Omar.

In my last blitz game against Bomb, I tripped on a bug or a feature I didn't understand. I was first having my opponent's moves correctly displayed at the faster speed. Starting with Move 15 or so, they weren't displayed any more, except by the instant change of the board. I have been unable to go back to a normal display. I don't know what I did wrong.

Clicking on the [Show] bouton to see the move I missed didn't do anything then.

Title: Re: Arimaa Flash Client V2
Post by omar on Jun 18th, 2008, 6:28am
Thanks for reporting this Claude. I will see if I can reproduce it. If anyone else finds a way to reproduce it please post.

I tried a couple games, but can't seem to get this to happen. This one might be hard fix.

Title: Re: Arimaa Flash Client V2
Post by omar on Jun 19th, 2008, 1:45pm
I made several small changes to the Flash V2 client. Mostly to help guide new players. The pop-up messages might be a little annoying for experienced players, so maybe I'll add a way to turn them off later. Try it out and let me know if you notice any problems.

Title: Re: Arimaa Flash Client V2
Post by clauchau on Jun 20th, 2008, 3:44am
It's perfect for me. I couldn't make my instant-move bug resurface.

I like it that it jumps to the current board position and shows the move my opponent's has just sent when I'm exploring earlier moves in the game history.

The color when time is running out is great too, since I often need to turn the sound off.

Title: Re: Arimaa Flash Client V2
Post by omar on Jun 20th, 2008, 9:21am
Thanks for checking it out Claude. ArifSyed (also syed) has also been using the new client and says it is working pretty good for him also.

Title: Re: Arimaa Flash Client V2
Post by aaaa on Jul 1st, 2008, 8:21am
I've suspected this for some time now, but now I'm reasonably sure that the client disallows already the second repetition of a board.

Title: Re: Arimaa Flash Client V2
Post by omar on Jul 2nd, 2008, 8:59pm

on 07/01/08 at 08:21:30, aaaa wrote:
I've suspected this for some time now, but now I'm reasonably sure that the client disallows already the second repetition of a board.


I've made a note to check this out when I get back. Can you give a link to the game where it disallowed the second repetition.

Title: Re: Arimaa Flash Client V2
Post by aaaa on Jul 3rd, 2008, 2:47am

on 07/02/08 at 20:59:15, omar wrote:
I've made a note to check this out when I get back. Can you give a link to the game where it disallowed the second repetition.

Game 78904 (http://arimaa.com/arimaa/games/jsShowGame.cgi?gid=78904&s=w), in which I couldn't repeat the resulting position after my move 11w, although weirdly enough I do remember my attempted move 12w indeed being written down in the instance of the client that I used to play the game.

Title: Re: Arimaa Flash Client V2
Post by omar on Jul 9th, 2008, 9:12am
That is really strange. If I click on the P button to open the plan window I am able to repeat the resulting position of 11w. It warns me only on 13w. I'll double check the code.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Jul 26th, 2008, 9:46pm
We are days away from the inauguration of V2 as the default client. I have made the transition and am enjoying the new client for the most part, especially its quick loading time when I'm stuck with dial-up. But just for last-minute tweaks, here are some issues I am still having:

1. The horizontal scroll bar for the move list is not activated. Perhaps the list could be made a bit wider, too? I'm going to need this to make my Mob game analysis more convenient.

2. The plan window does not pop-up when requested. I have heard this might be a Vista issue. I admit I haven't tried it on XP yet.

3. I cannot view past games when V2 is selected. This may be a Vista issue related to the plan window problem above - I'm not sure. When V2 is selected, all I get is an empty window with the lavender backdrop.

Title: Re: Arimaa Flash Client V2
Post by omar on Jul 28th, 2008, 10:28am
Thanks for the feedback on the Flash client John. Number 2 and 3 sound serious. Unfortunately I don't Vista on any of my computers to test this out. Are others also experiencing problems on Vista. If so, then I think it would be better to delay the switch until after it is fixed.

Until I fix #1 you can click on the 'L' button to get the full move list.

Title: Re: Arimaa Flash Client V2
Post by mistre on Jul 28th, 2008, 11:16am
I just played a full game with Client V2 for the first time.

Here are some comments:

The set-up phase is better but will take getting used to. There should be a way to reset pieces if you make a mistake instead of having to start all over again.  I think the order should be E-M-H-H-D-D-C-C instead of E-M-H-D-C-H-D-C.  I think that would make it less likely of making a mistake.

