Gold
Silver

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Have fun playing in Arimaa.com

 
Basic rules of Arimaa

Strength order (strongest on left)

Elephant Camel Horse Dog Cat Rabbit
Win by moving any Rabbit to the enemy's home row.
Move piece(s) up to 4 steps in one turn.
A piece can't move if it's adjacent to enemy's stronger piece unless any friendly piece is adjacent to it.

Push and pull enemy's weaker pieces with a stronger piece of yours. Two steps is required.

Pushing [show]
Push weaker
piece and move
into it's place.
Pulling [show]
Move away
then pull
weaker piece.

A piece in a trap square, is removed from the game if it has no friendly adjacent piece.

gone

Captured pieces