; *** Rin; See http://www.littlegolem.net/jsp/blog/blog.jsp?blogid=32 and http://arimaa.com/arimaa/forum/cgi/YaBB.cgi?board=other;action=display;num=1293338529 This is similar to Go with two stones per turn; like Twin Move Go; with the addition that enclosed stones and empty spaces are replaced with own pieces; pieces on the edge are safe; ; *** Copyright 1998-2002 Zillions Development ; v.2.0 ; You need to purchase Zillions of Games to load this rules file ; Visit the Zillions web site at http://www.zillions-of-games.com (version "2.0") ; Future consideration: ; It would best if Mini-Go were played where a draw means the second player wins (define adjacent-to (or (and (position-flag? $1 n) (not-position-flag? mine n)) (and (position-flag? $1 s) (not-position-flag? mine s)) (and (position-flag? $1 e) (not-position-flag? mine e)) (and (position-flag? $1 w) (not-position-flag? mine w)) ) ) ;(define set-danger-flag ; (if (and (enemy? $1) (not-position-flag? safe $1)) ; (set-position-flag danger true $1) ; (set-flag Changed true) ; ) ;) (define set-danger-flag (if (and (not-friend? $1) (not-position-flag? safe $1)) (set-position-flag danger true $1) (set-flag Changed true) ) ) (define Board-Definition4x4 (image "images\Mini-Go\Shaag\MiniGo4x4.bmp" "images\Mini-Go\MiniGo4x4.bmp") (grid (start-rectangle 33 35 103 105) ; top-left position (dimensions ;4x4 ("a/b/c/d" (90 0)) ; columns ("4/3/2/1" (0 90)) ; rows ) (directions (n 0 -1) (e 1 0) (s 0 1) (w -1 0)) ) (positions (end -100 -100 -99 -99)) (links next (a1 a2) (a2 a3) (a3 a4) (a4 b1) (b1 b2) (b2 b3) (b3 b4) (b4 c1) (c1 c2) (c2 c3) (c3 c4) (c4 d1) (d1 d2) (d2 d3) (d3 d4) (d4 end)) (links nexte (a1 a2) (a2 a3) (a3 a4) (a4 b4) (b4 c4) (c4 d4) (d4 d3) (d3 d2) (d2 d1) (d1 c1) (c1 b1) (b1 end)) ) (define Board-Definition19x19 (image "images\Go-Moku\GomokuLg.bmp") (grid (start-rectangle 9 9 27 27) (dimensions ("A/B/C/D/E/F/G/H/J/K/L/M/N/O/P/Q/R/S/T" (18 0)) ; columns ("19/18/17/16/15/14/13/12/11/10/9/8/7/6/5/4/3/2/1" (0 18))) ; rows (directions (n 0 -1) (e 1 0) (s 0 1) (w -1 0)) ) (positions (end -100 -100 -99 -99)) (links next (A1 A2) (A2 A3) (A3 A4) (A4 A5) (A5 A6) (A6 A7) (A7 A8) (A8 A9) (A9 A10) (A10 A11) (A11 A12) (A12 A13) (A13 A14) (A14 A15) (A15 A16) (A16 A17) (A17 A18) (A18 A19) (A19 B1) (B1 B2) (B2 B3) (B3 B4) (B4 B5) (B5 B6) (B6 B7) (B7 B8) (B8 B9) (B9 B10) (B10 B11) (B11 B12) (B12 B13) (B13 B14) (B14 B15) (B15 B16) (B16 B17) (B17 B18) (B18 B19) (B19 C1) (C1 C2) (C2 C3) (C3 C4) (C4 C5) (C5 C6) (C6 C7) (C7 C8) (C8 