The sounds are vastly different from the other version, but I think I could get used to them and even prefer them in time. However, the graphics are still not up to par.  The pieces are smaller and blurrier, while in V1 they are larger and crisp. Is there anyway to import the graphics from V1 over? The board also has some slight issues, the white line dividing the board in two vertically is darker than it should be.

I really like expert mode - doesn't it make plan mode obsolete? In plan mode, it makes the graphics even smaller, but with expert mode - I see no reason to go to it.

I am hoping that you will continue to make V1 available even after making V2 the default, until the graphics can be improved.

Thanks.

Title: Re: Arimaa Flash Client V2
Post by aaaa on Jul 28th, 2008, 11:47am

on 07/28/08 at 11:16:30, mistre wrote:
There should be a way to reset pieces if you make a mistake instead of having to start all over again.

What do you mean? It's possible to undo both a single placement as well as all made so far with a single click.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Jul 28th, 2008, 11:51am

on 07/28/08 at 11:16:30, mistre wrote:
I think the order should be E-M-H-H-D-D-C-C instead of E-M-H-D-C-H-D-C.

I agree.  The idea behind H-D-C-H-D-C is an assumption that players are going to split their horses, dogs, and cats, so the setup order allows a player to set up first one side and then the other side, instead of bouncing back and forth.  Until recently, I always split my horses, and I figured it would be just a matter of time until I got used to the V2 setup order and enjoyed its speed benefit.

Nowadays, however, I often set up with both horses on the same side.  That makes the V2 order of the pieces both unfamiliar and slower than than H-H-D-D-C-C.  I think the interface should not assume the pieces will be split, and should present the decisions in order from most important to least important.  I don't want to think about where I'm going to put my cat until after I know where I have put both of my horses.  Such is my thought process, at any rate.   It is also possible that in the future, players will not only want to have unbalanced horses, but also unbalanced dogs and cats.

Title: Re: Arimaa Flash Client V2
Post by mistre on Jul 28th, 2008, 1:21pm

on 07/28/08 at 11:47:42, aaaa wrote:
What do you mean? It's possible to undo both a single placement as well as all made so far with a single click.


Then I didn't understand the interface enough to figure it out, I will have to try again.

Title: Re: Arimaa Flash Client V2
Post by clauchau on Jul 31st, 2008, 3:22am

on 07/28/08 at 11:16:30, mistre wrote:
I really like expert mode - doesn't it make plan mode obsolete?


The plan mode is still needed when you want to explore alternate moves on past positions. That's currently the only way to grow new branches out while keeping the main move history line.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Jul 31st, 2008, 6:00am

on 07/01/08 at 08:21:30, aaaa wrote:
I've suspected this for some time now, but now I'm reasonably sure that the client disallows already the second repetition of a board.

I ran into this bug also against PMertens in game 80781.

Title: Re: Arimaa Flash Client V2
Post by omar on Jul 31st, 2008, 2:17pm
I think I will hold off on switching to the V2 client as the default due to the reported problems.

Title: Re: Arimaa Flash Client V2
Post by aaaa on Jul 31st, 2008, 4:25pm
Two more issues I would like to point out (if nobody has done so already). In the planner, instead of the "send button", one must click on a piece of the next player in order to switch sides if the move consists of fewer than four steps (if four steps have been made, the planner switches sides automatically). The other thing is that the new client doesn't show the average time per move for both players like the old one did.

Title: Re: Arimaa Flash Client V2
Post by omar on Jul 31st, 2008, 8:52pm

on 07/31/08 at 16:25:58, aaaa wrote:
Two more issues I would like to point out (if nobody has done so already). In the planner, instead of the "send button", one must click on a piece of the next player in order to switch sides if the move consists of fewer than four steps (if four steps have been made, the planner switches sides automatically).

You can also use the '--' button to skip the remaining steps; this is equivalent to the old 'Send' button to switch sides. I want get away from using the 'Send' button to switch sides (even in the plan window). What I eventually would like to do is have the 'Send' button of the plan window copy the first move of the branch to the parent window. Haven't figured out how to do that yet.


Quote:
The other thing is that the new client doesn't show the average time per move for both players like the old one did.

Yes, in replay game mode this needs to be added.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Aug 2nd, 2008, 1:50pm
I can understand why you are delaying the transition to V2 as the default, Omar.  Even though I have come to prefer V2, I can get it by changing my setting in the game room.  Unfortunately, even though I am set to use V2, and even though I am logged in, when I try to replay a game from my game history (pastrecord.cgi) the script that opens the game (replayFlash.cgi) insists on using V1, so I get no expert mode for analysis and no move list for cutting and pasting.  Grrr...  This pushes me over the edge to want V2 as the default even before all the bugs are fixed.

