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   Author  Topic: Arimaa Flash Client  (Read 3698 times)
naveed
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Re: Arimaa Flash Client
« Reply #15 on: Feb 7th, 2004, 2:28pm »
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The client seems to work fine. However one thing I think would be helpful is sounding an alarm  when a player has less than 10 sec to make a move.
 
Naveed
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omar
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Re: Arimaa Flash Client
« Reply #16 on: Feb 20th, 2004, 3:07pm »
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Hi Brian,
 
With the new flash client if a new move comes in and the last move has not been shown yet or if the user is previewing the earlier moves in the game, it only adds the move to the move list and does not show it right away. So I guess what you noticed is really a new feature and not a bug.
 
Omar
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omar
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Re: Arimaa Flash Client
« Reply #17 on: Feb 20th, 2004, 3:08pm »
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Hi Toby,
 
Once in a while Arimaanator crashes and I have to restart it. That's probably what happened here.
 
Omar
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omar
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Re: Arimaa Flash Client
« Reply #18 on: Feb 20th, 2004, 3:11pm »
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Hi Naveed,
 
Good idea. I had also planed to add a warning sound when the reserve time is around 30 seconds, since it takes almost 20 seconds to take four steps and send it.
 
Omar
 
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99of9
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Gnobby's creator (player #314)

  toby_hudson  


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Re: Arimaa Flash Client
« Reply #19 on: Feb 21st, 2004, 11:55am »
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In my game against clauchau the dialogue box didn't work properly.
 
I saw one message he sent me (not sure if there were others).
 
But I couldn't see any of the messages I sent to him.  I have no idea if he got them either.
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clauchau
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Re: Arimaa Flash Client
« Reply #20 on: Feb 21st, 2004, 2:22pm »
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I saw none of your messages. There were four lines of mine. I had to type one of them twice. I've sometimes had to retype my line lately.
 
The plan button is reall great as it even allows watchers to try ideas out.
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99of9
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  toby_hudson  


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Re: Arimaa Flash Client
« Reply #21 on: Feb 25th, 2004, 4:08pm »
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Hi Omar,
Having more problems with the in-game messages.  In the game we started.
Toby
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omar
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Re: Arimaa Flash Client
« Reply #22 on: Feb 29th, 2004, 11:40pm »
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Toby helped me recreate the chat problem and I got it fixed last week. Turned out to be a typo in a variable name in the program which processes the input from the flash client.
 
Also got the sounds for win and lose working. How do you like the rabbit crowing after it reaches goal Smiley
 
Omar
 
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MrBrain
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Arimaa player #344

   


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Posts: 148
Re: Arimaa Flash Client
« Reply #23 on: Mar 1st, 2004, 1:10pm »
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Any way to get the text to have carriage returns in the window that shows your chat during the game?  Right now, if you type more than about 100 characters or so, the text keeps going way off to the right, and the only way to view it is to select it with your mouse.
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omar
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Arimaa player #2

   


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Re: Arimaa Flash Client
« Reply #24 on: Mar 2nd, 2004, 3:50pm »
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I thought I fixed that last week. If you type a really long line it should auto wrap it now. Worked OK for me. Let me know if you still see the problem.
 
Omar
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MrBrain
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Arimaa player #344

   


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GRe: Arimaa Flash Client
« Reply #25 on: Mar 4th, 2004, 8:46am »
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Great!  Thanks.   Smiley
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MrBrain
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Arimaa player #344

   


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Re: Arimaa Flash Client
« Reply #26 on: Mar 9th, 2004, 9:51pm »
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Another small bug:  When it's blue's turn to move, when watching the game from gold's point of view, it shows "0 steps" for blue, but "4 steps" for gold, instead of "4 steps" for blue.
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MrBrain
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Arimaa player #344

   


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Re: Arimaa Flash Client
« Reply #27 on: Mar 15th, 2004, 1:39pm »
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Another thing that would be nice is for the boxes that say "Rabbit reached goal" and similar messages please not appear when observing a game.  When playing, these are good.  Otherwise, it is sufficient to see the reason for the end of the game at the top and bottom of the screen.
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99of9
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Gnobby's creator (player #314)

  toby_hudson  


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Re: Arimaa Flash Client
« Reply #28 on: Mar 15th, 2004, 4:59pm »
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I personally don't mind that.  But I wouldn't mind if you removed it either.
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omar
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Arimaa player #2

   


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Posts: 1003
Re: Arimaa Flash Client
« Reply #29 on: Mar 15th, 2004, 5:36pm »
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Added a 20 second warning sound.
 
Omar
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