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   Author  Topic: Endless Endgame Event?  (Read 82055 times)
clyring
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Arimaa player #6218

   


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Re: Endless Endgame Event?
« Reply #240 on: Jun 9th, 2015, 5:36pm »
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on Jun 9th, 2015, 6:13am, deep_blue wrote:
Don't know if it's too late but if not put me in for 2 or 3 games. (depending what makes the number of game requests even)

Allowing this kind of registration becomes headache-inducing if there are several. I've tentatively put you down for two games regardless of how the parity eventually works out, but feel free to make my life easy and only give me one number. Smiley
« Last Edit: Jun 9th, 2015, 5:37pm by clyring » IP Logged

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clyring
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Re: Endless Endgame Event?
« Reply #241 on: Jun 10th, 2015, 10:00pm »
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2015 round 5 (28) setup:

 
 


 
I've elected to delay the pairings themselves somewhat due to not having decided how to handle an incomplete pairing under the current protocol. Feel free to look up more details in the chatroom archive and provide comments. The round itself will not be shortened but will simply start on a later date.
 


 
SilverMitt (1640) vs clyring (1680) 0-1
clyring (1712) vs Tuks (1346)
Tuks (1389) vs SilverMitt (1626) 0-1
SilverMitt (1629) vs supersamu (1448) 0-1
supersamu (1399) vs clyring (1676) 1-0
CraggyCornmeal (1491) vs clyring (1652) 0-1
novacat (1482) vs CraggyCornmeal (1457) 0-1
novacat (1413) vs deep_blue (1290) 0-1
deep_blue (1284) vs SilverMitt (1581) 0-1
PerkofBR (1420) vs SilverMitt (1591) 0-1
Tuks (1500) vs supersamu (1497) 0-1
 


 
This round will end 2015 July 15 2359 UTC.
« Last Edit: Jul 15th, 2015, 9:47pm by clyring » IP Logged

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novacat
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Re: Endless Endgame Event?
« Reply #242 on: Jun 12th, 2015, 10:18am »
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I think pairing the players again, but with reversed colors, is a good logical solution going forward.  However, I place a high value on games being enjoyable to the players.  So if you would not enjoy playing the same opponent twice in this round, I would let deep_blue play the game.  I suppose the proper thing to do is redo the pairings, but I am fine if deep_blue simply replaces you as a matter of expediency to get the pairings out sooner  Smiley
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clyring
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Re: Endless Endgame Event?
« Reply #243 on: Jun 12th, 2015, 11:16pm »
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The pairings don't take terribly long manually when I have some peace and quiet, which (when combined with the infrequent need to pair in the new format) is why I haven't done more to automate (and in so doing fully specify) the process just yet. The source of my concern was rather that knowing the content of the pairing I wanted to throw out could influence my decision on whether or not to do so.
 
I finally decided that the combination of the history of throwing out pairings leading to forced 'too soon' rematches in the old format, my feeling that repeat pairings should be avoided where reasonable as shown by the current procedure avoiding them where possible, and the lack of objection were enough for me to evaluate this as the best option independent of the particular partial pairing being discarded.
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clyring
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Arimaa player #6218

   


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Re: Endless Endgame Event?
« Reply #244 on: Jul 13th, 2015, 1:32am »
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It seems I forgot to actually post here that registration for the next round is open.
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clyring
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Arimaa player #6218

   


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Re:  Endless Endgame Event?
« Reply #245 on: Jul 15th, 2015, 10:11pm »
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2015 round 6 (29) setup:

