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Title: Arimaa Glossary Post by omar on Jul 31st, 2008, 3:29pm I added a few terms to the Arimaa Glossary on wikibooks. http://en.wikibooks.org/wiki/Arimaa/Glossary It is amazing how many different concepts there are in Arimaa now. I tend to forget about some of them at times :-) The terms I added are: False Protection, Mutual Protection, Elimination, Fence, Flip, Invade, Overload, Overwhelm, Replacement, Swarm and Cram. Also made a note on the Draw term that draws are no long possible. |
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Title: Re: Arimaa Glossary Post by aaaa on Jul 31st, 2008, 4:08pm Is there a consensus on whether a flip must be "180 degrees"? How about we call any pull and push combination involving the same pieces in one move a "swing" and let "flip" denote the abovementioned special case of it? |
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Title: Re: Arimaa Glossary Post by omar on Jul 31st, 2008, 8:43pm How about 'Swing' means moving opponents weaker piece 90 degrees clockwise and 'Counter Swing' means moving the weaker piece 90 degrees counter clockwise. |
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Title: Re: Arimaa Glossary Post by Arimabuff on Aug 1st, 2008, 11:56am How about a Birdie for a goal in one, an Eagle for a goal in two (much harder to find than a birdie), an Albatross for a goal in three and a Condor for a goal in four ( a definite exploit in Arimaa)? |
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Title: Re: Arimaa Glossary Post by Fritzlein on Aug 1st, 2008, 12:40pm Continuing the animal theme, how about if a mistake that allows goal in one is a skunk, a mistake that allows goal in two is a squirrel, and a mistake that allows goal in three is a mole? |
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Title: Re: Arimaa Glossary Post by Tuks on Aug 1st, 2008, 1:25pm are you guys trying to confuse me with the golf and animal themes aswell as the animal pieces!! ??? |
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Title: Re: Arimaa Glossary Post by Tuks on Aug 2nd, 2008, 9:17pm you don't have swindle |
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Title: Re: Arimaa Glossary Post by omar on Aug 3rd, 2008, 11:12am Swindle?? Even I don't know what that means :-) |
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Title: Re: Arimaa Glossary Post by Fritzlein on Aug 3rd, 2008, 11:50am on 08/03/08 at 11:12:10, omar wrote:
Incidentally, in my book, I am going to differentiate between a pin and a frame. If an elephant is pinned to a framed horse, then it will be an "elephant pin", whereas if a rabbit is pinned to a framed horse, i.e if the horse is going to die next turn, (see game 71143, move 22s (http://arimaa.com/arimaa/games/showGame.cgi?gid=71143&s=w&client=1)), then I'm going to call it a "horse frame". There is so much difference between a tactical means of winning material and a strategic means of tying up the opposing elephant that I think it needs a different name. |
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Title: Re: Arimaa Glossary Post by Arimabuff on Aug 3rd, 2008, 2:39pm on 08/03/08 at 11:12:10, omar wrote:
Something that looks like a forced goal but isn't. Quite subjective I admit. |
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Title: Re: Arimaa Glossary Post by BlackKnight on Aug 3rd, 2008, 6:00pm on 08/03/08 at 11:50:02, Fritzlein wrote:
And how about the elephant that is safeguarding a trap because the opponent's elephant is holding a camel hostage? |
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Title: Re: Arimaa Glossary Post by aaaa on Sep 27th, 2008, 3:47pm "Instatrade" for when pieces of both sides are trapped on the same move. |
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Title: Re: Arimaa Glossary Post by Fritzlein on Sep 27th, 2008, 4:06pm on 08/03/08 at 18:00:06, BlackKnight wrote:
We could say the defensive elephant is "tethered" to the trap. |
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Title: Re: Arimaa Glossary Post by mistre on Sep 29th, 2008, 6:14am on 09/27/08 at 15:47:13, aaaa wrote:
Do you mean on one player's move only? If that is the case - this is very rare. It did happen in one of my recent games with arimaa_master where he gave up a framed rabbit and captured one of my rabbits in the same move. Or did you mean over the course of 1 move for each player? |
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