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   2009 One vs TheMob
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   Move 25
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   Author  Topic: Move 25  (Read 5800 times)
Hippo
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Re: Move 25
« Reply #30 on: Nov 18th, 2009, 5:07pm »
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OK if the next plan is H->g3 the "half cat capture" with saving the trap looks like the best option. Fritz cannot gain by delaying the camel capture and it seems to me he cannot interrupt the plan.
 
I am new to playing against good humans so my strategical thinking trained mostly on bots does not navigate me well ... so I would probably mostly watch the discussion rather than voting.
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RonWeasley
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Harry's friend (Arimaa player #441)

   


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Re: Move 25
« Reply #31 on: Nov 19th, 2009, 8:23am »
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One thought on voting.  If you don't have a preference, for whatever reason, and especially if you think you're not experienced enough to choose the best move, please vote anyway and put the moves you like, but can't decide on, in a tie for number one.  The tie lets others decide among those and you record your preference for those over the other candidates.  The tie can be for a place other than first if you have a first place candidate.
 
The biggest advantage is that I will know that an additional mobster has voted.  I won't know who, but it lets me see that a quorum has been reached and I may be able to end the voting early and save time on our clock.  I realize there's a risk that a flood of no preference votes may induce an early closure before enough preference votes are made, but usually mobsters with a preference are voting promptly anyway.  Lately we are getting about 8 votes total and I'm trying to encourage more participation from those less opinionated.
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Hippo
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Re: Move 25
« Reply #32 on: Nov 19th, 2009, 10:50am »
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on Nov 17th, 2009, 9:44am, RonWeasley wrote:

 
Here's a possible continuation:
25g Ef4w cg4w Dh4w Re2e
25s Md6w Mc6x ed5n ed6s ed5s
26g He3e Hf3e cf4s cf3x Cd3e
26s rg5w hg6s hg5n Dg4n
27g Ee4n rf5s Ee5e Dg5s
27s cb5w Rb4n dc5s ed4s
28g rf4s rf3x Dg4w Ef5w Ee5w
28s dc4w Cb3e db4s ra4s
29g Ed5w Ec5s Dc2w Cc3s
29s de6s de5s Ce3e de4s
30g Rf2e Cf3s Df4w De4w
30s hg6s hg5s hg4w rh5s
31g Ec4w Rb5e Rc5e Rd5n
31s ca5e cb5e cc5n cc6n
32g Eb4e db3n Db2n Ec4n

It was mentioned already, but I would rather expect  
26s cb5w Rb4n dc5s ed4s. But either way I support now this variant more than Dg3 capture.
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RonWeasley
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Harry's friend (Arimaa player #441)

   


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Re: Move 25
« Reply #33 on: Nov 20th, 2009, 12:24pm »
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We had 8 mobsters vote and the result was ... a tie.  The winners were the trap the cat with D->g3 and Ef4w cg4w Dh4w Re2e.  I flipped a coin, as is appropriate for a tie, and the Ef4w cg4w Dh4w Re2e move won.
 
If we lose, we can blame it on this move.
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Hippo
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Re: Move 25
« Reply #34 on: Nov 21st, 2009, 1:23am »
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on Nov 20th, 2009, 12:24pm, RonWeasley wrote:
We had 8 mobsters vote and the result was ... a tie.  The winners were the trap the cat with D->g3 and Ef4w cg4w Dh4w Re2e.  I flipped a coin, as is appropriate for a tie, and the Ef4w cg4w Dh4w Re2e move won.
 
If we lose, we can blame it on this move.

 
Do I understand it well that voting si get from this discussion? Or is the voting somewhere else?
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Simon
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Re: Move 25
« Reply #35 on: Nov 21st, 2009, 11:08am »
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No, you send an email to RonWeasley asking to be added to the voting group and when a vote occurs you get an email enabling you to vote. See the "About this Game" thread. Voice votes occur here of course.
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