Title: Re: Arimaa Flash Client V2
Post by mistre on Aug 2nd, 2008, 1:52pm
I have no problem with V2 as the default....  as long as I can still select V1.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 3rd, 2008, 2:16pm
Actually I forgot to update gamerecord.cgi to let it know about the V2 client. Thanks for mentioning this; it should work now.

Title: Re: Arimaa Flash Client V2
Post by 99of9 on Aug 10th, 2008, 4:58am

on 09/27/07 at 09:07:09, omar wrote:
So to try it out go to this page and select the first option in the list.
   http://arimaa.com/arimaa/gameroom/selectClient.cgi
Then when you launch a game window it should use the new client.

The selectClient script isn't working for me, it says the cookie is not set, but I have checked that I am allowing cookies, and I'm definitely logged into the gameroom.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Aug 10th, 2008, 8:04am
The time display bug is still present in V2.  Just now as I watched aaaa in time trouble against Tuks, when aaaa's reserve got low, it displayed as yellow.  He moved with 16s left in reserve.  Then when it was aaaa's move again, his time did not show up as 60s plus 16s reserve, it showed up as a yellow 16s where the 60s should have been, and a white 0s where the 16s should have been.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 11th, 2008, 6:05pm

on 08/10/08 at 04:58:14, 99of9 wrote:
The selectClient script isn't working for me, it says the cookie is not set, but I have checked that I am allowing cookies, and I'm definitely logged into the gameroom.


Most likely you used www.arimaa.com when logging into the gameroom and the browser is thinking it is a different web site than arimaa.com and not passing the cookies.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 11th, 2008, 6:06pm

on 08/10/08 at 08:04:38, Fritzlein wrote:
The time display bug is still present in V2.  Just now as I watched aaaa in time trouble against Tuks, when aaaa's reserve got low, it displayed as yellow.  He moved with 16s left in reserve.  Then when it was aaaa's move again, his time did not show up as 60s plus 16s reserve, it showed up as a yellow 16s where the 60s should have been, and a white 0s where the 16s should have been.


Thanks for providing the details on this Karl. I'll check it out.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 17th, 2008, 11:50pm
Made a lot of changes to the V2 client this weekend.

Changed the sounds to be like V1.

Changed the images to be like V1.

Shows the row and column labels when mouse is over move list.

Shows the pieces that have been captured. Images are very small due to not much room to show a max of 32 pieces. But its better than nothing.

Displaying (g, s) in the move notation instead of (w, b).

Ask for confirmation before resigning.

Ask for confirmation before sending in expert mode.

Different color button to indicate when expert mode is on.

Fixed the bug with not allowing second repetition. Needs more testing though.

Fixed the bug with time not being displayed properly. Still need to test it.

Checked the parameters of the List component. It shows that horizontalScorllPolicy is set to 'on'; just like the vertical
scroll policy. Not sure why horizontal scroll is not working. Tried setting policy to 'auto' but no luck.

Still need to do the following:

Plan window not popping up on Vista.

Not being able to view past games on Vista.

Showing the move times when replaying games.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Aug 18th, 2008, 8:11am
Thanks for all the bugfixes/features.  Are these included in the current V2, or do we have to select the development version of V2 to test it?

Title: Re: Arimaa Flash Client V2
Post by aaaa on Aug 18th, 2008, 8:21am
They're in the stable version, but you may need to clear your cache or otherwise you might still get the old version with some games.

Title: Re: Arimaa Flash Client V2
Post by mistre on Aug 18th, 2008, 8:59am
Omar,

Thanks for all your hardwork in improving V2.  I have a few other comments/suggestions.

1) The clarity of the graphics still does not match V1 - can this be improved?

2) Can you add an additional animation speed between the 1st (slowest) and 2nd (next speed)?  The 2nd speed is a bit fast for my liking, but the 1st speed is too slow.  Also, can you have some sort of identifier show up to tell you what speed you have selected?

3) In the plan menu, the move number is printed twice.  For example it will say 1g 1g.

4) The comments still refer to moves as w/b instead of g/s.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Aug 18th, 2008, 9:45am

on 08/18/08 at 08:59:52, mistre wrote:
1) The clarity of the graphics still does not match V1 - can this be improved?

