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Title: train me Post by rexh17 on Feb 9th, 2016, 6:01pm I need someone to train me at arimaa I am a newbie and I want to train |
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Title: Re: train me Post by deep_blue on Feb 10th, 2016, 6:54am Hi, welcome to arimaa. :) The easiest way to train really is by simply playing. Though right now the World Championship is going on so you might want to watch the games that are played there (often with commentary) and try to learn from them. Also feel free to come to the chatroom if you have any questions. ;) |
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Title: Re: train me Post by kzb52 on Feb 10th, 2016, 12:09pm I don't know if any players will volunteer here to mentor you, but here is a fairly complete list of arimaa resources which can help get you started:
And of course, there isn't a substitute for playing! Hopefully this is helpful, good luck in your journey toward Arimaa mastery! |
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Title: Re: train me Post by mattj256 on Feb 12th, 2016, 10:21pm Hi Rex! I looked at your game history. First I want to acknowledge your persistence. It's great that you're playing! That's really the most important thing. As long as you keep playing you'll be fine. These are my observations based on your games. These are really recommendations for beginners. The list below is guidelines and rules of thumb, not dogma. Strong players can and do break every rule I list here. 1. If you're playing as silver, don't place your elephant directly opposite the enemy elephant. I've seen you do this in a couple of games and then you lose. I don't want you to lose. For example, here's a game where you do this: http://www.arimaa.com/arimaa/gameroom/comments.cgi?gid=457630 2. Be very reluctant to put one of your pieces on d3, e3, d6, or e6 unless that piece is an elephant. If a nonelephant piece is on d3, e3, d6, or e6 the opponent could bring a stronger piece nearby and threaten to capture it in two different traps. This is often hard or impossible to defend. 2. A trap is "safe" if your elephant is next to it, or if two of your non-elephant pieces are next to it. (*) If a trap is safe then the opponent can't capture anything in the trap next turn. Within the first two moves of the game make both home traps safe by putting horses on b3 and g3 (if you're gold) or b6 and g6 (if you're silver.) One reasonable opening: on the first move of the game, move your elephant forward three steps and move a horse one horse next to a trap. On the second move of the game move your other horse next to the other trap, and use the other three steps for whatever you want. (Just don't leave either home trap unsafe!) 3. Safety first. At the beginning of each turn do a quick scan and see what will happen if you do nothing. Can the enemy goal a rabbit? Can the enemy capture one of your pieces or push one of your pieces to an uncomfortable square? Are any of your home traps not safe? If any of these things are true, either counterattack or defend. 3b. One reasonable strategy is to always maintain control of both of your home traps at all costs. Another reasonable strategy is to maintain control of one home trap at all costs and also attack an enemy trap. If you don't control either of your home traps you might be in big trouble. 4. When launching an attack, first bring your elephant to c4, c5, d3, d6, e3, e6, f4, or f5. Then bring a non-elephant piece to b6, g6, b3, or g3. Then try to push your way into c2, c7, f2, or f7. Be very very reluctant to put a non-elephant piece on d3, d6, e3, or e6. 5. Your elephant should normally be spending most of its time on c4, c5, d3, d4, d5, d6, e3, e4, e5, e6, f4, or f5. It's also often (though not always) good to have your elephant next to the enemy camel. Be very reluctant to put your elephant on the edge of the board because it's too easy for the opponent to surrounding the elephant with lots of pieces and prevent it from escaping. 7. After every game you play, do a quick replay. Look for any captures that happened that you weren't expecting, and any other place where the opponent made a good move that you didn't anticipate. Spend a few minutes trying to figure out what you could have done to prevent it. If you can't quickly figure it out, ask in chat or on the message boards. Be specific: which game, which move. 8. Do the one-move puzzles here. (One puzzle per day if you can, or whatever feels comfortable.) http://arimaa.com/arimaa/puzzles/list.cgi 9. Have fun! Arimaa is a game. Don't worry if you lose, only worry if you don't learn. (*) There's an exception to this called false protection. |
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Title: Re: train me Post by PerkofBR on Feb 16th, 2016, 4:34pm Hello rexh17 and welcome to arimaa! I am usually online at the gameroom and chat at night (21:00 to 01:00 UTC) If you see me online, feel free to ask me for a game. Then we can analize it and I can give you tips on what you are doing right and wrong. Cheers, PerkofBR |
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