Bot List
Contents |
Sharp
Author: David Jian Wu (lightvector)
First appeared:
Gameroom rating: ~2100
Written in: C++
Computer Championship history:
2012: 3rd 2011:Champion 2008: 2nd
thesis by David Jian Wu (Harvard College, Cambridge, Massachusetts, USA) May 2011
"sharp's eval seems to be unusually heavy compared to other bots. which is why its p1 seems so strong, and why it has a hard time reaching the same search depth as other bots" -- lightvector
Marwin
Author: Mattias Hultgren (tize)
First appeared: 2008
Gameroom rating: ~2200
Written in: C++
Computer Championship history:
2012: Champion 2011: 2nd 2010: Champion
The version that competed in 2011 was 1.4MB in size, and right now he is made up of ~27k lines of code (everything included).
Clueless
Author: Jeff Bacher (jdb)
First appeared:
Gameroom rating: 1937
Written in: Java
Computer Championship history:
2011: 3rd 2010: 2nd 2009: Champion 2007: 3rd 2006: 2nd 2005: 2nd
synopsis.
Briareus
Author: Ricardo Barreira (rbarreira)
Gameroom rating: ~2100
Computer Championship history:
2012: 2nd
Written in: C
code size: 12,497 lines currently (including header files and 788 lines of random numbers for zobrist keys)
binary size: 913 KB when statically linked for 64-bit linux
4,031 of those code lines are in the static goal detection and 1,815 in the static capture generation
OpFor
Author: Brian Haskin (janzert)
First appeared:
Gameroom rating: 1888
Written in: D
Computer Championship history:
2010: 3rd 2009: 3rd 2008: 3rd
Gnobot
Author: Toby Hudson (99of9)
First appeared:
Gameroom rating:
Written in:
Computer Championship history:
2009: 2nd 2005: 3rd 2004: 3rd
synopsis.
Badger
Authors: Inge Wallin (ingwa), Paul Pogonyshev (doublep)
First appeared: 2007
Gameroom rating: 1800
Written in: C++
Binary size: 35 MB when linked statically
Computer Championship history:
2011: 2010: 2009:
dev. version: 21882 lines of .cpp, 15780 lines of .h files. This includes 5 different evaluation functions (we save the old ones to compare) and X thousand lines of autogenerated code for goal and capture patterns
Bomb
Author: David Fotland (fotland)
First appeared: 2004
Gameroom rating: 1800
Written in: C++
Computer Championship history:
2008: Champion 2007: Champion 2006: Champion 2005: Champion 2004: Champion
One of the first bots to appear. Bomb was unmatched until ...???
paper by David Fotland (www.Smart-Games.com) 2004
David Fotland talking about bot_bomb
Pragmatic theory
Authors: Martin Piotte, Martin Chabbert
1614
made by the winners of the Netflix data mining contest.
Nyulak
Author: Gregory Clark (rabbits)
Written in: golang
binary size: 1.2 MB
Language | Files | Code | Comment | Comment % | Blank | Total
golang.........14......5312.....1684..........24.1%............329......7325
14 files, 5312 lines of code, 1684 lines of comment (24.1%), 329 blank lines, 7325 total lines.
Quad
Author: aaaa
Written in: C++
Loc
Author: BlackKnight
The name is derived from location because of the way moves are generated from piece locations [1]
Aamira
Authors: Inge Wallin (ingwa), Paul Pogonyshev (doublep)
First appeared:
Gameroom rating:
Written in: C
Computer Championship history:
2006: 3rd
Aamira was very early. Around the same time as bomb, maybe a few months later.
Rat
The only bot not using brute force attacks. ???
Hippo
Author: Vladan Majerech
Gameroom rating: ~1750
Written in: Java
Faerie
Ola Hansson
Zombie
Author: Evan Dorn (IdahoEv)
Computer Championship history:
2007: 2nd
Occam
Author: Don Dailey
Computer Championship history:
2004: 2nd
Lucy
Author: (Swynndla)
First appeared: January 2012
Gameroom rating: ~2400 (blitz) ~1800 (outdated)
Written in: C
trash
Author: (thomastanck)
First appeared: 2011 Christmas
Gameroom rating: ~600
Written in: C++
Ziltoid
Author: Ricardo Barreira (rbarreira)
Same code as Briareus on weaker hardware.