Is this because of scaling?  That is to say, perhaps the fuzziness in V2 is purely because it is trying to squeeze it by a few pixels, but in V1 it was clear because it was exactly the right size.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 21st, 2008, 2:01pm
Thanks for the feedback mistre. I think the clarity is being lost to rescaling. But I will see if there are other dimensions that make it more clear.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 21st, 2008, 7:43pm
I noticed that I had not really tweaked the speed settings that well; some of the parameters were way off. I didn't add another speed level, but I tweaked the parameters of the exiting levels. Still need to display what speed level is set.

I experimented with different scaling factors to try and make the pieces and lines on the board more clear; the one that looks the best is when there is no scaling factor, but the dimensions are a little smaller than what it was before.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Aug 21st, 2008, 10:35pm
If I remember correctly, you do not yet show the score in V2. But, I wouldn't mind if it were abandoned altogether.

Title: Re: Arimaa Flash Client V2
Post by aaaa on Aug 22nd, 2008, 4:22am
For me at least, the moves aren't fully visible in their window and there is no working horizontal scrollbar.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Aug 22nd, 2008, 12:45pm
Aaaa is right. And also on a cosmetic note, the notation in the chat box still uses w&b rather than g&s.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 22nd, 2008, 12:57pm

on 08/22/08 at 04:22:46, aaaa wrote:
For me at least, the moves aren't fully visible in their window and there is no working horizontal scrollbar.


Yeah, I don't know what to do about that. I checked the List components HorizontalScrollPolicy and it is set to 'on', but still does not allow scrolling. Im going to have to ask a Flash expert about that.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 22nd, 2008, 12:58pm

on 08/22/08 at 12:45:23, The_Jeh wrote:
Aaaa is right. And also on a cosmetic note, the notation in the chat box still uses w&b rather than g&s.


Mistre also mentioned that; its on my todo list.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 22nd, 2008, 1:04pm

on 08/21/08 at 22:35:19, The_Jeh wrote:
If I remember correctly, you do not yet show the score in V2. But, I wouldn't mind if it were abandoned altogether.


Yes it doesn't show the old method of scoring. The server now uses the new method of scoring which is very simple.

If a game is stopped due to reaching the time control limit, then the player who currently has or most recently had more pieces left wins. If no pieces have been removed from the board then the player to move second wins.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Aug 22nd, 2008, 2:51pm

on 08/22/08 at 13:04:07, omar wrote:
Yes it doesn't show the old method of scoring. The server now uses the new method of scoring which is very simple.

If a game is stopped due to reaching the time control limit, then the player who currently has or most recently had more pieces left wins. If no pieces have been removed from the board then the player to move second wins.


I must have been absent for that announcement. That sounds a lot better. But is there some sort of "possession arrow" that shows who currently controls the tie-break? Not high on my priority list, though, admittedly.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 22nd, 2008, 4:31pm
No, the players will just have to keep track of that. Since games rarely are determined by score, such an indicator would not be used much and could add to confusion rest of the time.

I'll try to see if I can resolve some of the Vista issues with V2 this weekend.

Title: Re: Arimaa Flash Client V2
Post by Fritzlein on Aug 24th, 2008, 12:25pm

on 08/10/08 at 08:04:38, Fritzlein wrote:
The time display bug is still present in V2.
Did you fix this, Omar?  JDB was in time trouble in my game against him today, and the time displayed correctly throughout.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 26th, 2008, 8:58am
Yes, I think I fixed it, but you never know until its been tested :-)

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 26th, 2008, 11:25am
I borrowed my cousins Windows Vista system and tried using the V2 client and it seems to be working fine with both IE and Firefox. Firefox is version 2.0.0.16 and I can't seem to tell what version of IE it has; probably the default that ships with Vista. Flash is version 9.0r45.

I'm sure the problem is still there for others. I hate not being able to track it down.

Title: Re: Arimaa Flash Client V2
Post by Janzert on Aug 26th, 2008, 5:20pm
It seems that if a new move comes in while the last move is still being animated the client will not continue on to it although it does show up in the move list. This has been most evident when watching bot games and one or both bots see a forced goal in the last few moves.

Also has the slowest animation speed recently been sped up? It seems a little too fast for me now and I end up replaying many moves to see again what happened, but maybe I'm just out of practice spectating games.

Janzert

Title: Re: Arimaa Flash Client V2
Post by aaaa on Aug 27th, 2008, 7:27am
When replaying unrated games an 'R' is incorrectly shown.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Aug 27th, 2008, 10:56am

on 08/27/08 at 07:27:01, aaaa wrote:
When replaying unrated games an 'R' is incorrectly shown.


