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Arimaa >> Site Discussion >> Inviting bots
(Message started by: Hippo on Nov 22nd, 2012, 6:35pm)

Title: Inviting bots
Post by Hippo on Nov 22nd, 2012, 6:35pm
Do I understand it well that bot can be invited, but bot cannot notice that and/or join the game?

Title: Re: Inviting bots
Post by odin73 on Jan 11th, 2013, 5:15am
I don´t know.

But this might be the reason that about 70% (!) of all open postal games (see for http://arimaa.com/arimaa/gameroom/postalgames.cgi ) in the list are games between humans vs. ArimaaScoreP1 which never started. Can these games be deleted? They´re simply data waste.

Title: Re: Inviting bots
Post by Hippo on Jan 24th, 2013, 6:32am

on 01/11/13 at 05:15:19, odin73 wrote:
I don´t know.

But this might be the reason that about 70% (!) of all open postal games (see for http://arimaa.com/arimaa/gameroom/postalgames.cgi ) in the list are games between humans vs. ArimaaScoreP1 which never started. Can these games be deleted? They´re simply data waste.


This is another problem ... Ariamaascore was not invited. Just first autopostal game is against it.

But I would welcome feature to automatically start or discard an opened game with both players selected if both players are selected for more than a week. For a postal game that would not cause much harm and "online" games not started for a week are definitely ready for a discard. As end prior 3g turn is not stored in the database, that would be good cleanup.

Something like this is probably implemented for autopostal games, what explains why only such small number (relative to the number of registered players) of such games exist. Yes all these games are new games.

Extension to all games would be OK.

Title: Re: Inviting bots
Post by Hippo on Apr 28th, 2013, 2:45am
Omar,
I am thinking how to incorporate to AEI the option to react on invitations. bot1gr.cgi does not contain invitedme section and I assume you will not make changes to it in near future. So I am trying to gain it from human interface.
I hope I am not doing anything agains your will.

Of course it could have been much easier if there would be support in bot1gr.cgi so please let me know I disagree umption is correct ;).

Title: Re: Inviting bots
Post by Hippo on May 8th, 2013, 4:31pm

on 04/28/13 at 02:45:59, Hippo wrote:
Omar,
I am thinking how to incorporate to AEI the option to react on invitations. bot1gr.cgi does not contain invitedme section and I assume you will not make changes to it in near future. So I am trying to gain it from human interface.
I hope I am not doing anything agains your will.

Of course it could have been much easier if there would be support in bot1gr.cgi so please let me know I disagree umption is correct ;).


Hmmm, I have tried to use client2gr.cgi.
(POST with SID and action="update")
All my attempts ended with response 500 ... Internal server error.
Even when both chrome and IE have no problems receiving 200 ... . I have tried to set headers as I have seen them in chrome or IE, but still the same result.

I should probably look at exact contents of the packets, not just how python, chome or IE describes them ...

P.S.: Why text my ... assumption is replaced with I disagree? Oh server censored the 2+3 letters there ;).



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