C9) (C9 C10) (C10 C11) (C11 C12) (C12 C13) (C13 C14) (C14 C15) (C15 C16) (C16 C17) (C17 C18) (C18 C19) (C19 D1) (D1 D2) (D2 D3) (D3 D4) (D4 D5) (D5 D6) (D6 D7) (D7 D8) (D8 D9) (D9 D10) (D10 D11) (D11 D12) (D12 D13) (D13 D14) (D14 D15) (D15 D16) (D16 D17) (D17 D18) (D18 D19) (D19 E1) (E1 E2) (E2 E3) (E3 E4) (E4 E5) (E5 E6) (E6 E7) (E7 E8) (E8 E9) (E9 E10) (E10 E11) (E11 E12) (E12 E13) (E13 E14) (E14 E15) (E15 E16) (E16 E17) (E17 E18) (E18 E19) (E19 F1) (F1 F2) (F2 F3) (F3 F4) (F4 F5) (F5 F6) (F6 F7) (F7 F8) (F8 F9) (F9 F10) (F10 F11) (F11 F12) (F12 F13) (F13 F14) (F14 F15) (F15 F16) (F16 F17) (F17 F18) (F18 F19) (F19 G1) (G1 G2) (G2 G3) (G3 G4) (G4 G5) (G5 G6) (G6 G7) (G7 G8) (G8 G9) (G9 G10) (G10 G11) (G11 G12) (G12 G13) (G13 G14) (G14 G15) (G15 G16) (G16 G17) (G17 G18) (G18 G19) (G19 H1) (H1 H2) (H2 H3) (H3 H4) (H4 H5) (H5 H6) (H6 H7) (H7 H8) (H8 H9) (H9 H10) (H10 H11) (H11 H12) (H12 H13) (H13 H14) (H14 H15) (H15 H16) (H16 H17) (H17 H18) (H18 H19) (H19 J1) (J1 J2) (J2 J3) (J3 J4) (J4 J5) (J5 J6) (J6 J7) (J7 J8) (J8 J9) (J9 J10) (J10 J11) (J11 J12) (J12 J13) (J13 J14) (J14 J15) (J15 J16) (J16 J17) (J17 J18) (J18 J19) (J19 K1) (K1 K2) (K2 K3) (K3 K4) (K4 K5) (K5 K6) (K6 K7) (K7 K8) (K8 K9) (K9 K10) (K10 K11) (K11 K12) (K12 K13) (K13 K14) (K14 K15) (K15 K16) (K16 K17) (K17 K18) (K18 K19) (K19 L1) (L1 L2) (L2 L3) (L3 L4) (L4 L5) (L5 L6) (L6 L7) (L7 L8) (L8 L9) (L9 L10) (L10 L11) (L11 L12) (L12 L13) (L13 L14) (L14 L15) (L15 L16) (L16 L17) (L17 L18) (L18 L19) (L19 M1) (M1 M2) (M2 M3) (M3 M4) (M4 M5) (M5 M6) (M6 M7) (M7 M8) (M8 M9) (M9 M10) (M10 M11) (M11 M12) (M12 M13) (M13 M14) (M14 M15) (M15 M16) (M16 M17) (M17 M18) (M18 M19) (M19 N1) (N1 N2) (N2 N3) (N3 N4) (N4 N5) (N5 N6) (N6 N7) (N7 N8) (N8 N9) (N9 N10) (N10 N11) (N11 N12) (N12 N13) (N13 N14) (N14 N15) (N15 N16) (N16 N17) (N17 N18) (N18 N19) (N19 O1) (O1 O2) (O2 O3) (O3 O4) (O4 O5) (O5 O6) (O6 O7) (O7 O8) (O8 O9) (O9 O10) (O10 O11) (O11 O12) (O12 O13) (O13 O14) (O14 O15) (O15 O16) (O16 O17) (O17 O18) (O18 O19) (O19 P1) (P1 P2) (P2 P3) (P3 P4) (P4 P5) (P5 P6) (P6 P7) (P7 P8) (P8 P9) (P9 P10) (P10 P11) (P11 P12) (P12 P13) (P13 P14) (P14 P15) (P15 P16) (P16 P17) (P17 P18) (P18 P19) (P19 Q1) (Q1 Q2) (Q2 Q3) (Q3 Q4) (Q4 Q5) (Q5 Q6) (Q6 Q7) (Q7 Q8) (Q8 Q9) (Q9 Q10) (Q10 Q11) (Q11 Q12) (Q12 Q13) (Q13 Q14) (Q14 Q15) (Q15 Q16) (Q16 Q17) (Q17 Q18) (Q18 Q19) (Q19 R1) (R1 R2) (R2 R3) (R3 R4) (R4 R5) (R5 R6) (R6 R7) (R7 R8) (R8 R9) (R9 R10) (R10 R11) (R11 R12) (R12 R13) (R13 R14) (R14 R15) (R15 R16) (R16 R17) (R17 R18) (R18 