I'm still trying to figure out how to replay games at all with V2 chosen. All that shows up for me is a blank window, but with the familiar lavendar backdrop. I had this problem on dial-up Vista, and now with broadband XP.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 28th, 2008, 3:35pm

on 08/26/08 at 17:20:55, Janzert wrote:
Also has the slowest animation speed recently been sped up? It seems a little too fast for me now and I end up replaying many moves to see again what happened, but maybe I'm just out of practice spectating games.
Janzert


I actually slowed it down a bit.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 28th, 2008, 3:37pm

on 08/27/08 at 10:56:12, The_Jeh wrote:
I'm still trying to figure out how to replay games at all with V2 chosen. All that shows up for me is a blank window, but with the familiar lavendar backdrop. I had this problem on dial-up Vista, and now with broadband XP.


Does this only happen when you are replaying games and you are able to play live games OK?

Title: Re: Arimaa Flash Client V2
Post by aaaa on Sep 13th, 2008, 9:45am
I can't view games where the number of moves exceeds a certain amount.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Sep 13th, 2008, 8:08pm

on 08/28/08 at 15:37:33, omar wrote:
Does this only happen when you are replaying games and you are able to play live games OK?


Yes. (Sorry, I didn't notice there was a question for me.)

Also, aaaa's observation is true for me, too. I guess I hadn't tried to view a short game before. I can view a short game, but long ones don't show up. I don't know what the cutoff is.

Title: Re: Arimaa Flash Client V2
Post by Arimabuff on Sep 14th, 2008, 3:15am
That's a good thing that you didn't trash V1.

Title: Re: Arimaa Flash Client V2
Post by aaaa on Sep 14th, 2008, 4:04am
I've determined the cutoff to be, for me at least, at about 95-96 moves, but it's not clear-cut. Some 96-move games are viewable, while some 95-move ones aren't.

Title: Re: Arimaa Flash Client V2
Post by The_Jeh on Sep 14th, 2008, 8:49am

on 09/14/08 at 04:04:23, aaaa wrote:
I've determined the cutoff to be, for me at least, at about 95-96 moves, but it's not clear-cut. Some 96-move games are viewable, while some 95-move ones aren't.


Lucky you. I can only view games lasting 18 moves or shorter.

Title: Re: Arimaa Flash Client V2
Post by omar on Sep 14th, 2008, 10:47pm

on 09/13/08 at 09:45:04, aaaa wrote:
I can't view games where the number of moves exceeds a certain amount.


I think there is a limit on how many characters can be passed in a URL query string; it is probably different for different browsers. I have to see if there is a different way to pass these parameters to Flash.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 11th, 2009, 8:59pm
Made some improvements to the V2 flash client. Some of the changes are:

* can hit enter key to send move
* nicer looking buttons
* nicer looking tool tips
* uses HTTP if socket connection fails

Title: Re: Arimaa Flash Client V2
Post by rajmahendra on Aug 15th, 2009, 12:46am
Thank you for the new look :)
Next version ... we can plan for...

1) little broader movement list box to display whole move. it crops some moves.
2) displaying capture pieces.


Title: Re: Arimaa Flash Client V2
Post by omar on Aug 19th, 2009, 6:03pm

on 08/15/09 at 00:46:29, rajmahendra wrote:
Thank you for the new look :)
Next version ... we can plan for...

1) little broader movement list box to display whole move. it crops some moves.
2) displaying capture pieces.


1. If you click on the 'L' button it opens another window to display the move list. You can also select and copy the moves from this window.

2. It currently does display the captured pieces.

Title: Re: Arimaa Flash Client V2
Post by omar on Aug 19th, 2009, 6:57pm
I setup a version of the Flash V2 client which uses only HTTP connections instead of a socket connection. Give it a try, this seems to be better at not missing a move. Also works from behind firewalls as long as you have web access.

Title: Re: Arimaa Flash Client V2
Post by arimaa_master on Aug 21st, 2009, 1:09am

on 08/19/09 at 18:57:59, omar wrote:
I setup a version of the Flash V2 client which uses only HTTP connections instead of a socket connection. Give it a try, this seems to be better at not missing a move. Also works from behind firewalls as long as you have web access.


Seems to be pretty stable. Thanks.



Arimaa Forum » Powered by YaBB 1 Gold - SP 1.3.1!
YaBB © 2000-2003. All Rights Reserved.