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Title: Rules: Special Situations Post by qswanger on Sep 15th, 2010, 12:34pm I apologize if this has been asked and addressed previously, but I was just wondering under what circumstances would it make sense to temporarily bring an opposing rabbit to goal? I couldn't think of any position where it would be desirable to do this (e.g., as a necessary defensive resource). Can someone more in the know provide a position and move sequence that demonstrates this? Thank you so much. Also, for your reference here is the actual wording of this "special situation" from the site's official rules: "A player may push or pull the opponent's rabbit into the goal row it is trying to reach. If at the end of the turn the rabbit remains there, the player loses. However if the opponent's rabbit is moved back out of the goal row before the end of the turn, the player does not lose." |
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Title: Re: Rules: Special Situations Post by Fritzlein on Sep 15th, 2010, 12:39pm http://arimaa.com/arimaa/puzzles/show.cgi?p=p24 |
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Title: Re: Rules: Special Situations Post by qswanger on Sep 15th, 2010, 1:25pm Sweet! I see that this is a |
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Title: Re: Rules: Special Situations Post by rbarreira on Sep 15th, 2010, 1:40pm on 09/15/10 at 13:25:24, qswanger wrote:
Consistency. All the other rules work with positions at the end of a turn. For example, it's fine to reach a 3rd repetition in the middle of a turn. It's fine to make 2 steps which cancel each other out, but not a move that doesn't change the board. |
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Title: Re: Rules: Special Situations Post by Fritzlein on Sep 15th, 2010, 3:45pm on 09/15/10 at 13:25:24, qswanger wrote:
It has happened once that I know of in actual play, albeit only between bots. http://arimaa.com/arimaa/forum/cgi/YaBB.cgi?board=devTalk;action=display;num=1224997312 So the rule isn't there just for completeness and consistency; it can matter in a real game! |
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