R19) (R19 S1) (S1 S2) (S2 S3) (S3 S4) (S4 S5) (S5 S6) (S6 S7) (S7 S8) (S8 S9) (S9 S10) (S10 S11) (S11 S12) (S12 S13) (S13 S14) (S14 S15) (S15 S16) (S16 S17) (S17 S18) (S18 S19) (S19 T1) (T1 T2) (T2 T3) (T3 T4) (T4 T5) (T5 T6) (T6 T7) (T7 T8) (T8 T9) (T9 T10) (T10 T11) (T11 T12) (T12 T13) (T13 T14) (T14 T15) (T15 T16) (T16 T17) (T17 T18) (T18 T19) (T19 end) ) (links nexte (A1 A2) (A2 A3) (A3 A4) (A4 A5) (A5 A6) (A6 A7) (A7 A8) (A8 A9) (A9 A10) (A10 A11) (A11 A12) (A12 A13) (A13 A14) (A14 A15) (A15 A16) (A16 A17) (A17 A18) (A18 A19) (A19 T1) (T1 T2) (T2 T3) (T3 T4) (T4 T5) (T5 T6) (T6 T7) (T7 T8) (T8 T9) (T9 T10) (T10 T11) (T11 T12) (T12 T13) (T13 T14) (T14 T15) (T15 T16) (T16 T17) (T17 T18) (T18 T19) (T19 B1) (B1 C1) (C1 D1) (D1 E1) (E1 F1) (F1 G1) (G1 H1) (H1 J1) (J1 K1) (K1 L1) (L1 M1) (M1 N1) (N1 O1) (O1 P1) (P1 Q1) (Q1 R1) (R1 S1) (S1 B19) (B19 C19) (C19 D19) (D19 E19) (E19 F19) (F19 G19) (G19 H19) (H19 J19) (J19 K19) (K19 L19) (L19 M19) (M19 N19) (N19 O19) (O19 P19) (P19 Q19) (Q19 R19) (R19 S19) (S19 end) ) ) (define Board-Definition13x13 (image "images\Mini-Go\Shaag\13x13.bmp") (grid (start-rectangle 9 9 27 27) (dimensions ("A/B/C/D/E/F/G/H/J/K/L/M/N" (18 0)) ; columns ("13/12/11/10/9/8/7/6/5/4/3/2/1" (0 18))) ; rows (directions (n 0 -1) (e 1 0) (s 0 1) (w -1 0)) ) (positions (end -100 -100 -99 -99)) (links next (A1 A2) (A2 A3) (A3 A4) (A4 A5) (A5 A6) (A6 A7) (A7 A8) (A8 A9) (A9 A10) (A10 A11) (A11 A12) (A12 A13) (A13 B1) (B1 B2) (B2 B3) (B3 B4) (B4 B5) (B5 B6) (B6 B7) (B7 B8) (B8 B9) (B9 B10) (B10 B11) (B11 B12) (B12 B13) (B13 C1) (C1 C2) (C2 C3) (C3 C4) (C4 C5) (C5 C6) (C6 C7) (C7 C8) (C8 C9) (C9 C10) (C10 C11) (C11 C12) (C12 C13) (C13 D1) (D1 D2) (D2 D3) (D3 D4) (D4 D5) (D5 D6) (D6 D7) (D7 D8) (D8 D9) (D9 D10) (D10 D11) (D11 D12) (D12 D13) (D13 E1) (E1 E2) (E2 E3) (E3 E4) (E4 E5) (E5 E6) (E6 E7) (E7 E8) (E8 E9) (E9 E10) (E10 E11) (E11 E12) (E12 E13) (E13 F1) (F1 F2) (F2 F3) (F3 F4) (F4 F5) (F5 F6) (F6 F7) (F7 F8) (F8 F9) (F9 F10) (F10 F11) (F11 F12) (F12 F13) (F13 G1) (G1 G2) (G2 G3) (G3 G4) (G4 G5) (G5 G6) (G6 G7) (G7 G8) (G8 G9) (G9 G10) (G10 G11) (G11 G12) (G12 G13) (G13 H1) (H1 H2) (H2 H3) (H3 H4) (H4 H5) (H5 H6) (H6 H7) (H7 H8) (H8 H9) (H9 H10) (H10 H11) (H11 H12) (H12 H13) (H13 J1) (J1 J2) (J2 J3) (J3 J4) (J4 J5) (J5 J6) (J6 J7) (J7 J8) (J8 J9) (J9 J10) (J10 J11) (J11 J12) (J12 J13) (J13 K1) (K1 K2) (K2 K3) (K3 K4) (K4 K5) (K5 K6) (K6 K7) (K7 K8) (K8 K9) (K9 K10) (K10 K11) (K11 K12) (K12 K13) (K13 L1) (L1 L2) (L2 L3) (L3 L4) (L4 L5) (L5 L6) (L6 