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   Author  Topic: History of Arimaa rules  (Read 1256 times)
deep_blue
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History of Arimaa rules
« on: Nov 6th, 2019, 7:09am »
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Is there a history page of how the Arimaa rules changed over time?
I am looking to analyze all HvH games with sharp and so I'm wondering if there are old different rules that should be kept in mind. (e.g. a different repetition rule was mentioned, which could crash sharp I guess)
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deep_blue
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Re: History of Arimaa rules
« Reply #1 on: Nov 7th, 2019, 10:13am »
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Here is a game that crashed sharp, I am somewhat surprised that in 2005 the rules still were that different (considering the bot of that time, bomb2005 has been a staple ever since): http://arimaa.com/arimaa/games/jsShowGame.cgi?gid=14233&s=b This position should have ended after move 36 by elimination.
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risteall
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Re: History of Arimaa rules
« Reply #2 on: Nov 7th, 2019, 1:47pm »
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According to http://arimaa.com/arimaa/forum/cgi/YaBB.cgi?board=talk;action=display;nu m=1213818953;start=0, there were three rule changes in mid-2008: elimination, score and repetition becoming illegal rather than a loss. The introduction of elimination removed draws.
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deep_blue
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Re: History of Arimaa rules
« Reply #3 on: Nov 7th, 2019, 5:13pm »
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Yes, I eventually found that thread too. Though it still leaves the question whether that's the only ever rule change since the creation of game archives. I guess I could implement elimination myself in my analysis program and then see if sharp breaks down on anything else.
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