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Arimaa / Site Discussion / Re: Autopostal Automatic Pairing Spam |
Today at 7:59am |
| Started by mwest | Last post by omar |
| They show up under 'Event Games' in the gameroom because the 'event' field is set to "Auto Postal" instead of the usual "Casual Game". However there is another field called 'eventgame' which is still set to zero for these games. So these games should not be effecting the WHRE ratings. Maybe woh can double check and let us know. |
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| 4 |
Arimaa / Events / Re: Ongoing Opening Event? |
May 17th, 2013, 12:09pm |
| Started by crazyharry | Last post by crazyharry |
on May 17th, 2013, 5:58am, supersamu wrote:Shortly after scheduling my first game with crazyharry on Friday 1800 UTC, an Idea came to my mind for a better format: 6 games will be played between the players A and B: 1st game: A(99of9) vs B(Setup_B) 2nd game: B(99of9) vs A(Setup_B) 3rd game: B(99of9) vs A(Setup_A) 4th game: A(99of9) vs B(Setup_A) and then 2 "normal" games with alternating colors. (The player first named is gold, the second silver. Setup_B is the setup B chooses for himself after A sets up the pieces in the first game, Setup_A is the setup A chooses for himself after B sets up the pieces in the third game.) This would have the advantage that the players see how it is to play against their preferred setup. There is the disadvantage that EHH Setups will not be specifically trained, but I don´t think that this is so important, because not many players choose an EHH Setup as gold. What do you think? |
| I like it. It hadn't occurred to me to include something like that, but some of the best strategic information I've collected came from games against myself. I'm not sure I fully understand what you're saying about EHH, but having an EHH round has always been a bit of a stretch to me, because I don't really know how to play EHH. Mostly I just wanted an EHH round included to be able to test unbalanced setups. If enough people decide to try unbalanced setups, the final two games might suffice to provide that data. Would it be a good idea to allow a player to modify their setup slightly from the first pair of games to the last? It might be something people could exploit to take advantage of weaknesses they've noticed in their opponent's set, but from a tinkering perspective, especially with a relatively untested setup, it might be nice to be able to tweak things a little bit to correct catastrophic weaknesses (or less than catastrophic weaknesses, for that matter). |
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| 5 |
Arimaa / General Discussion / Re: plz say more about the design decisions |
May 17th, 2013, 9:13am |
| Started by bzipitidoo | Last post by omar |
>I am wondering how the designer of the game arrived at his decisions. The main objects were: * The game should be playable with a chess set. * The game should be difficult for computers. * The rules should be easy to learn. * The game should be fun and interesting. As you go down that list it goes from being very clear and objective to being very vague and subjective. So a lot of personal preferences do come into play. With those objectives in mind I tried out various rule sets until I found something that I felt good about. I do feel that I was very lucky and fortunate in settling on the set of rules that I did. If I had to explain or justify why I picked this set of rules over another set that also seems to work I don't think I would be able to do it. There is a lot of parallel to picking a move in Arimaa. If you are asked to explain why you picked a particular move (say in a postal game where you have plenty of time to think) in the end you really can't explain it. Of course you make sure the move is not an obvious blunder (similar to checking that a set of rules are consistent and don't lead to flawed game), that it meets some strategic objective (similar to picking rules that meet objectives) and beyond that it's your personal preference and style which you can't really put in words or justify. |
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| 8 |
Arimaa / Site Discussion / Re: "Opening up" Arimaa.com |
May 14th, 2013, 12:54am |
| Started by aaaa | Last post by mattj256 |
on May 13th, 2013, 11:02am, Hippo wrote:| Advatage of single arimma.com is in the database of all played games as well as chatroom history (and forum). I don't expect people to alternate between to many arimaa sites, we are too small community. |
| Yes, even assuming starting a second website is a good idea, it's important not to fragment our already small community. I was imagining that during Phase 1 and Phase 2 the new website would be an additional resource that most people wouldn't use. I think during Phase 1 and Phase 2 communication on the new site should be limited to reporting bugs and voting on bugs and features, but there shouldn't be any chat or forum that would make people want to hang out and socialize. on May 13th, 2013, 11:02am, Hippo wrote:| So what would I like to have in central site and what could be decentralised? |
| This is a really important question! Regardless of whether something is on Arimaa.com or not, it's important whether it's centralized or not. (I.e. whether Omar has to sign off on all changes, or whether it can be developed without Omar's direct day-to-day involvement.) |
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| 9 |
Arimaa / Site Discussion / Re: Going Global |
May 12th, 2013, 1:19pm |
| Started by megajester | Last post by supersamu |
on Jan 24th, 2011, 2:24pm, megajester wrote: EDIT: I have set up a Google spreadsheet for anyone who wants to create subtitles in their language for the video. The way it works is, you copy the Template column into a blank column and then write over the top of the English. Of course, let me know if you'll be starting in your language. You may also find these translation tips useful. |
| I somehow must have overlooked this thread. I can do a german version. Do I simply say the subtitles out loud or should I change something when the time for saying all words is too short? |
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| 10 |
Arimaa / Site Discussion / Re: Inviting bots |
May 8th, 2013, 4:31pm |
| Started by Hippo | Last post by Hippo |
on Apr 28th, 2013, 2:45am, Hippo wrote:Omar, I am thinking how to incorporate to AEI the option to react on invitations. bot1gr.cgi does not contain invitedme section and I assume you will not make changes to it in near future. So I am trying to gain it from human interface. I hope I am not doing anything agains your will. Of course it could have been much easier if there would be support in bot1gr.cgi so please let me know I disagree umption is correct . |
| Hmmm, I have tried to use client2gr.cgi. (POST with SID and action="update") All my attempts ended with response 500 ... Internal server error. Even when both chrome and IE have no problems receiving 200 ... . I have tried to set headers as I have seen them in chrome or IE, but still the same result. I should probably look at exact contents of the packets, not just how python, chome or IE describes them ... P.S.: Why text my ... assumption is replaced with I disagree? Oh server censored the 2+3 letters there . |
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