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Arimaa >> Site Discussion >> Arimaa chat
(Message started by: jarrausi on Nov 29th, 2003, 4:06pm)

Title: Arimaa chat
Post by jarrausi on Nov 29th, 2003, 4:06pm
It would be nice to stablish an international chat to comment the games of the tournament among the spectators while the games are played.


Title: Re: Arimaa chat
Post by 99of9 on Nov 29th, 2003, 6:01pm
I agree wholeheartedly.  Omar asked for suggestions of available applets that might achieve this.  Do you know any?

Title: Re: Arimaa chat
Post by jarrausi on Nov 30th, 2003, 3:30pm
I don't know of any. By the way, I have been thinking that if people comments games during the match. A player can be reading those comments, so it wouldn't be fair.

Title: Re: Arimaa chat
Post by 99of9 on Nov 30th, 2003, 3:49pm
Not during important games, certainly.

However it would still be good to have chat in order to organise games and have 3 way conversations about anything.

Title: Re: Arimaa chat
Post by omar on Jan 28th, 2004, 11:23pm
Just added a simple solution to allow chatting. Click on the "Chat" link in the gameroom to try it out.

Omar

Title: Re: Arimaa chat
Post by 99of9 on Feb 3rd, 2004, 8:59am
Hmm... I'm not so sure!

It seems a bit heavy with all the graphics etc.  That would be ok, except that the messages disappear into thin air (literally) after about 5 seconds.  And if you type too fast, some messages get missed out!

I'd prefer a conversation logger similar to the one available when actually playing an arimaa game, that everyone can see and contribute to.  Preferably somewhere inside the forum (because even when the first Bot challege was going on, no-one seemed to bother to come into the whole extra chat room).

Title: Re: Arimaa chat
Post by 99of9 on Sep 2nd, 2004, 4:29am
Now THIS solution is much better.

The only think bad I have to say about it is that it's an extra window, but everything else is great.

Thanks Omar

Title: Re: Arimaa chat
Post by clauchau on Sep 2nd, 2004, 11:41am
I love it!

Title: Re: Arimaa chat
Post by 99of9 on Sep 2nd, 2004, 5:22pm
Hmm... from this computer it only loaded 57% ...

are you fiddling with it right at the moment?

Title: Re: Arimaa chat
Post by MrBrain on Sep 10th, 2004, 2:06pm
Just make sure anyone currently playing a game does not have access to a window where people are discussing that game.  Perhaps have an "exclude" feature so that the actual players can be excluded?

Title: Re: Arimaa chat
Post by 99of9 on Sep 12th, 2004, 11:41am
The chat window tells you who's in the room... so it's probably up to the users to ensure they don't say anything silly.

You can also send private messages to others in the room, so could discuss the game in "private" anyway.

Title: Re: Arimaa chat
Post by clauchau on Oct 16th, 2004, 1:57pm
Hmm, Bribble now looks like efficient, but its colors are rainy and the font is fuzzy (antialiased without trying to have straight lines fall on real pixels).

Title: Re: Arimaa chat
Post by omar on Oct 18th, 2004, 10:25pm
Claude, I increased the font size in the chat window. Hope it displays better for you.

Title: Re: Arimaa chat
Post by clauchau on Oct 21st, 2004, 3:38pm
Still blurred a little, but yes better. Thanks Omar.  It's very fine indeed, I get accustomed. The font is elegant.

I see such fonts in pdf files when reading math papers and others and I appreciate the blur (at 800x600) as a kind of high quality photographic picture of a virtual, finely printed paper. Without the paper analogy in mind, it seems I otherwise expect computer screens to be neater, even if with less elegant typography. Looks less definitive.

I got the same surprise when you got the playing client from java to flash. The move list got blurred, as if definitely printed in ink, engraved.

Or maybe the distinction is a valid, helpful expectation of mine? Well, in any case I wish the screen resolution and quality gets better and better, so let's try and forget the ugly square computer fonts.



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