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Title: Analysis board Post by DarkAngelCryo on Dec 11th, 2010, 11:20pm I think the gameroom needs something similar to chess.com's analysis board. That is to say a board where you can set up the pieces as you like, and then analyze strategies and tactics outside of any bot or human game. Any thoughts? Or does something like this already exist? |
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Title: Re: Analysis board Post by aaaa on Dec 12th, 2010, 3:27am You could try the game planner (http://arimaa.com/arimaa/games/planGame.cgi). |
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Title: Re: Analysis board Post by novacat on Dec 12th, 2010, 6:36am Clojure has been working on a very nice analysis board http://personal.inet.fi/koti/egaga/arimaa-viewer/arimaa.html. There is a thread under "site discussion," "game viewer / analysis tool" about it too. |
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Title: Re: Analysis board Post by lightvector on Dec 15th, 2010, 10:31pm While we're on the subject, I discovered today that the game planner's not very robust at all against bad input. Or even against slight variations in what should still be good input. In particular, trailing whitespace after the line for a move causes the game planner to totally freak out. Like, "12g md4s Ed5s md3w mc3x Ed4s ", where there is a single space after the "Ed4s". It would be nice if better input handling happened here - it's easy to make a typo or add an extra space, or in my case, have trailing spaces because that's what my code output. But it's not a big deal, and I don't want to burden Omar with requests or anything. Fortunately, Clojure's Arimaa viewer is now taking up this role, making the game planner a little less important. |
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Title: Re: Analysis board Post by omar on Dec 16th, 2010, 9:56am Thanks for letting me know about this. It should be fixed now. |
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