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   Author  Topic: 2008 Postal Tournament  (Read 6292 times)
mistre
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Re: 2008 Postal Tournament
« Reply #15 on: Apr 21st, 2008, 11:31am »
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When can we expect to see the progress/results of games on the postal mixer page to show up?
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Fritzlein
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Re: 2008 Postal Tournament
« Reply #16 on: Apr 21st, 2008, 2:17pm »
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Especially given that a game has finished.  The scores are not all zero!
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mistre
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Re: 2008 Postal Tournament
« Reply #17 on: Apr 21st, 2008, 4:13pm »
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Two games are finished actually.  Mine vs Arif_Syed is also done.
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The_Jeh
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Re: 2008 Postal Tournament
« Reply #18 on: Apr 22nd, 2008, 1:38pm »
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When the scoreboard starts working, what will the points column indicate?
 
[edit]
 
Oh,
 
A player receives 60 points for winning.  
Both players gets 60 points if the game is a draw.  
A player loses 60 points if they forfeit, resign or lose on time.  
If a player loses any other way they receive points equal to the number of moves in the game up to a limit of 60 points.  
 
« Last Edit: Apr 22nd, 2008, 1:42pm by The_Jeh » IP Logged
omar
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Re: 2008 Postal Tournament
« Reply #19 on: Apr 22nd, 2008, 10:05pm »
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on Apr 21st, 2008, 11:31am, mistre wrote:
When can we expect to see the progress/results of games on the postal mixer page to show up?

 
Wow, didn't realize some games were finishing already. I've setup the cron job now to update the results once an hour.
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Fritzlein
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Re: 2008 Postal Tournament
« Reply #20 on: Apr 22nd, 2008, 10:21pm »
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Thanks, Omar!
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mistre
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Re: 2008 Postal Tournament
« Reply #21 on: Apr 24th, 2008, 8:27pm »
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on Apr 15th, 2008, 12:07pm, RonWeasley wrote:
Game 88295:
 
They're mistre and The_Jeh.
Yes mistre and The_Jeh.
One is a genius,
The other one ... meh.
 
They came to play the game.
They hope it won't be lame.
They're hist'ry, they're mistre and The_Jeh (jeh jeh jeh)
 
They're playing really fast.
They're having so much fun.
If the future's like the past,
They'll be the first ones done.
 
They're mistre and The_Jeh.
Yes mistre and The_Jeh.
They're simpletons, oh yeah.
They make you say, "Bleh!"
 
To prove they're dumb as logs,
They'll blunder both their dogs.
They're hist'ry, they're mistre and The_Jeh (jeh jeh jeh)
NARF!

 
For anyone that is not watching this epic battle, we are on Move 52 and The_Jeh is going for the upset!
 
 
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Fritzlein
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Re: 2008 Postal Tournament
« Reply #22 on: Apr 25th, 2008, 10:28pm »
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on Apr 24th, 2008, 8:27pm, mistre wrote:
For anyone that is not watching this epic battle, we are on Move 52 and The_Jeh is going for the upset!

And The_Jeh scores a second point while my average game is still on move 7.  Well done, John!
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Janzert
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Re: 2008 Postal Tournament
« Reply #23 on: Apr 25th, 2008, 11:25pm »
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Has anyone had any contact with lightvector about bot_sharp? I'm still hopeful to see it play.
 
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lightvector
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Re: 2008 Postal Tournament
« Reply #24 on: Apr 26th, 2008, 12:24am »
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Sorry everyone, I've been quite busy over the past month, and in the bits of time available, I have only just gotten sharp into a state for playing.  
 
Anyways, this included a much-needed overhaul to the evaluation. The CC version was laughably crude: mostly just raw material value + piece-square tables + have the strongest piece adjacent to a trap, so I was quite surprised when it actually won some games. The new eval is quite untuned, but probably much better (and hopefully won't as easily give away camels and frames every game, among other things!). Also, I hastily made and tested a few bugfixes - no more missing easy goals or 1 move captures.
 
So I believe sharp will finally be coming online this weekend.
 
Incidentally, how do you get a bot to connect to specific games to make a move?
 
 
 
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Fritzlein
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Re: 2008 Postal Tournament
« Reply #25 on: Apr 26th, 2008, 10:33am »
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Lightvector, I'm excited to hear that not only will sharp play in the Postal Mixer after all, but also that you are still actively developing!  It's a bit scary to think that you took second place with a bot you consider brain-dead.  I'm eager to see how the improved evaluation plays out in the tournament.  Thanks for keeping at it.
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Janzert
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Re: 2008 Postal Tournament
« Reply #26 on: Apr 26th, 2008, 11:52pm »
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Great to hear that it will be playing, and that you're still actively working on it.
 
on Apr 26th, 2008, 12:24am, lightvector wrote:

Incidentally, how do you get a bot to connect to specific games to make a move?

 
You can call the bot interface with 'bot move <game number or opponent name>' to play one move in a specific game. Otherwise take a look at the botman script to have it basically do the same for all the postal games your bot has.
 
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Fritzlein
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Re: 2008 Postal Tournament
« Reply #27 on: May 5th, 2008, 5:25am »
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The move counter has gone berserk, at least for the Gold side of all of my postal games.   My game with OpFor is showing that it is move 191.  (I guess the formula is the real number of moves times ten plus one...)  Also I am apparently not getting e-mail notifications on all of my games.  Everyone please be sure to check the game room instead of relying on mail.
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omar
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Re: 2008 Postal Tournament
« Reply #28 on: May 5th, 2008, 7:53am »
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The counter has been fixed. Instead of adding the number 1 it started concatenating the string '1'.
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Fritzlein
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Re: 2008 Postal Tournament
« Reply #29 on: May 5th, 2008, 8:47am »
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Ah, thanks for fixing this, Omar.  You see that Yahoo hasn't made a programmer out of me yet.  I had to come up with the "times ten plus one" theory because it didn't even occur to me that "+1" could have another meaning.  Smiley
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