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Title: Bomb/speedy available as commercial software Post by fotland on Feb 22nd, 2004, 7:55pm With Omar's permission, I've created a standalone windows program with the Bomb engine and Omar's graphics. You can download a free trial version from http://www.smart-games.com/arimaa.html Please let me know by e-mail if you have any problems or suggestions. The full version gives you complete control over the engine so you can set its strength to match your own. |
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Title: Re: Bomb/speedy available as commercial software Post by omar on Mar 2nd, 2004, 4:05pm Has anyone else tried the full version of David's program. It's like having a local copy to Speedy; it plays just as good and maybe better if you have a faster CPU. The registration code will continue to work with all future upgrades. So it's just a one time registration fee. I played a couple games with it at a fast speed and lost both. It seems to be playing pretty strong on my box which is only a P3 1.1 GHz machine. Omar |
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Title: Re: Bomb/speedy available as commercial software Post by 99of9 on May 2nd, 2004, 6:48pm David have you made any progress on getting the computer to play both silver and gold? I think it would be fun to watch bomb play out some of the close games that were won on a timeout. |
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Title: Re: Bomb/speedy available as commercial software Post by Fritzlein on Sep 15th, 2004, 8:22pm Bomb is a great opponent - everyone should buy this software. The only feature I really miss is the ability to set up a position from scratch for analysis and/or play. Sometimes I have a game on-line and I want to see what might have happened if I had made a different move, but to get there I have to replay the whole game up to that point. |
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Title: Re: Bomb/speedy available as commercial software Post by 99of9 on Sep 16th, 2004, 8:28am Yes, I'm with you on that. That would be really nice David! :-) |
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Title: Re: Bomb/speedy available as commercial software Post by 99of9 on Sep 16th, 2004, 8:29am Especially in combination with a corrected "bot plays against itself" functionality. Then we could just let the computer play out some of the most complex endgame situations. |
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