Suggested path to setup:
1g Ra1 Mb1 Rc1 Ed1 Re1 Rf1 Cg1 Hh1 Da2 Hb2 Cc2 Rd2 Re2 Rf2 Rg2 Dh2
1s da7 hb7 cc7 rd7 re7 rf7 rg7 dh7 ra8 mb8 rc8 ed8 re8 rf8 cg8 hh8
2g Cc2n Cc3x Rc1n Rc2n Rc3x Hb2n
2s cc7s cc6x rc8s rc7s rc6x hb7s
3g Hb3e Hc3x Da2e Db2e Dc2n Dc3x
3s hb6e hc6x da7e db7e dc7s dc6x
4g Rd2w Rc2n Rc3x Rf2n Rf3x Rf1n
4s rd7w rc7s rc6x rf7s rf6x rf8s
5g Rf2n Rf3x Dh2n Dh3w Dg3w Df3x
5s rf7s rf6x dh7s dh6w dg6w df6x
6g Re2e Rf2n Rf3x Rg2n
6s re7e rf7s rf6x rg7s
7g Rg3w Rf3x Re1n Re2e
7s rg6w rf6x re8s re7e
 


 
supersamu (1543) vs SilverMitt (1618) 0-1
CraggyCornmeal (1505) vs supersamu (1520) 0-1
SilverMitt (1656) vs CraggyCornmeal (1463) 0-1
SilverMitt (1647) vs deep_blue (1339) 1-0
deep_blue (1364) vs supersamu (1547) 0-1
SilverMitt vs clyring
 


 
bot_Meijin vs SilverMitt 1-0
clyring vs bot_Meijin
 


 
This round is supposed to end 2015 August 12 at 2359 UTC. We'll see when it really ends.
« Last Edit: Mar 8th, 2017, 6:16pm by clyring » IP Logged

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clyring
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Re: Endless Endgame Event?
« Reply #246 on: Oct 28th, 2020, 7:01pm »
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By popular-enough demand I am opening registration for a new round to start in one week.
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browni3141
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Re: Endless Endgame Event?
« Reply #247 on: Oct 29th, 2020, 12:17pm »
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I'll play two games.
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bestaludulo
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Arimaa player #11674

   


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Re: Endless Endgame Event?
« Reply #248 on: Oct 29th, 2020, 4:37pm »
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I'll play two games. Cheesy
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risteall
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Re: Endless Endgame Event?
« Reply #249 on: Nov 3rd, 2020, 4:36am »
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I'll play four or whatever is an appropriate number.
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supersamu
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Re: Endless Endgame Event?
« Reply #250 on: Nov 3rd, 2020, 11:56am »
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I will play 2 games.
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clyring
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Arimaa player #6218

   


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Re: Endless Endgame Event?
« Reply #251 on: Nov 3rd, 2020, 2:43pm »
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Four is appropriate enough, risteall. I've accepted the registration attempts in each of the last four posts.
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clyring
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Posts: 359
Re: Endless Endgame Event?
« Reply #252 on: Nov 4th, 2020, 6:02pm »
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2020 round 1 (30) setup and pairings:

 
 


 
risteall (1574) vs clyring (1717) 1-0
risteall (1704) vs browni3141 (1905) 0-1
browni3141 (1846) vs supersamu (1424) 1-0
risteall (1662) vs supersamu (1546) 1-0
risteall (1500) vs bestaludulo (1500) 1-0
bestaludulo (1408) vs dpalmer (1500) 0-1
« Last Edit: Nov 30th, 2020, 1:22pm by clyring » IP Logged

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bestaludulo
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Re: Endless Endgame Event?
« Reply #253 on: Nov 7th, 2020, 6:45am »
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Where do we submit results? Here? If so, I lost vs. risteall and lost vs. dpalmer.
 
vs. risteall: http://arimaa.com/arimaa/games/jsShowGame.cgi?gid=639507&s=b
 
vs. dpalmer http://arimaa.com/arimaa/games/jsShowGame.cgi?gid=639509&s=b
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clyring
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Arimaa player #6218

   


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Re: Endless Endgame Event?
« Reply #254 on: Nov 7th, 2020, 2:36pm »
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Reporting games is currently not required. I read the chatroom archives, the forums, and the recent game comments frequently and evidence of played EEE games there is likely to be spotted quickly. I examine my email/gameroom message bin regularly but less often, and occasionally check the game records between registered players. Obviously, it's still possible for me to miss one. In that case, leaving me a reminder anywhere I can see it is acceptable.
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