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   Endgame Corner I
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   Author  Topic: Endgame Corner I  (Read 4263 times)
omar
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Re: Endgame Corner I
« Reply #15 on: Jan 23rd, 2005, 1:06pm »
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Interesting discussion.
 
Here's a tool to help the humans with working out the
endgame problems:
 
http://arimaa.com/arimaa/games/planGame.cgi
 
You can use this to setup any position quickly and use
the flash client to play both side with unlimited takebacks;
even after goal is reached.
 
So to setup the first position presented by jdb, you
would enter:
 
1w Ef5 Rd1
1b ec8
 
In the "Game Moves" area and enter 2w for the
"Start Move". Then just click the "View" button.
The flash client should pop up with the given
position and you can play for both sides.
 
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99of9
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  toby_hudson  


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Re: Endgame Corner I
« Reply #16 on: Jan 23rd, 2005, 2:47pm »
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Wow thanks Omar, that sounds like an excellent tool.  I'd been doing it using a text editor!
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omar
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Re: Endgame Corner I
« Reply #17 on: Jan 28th, 2005, 6:55pm »
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Another feature that I want to add to the flash client is to open up a new browser window with just the move list so it can easily be copied and pasted somewhere else. Too bad flash does not allow copying of the move list directly.
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omar
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Re: Endgame Corner I
« Reply #18 on: Jan 28th, 2005, 6:57pm »
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Oh by the way there is also another tool where you can get the PGN for any game in the database.
 
http://arimaa.com/arimaa/games/pgn.cgi
 
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