Feburary 16, 2004
Humans Regain Victory in Man vs. Machine Match
The
eight game series was overseen by the International Computer Games Association
(ICGA - www.icga.org),
which also oversees the official Man vs. Machine chess matches. The match was
co-sponsored by SpaceX (www.spacex.com), a company revolutionizing low cost-commercial
access to space.
“Board
game matches between man and computer are a valuable test bed for artificial
intelligence,” according to Jeroen Donkers of the ICGA. “The Arimaa challenge
match is a remarkable addition to the list of recent Man vs. Machine matches,
since the human defeated the computer with an overwhelming score.”
The
program considered millions of possible positions and took about three minutes
to make each move. Syed was looking only
"This
victory shows that even though computers can now perform billions of
calculations per second, they are still very far behind when it comes to making
long-term strategic decisions -- especially when there are a lot of creative
options to choose from," said Syed. "We have a long way to go in
understanding this astonishing human capability and replicating it in
software."
A
$10,000 prize was announced in November 2002 for any developer of a program
that could defeat a selected human player in an official Arimaa match before
the year 2020. It was a challenge to the AI community in an effort to promote
research and further develop the intelligence of computers.
Although
more than 20 AI enthusiasts are working on developing such a program, so far
only a few have produced programs that play well enough to challenge a human.
The best of these was developed by David Fotland of Smart Games (www.smart-games.com).
Fotland is a veteran game programmer who has also developed a world-champion Go
program.
“Initially
I thought I would be able to win the challenge, not because Arimaa was easy,
but because it was a new game, and the people playing it were not strong yet,”
said Fotland. “For a while my program was as strong as or stronger than any
person, but the human players improved rapidly and developed some new strategic
concepts that were very difficult to capture in a computer program.”
A
former NASA computer engineer with a Masters in Artificial Intelligence, Syed
and his son Aamir designed the new game after seeing Garry Kasparov’s loss to
Deep Blue in 1997.
"We
wanted to show that humans are still capable of out-playing a computer using
just a standard chess set. I consider myself an average strategic game player.
So this victory means even more to humanity," commented Syed. "I
think many people will be pleased to find a game where they can actually beat
the computer after a little practice. There aren’t many games left now where
you can do that."
The
$10,000 challenge still stands; developers will have another chance to try for
the prize next year. "I would like to see someone else take on the
computer next year," said Syed. "I’m sure there are many people out
there who can play this game much better than I can."
Visitors
to the www.arimaa.com site can replay the match games. There is also a Flash
tutorial which shows how to play the game as well as a gameroom where visitors
can play against programs and other players from around the world.
Primary Contact: Sameer Siddiqui
Phone: 216-926-6448
Web Site: www.arimaa.com