L7) (L7 L8) (L8 L9) (L9 L10) (L10 L11) (L11 L12) (L12 L13) (L13 M1) (M1 M2) (M2 M3) (M3 M4) (M4 M5) (M5 M6) (M6 M7) (M7 M8) (M8 M9) (M9 M10) (M10 M11) (M11 M12) (M12 M13) (M13 N1) (N1 N2) (N2 N3) (N3 N4) (N4 N5) (N5 N6) (N6 N7) (N7 N8) (N8 N9) (N9 N10) (N10 N11) (N11 N12) (N12 N13) (N13 end) ) (links nexte (A1 A2) (A2 A3) (A3 A4) (A4 A5) (A5 A6) (A6 A7) (A7 A8) (A8 A9) (A9 A10) (A10 A11) (A11 A12) (A12 A13) (A13 N1) (N1 N2) (N2 N3) (N3 N4) (N4 N5) (N5 N6) (N6 N7) (N7 N8) (N8 N9) (N9 N10) (N10 N11) (N11 N12) (N12 N13) (N13 B1) (B1 C1) (C1 D1) (D1 E1) (E1 F1) (F1 G1) (G1 H1) (H1 J1) (J1 K1) (K1 L1) (L1 M1) (M1 B13) (B13 C13) (C13 D13) (D13 E13) (E13 F13) (F13 G13) (G13 H13) (H13 J13) (J13 K13) (K13 L13) (L13 M13) (M13 end) ) ) (define Board-Definition9x9 (image "images\Mini-Go\Shaag\9x9.bmp") (grid (start-rectangle 9 9 27 27) (dimensions ("A/B/C/D/E/F/G/H/J" (18 0)) ; columns ("9/8/7/6/5/4/3/2/1" (0 18))) ; rows (directions (n 0 -1) (e 1 0) (s 0 1) (w -1 0)) ) (positions (end -100 -100 -99 -99)) (links next (A1 A2) (A2 A3) (A3 A4) (A4 A5) (A5 A6) (A6 A7) (A7 A8) (A8 A9) (A9 B1) (B1 B2) (B2 B3) (B3 B4) (B4 B5) (B5 B6) (B6 B7) (B7 B8) (B8 B9) (B9 C1) (C1 C2) (C2 C3) (C3 C4) (C4 C5) (C5 C6) (C6 C7) (C7 C8) (C8 C9) (C9 D1) (D1 D2) (D2 D3) (D3 D4) (D4 D5) (D5 D6) (D6 D7) (D7 D8) (D8 D9) (D9 E1) (E1 E2) (E2 E3) (E3 E4) (E4 E5) (E5 E6) (E6 E7) (E7 E8) (E8 E9) (E9 F1) (F1 F2) (F2 F3) (F3 F4) (F4 F5) (F5 F6) (F6 F7) (F7 F8) (F8 F9) (F9 G1) (G1 G2) (G2 G3) (G3 G4) (G4 G5) (G5 G6) (G6 G7) (G7 G8) (G8 G9) (G9 H1) (H1 H2) (H2 H3) (H3 H4) (H4 H5) (H5 H6) (H6 H7) (H7 H8) (H8 H9) (H9 J1) (J1 J2) (J2 J3) (J3 J4) (J4 J5) (J5 J6) (J6 J7) (J7 J8) (J8 J9) (J9 end) ) (links nexte (A1 A2) (A2 A3) (A3 A4) (A4 A5) (A5 A6) (A6 A7) (A7 A8) (A8 A9) (A9 B9) (B9 C9) (C9 D9) (D9 E9) (E9 F9) (F9 G9) (G9 H9) (H9 J9) (J9 J8) (J8 J7) (J7 J6) (J6 J5) (J5 J4) (J4 J3) (J3 J2) (J2 J1) (J1 H1) (H1 G1) (G1 F1) (F1 E1) (E1 D1) (D1 C1) (C1 B1) (B1 end) ) ) (define PiecesLarge (name Stone) (image Black "images\Mini-Go\Shaag\BigBlackStone.bmp" "images\Mini-Go\BigBlackStone.bmp" White "images\Mini-Go\Shaag\BigWhiteStone.bmp" "images\Mini-Go\BigWhiteStone.bmp") (help "Stone: drops on any empty square") (drops ( (verify empty?) (verify (not-position? end)) (set-flag Capturing false) ; if next to enemy (if (or (enemy? n)(enemy? s)(enemy? e)(enemy? w)) mark ; *** Initialize safe ; enemy stones on the edge are safe; added by Omar a1 (while (not-position? end) (if not-friend? (set-position-flag safe true) ) nexte ) back (set-position-flag mine true) (set-position-flag safe false) ; *** Initialize danger ; for each adjacent ; if enemy ; P[danger] = true back (set-flag Changed false) (set-danger-flag n) (set-danger-flag s) (set-danger-flag e) (set-danger-flag w) (if (flag? Changed) ; *** Spread danger, safe ; Changed = true ; while Changed ; Changed = false ; for each point ; if enemy ; if !P[safe] ; if any adjacent is enemy with P[safe] ; P[safe] = true ; if !P[safe] and !P[danger] ; if any adjacent is enemy with P[danger] ; P[danger] = true ; Changed = true (while (flag? Changed) (set-flag Changed false) a1 (while (not-position? end) (if (and not-friend? (not-position-flag? mine)) (if (and (not-position-flag? safe) (adjacent-to safe)) (set-position-flag safe true) (set-flag Changed true) ) (if (and (not-position-flag? safe) (not-position-flag? danger) (adjacent-to danger) ) (set-position-flag danger true) (set-flag Changed true) ) ) next ) ) ; *** Add captures for stones ; for each point ; if P[danger] and !P[safe] ; capture a1 (while (not-position? end) (if (and (position-flag? danger) (not-position-flag? safe)) create (set-flag Capturing true) ) next ) back ) ; if Changed ) ; if next to enemy ; *** Add stone add )) ; drops ) (define PiecesSmall (name Stone) (image Black "images\Go-Moku\GoStoneB17.bmp" "images\Go-Moku\GoStoneB.bmp" White "images\Go-Moku\GoStoneW17.bmp" "images\Go-Moku\GoStoneW.bmp") (help "Stone: drops on any empty square") (drops ;((verify friend?) add) ( (verify empty?) (verify (not-position? end)) (set-flag Capturing false) ; if next to enemy (if (or (not-friend? n)(not-friend? s)(not-friend? e)(not-friend? w)) mark ; *** Initialize safe ; not-friend spaces on the edge are safe; added by Omar A1 (while (not-position? end) (if not-friend? (set-position-flag safe true) ) nexte ) back (set-position-flag mine true) (set-position-flag safe false) ; *** Initialize danger ; for each adjacent ; if enemy or empty (not-friend) ; P[danger] = true back (set-flag Changed false) (set-danger-flag n) (set-danger-flag s) (set-danger-flag e) (set-danger-flag w) (if (flag? Changed) ; *** Spread danger, safe ; Changed = true ; while Changed ; Changed = false ; for each point ; if enemy ; if !P[safe] ; if any adjacent is enemy with P[safe] ; P[safe] = true ; if !P[safe] and !P[danger] ; if any adjacent is enemy with P[danger] ; P[danger] = true ; Changed = true (while (flag? Changed) (set-flag Changed false) A1 (while (not-position? end) (if (and not-friend? (not-position-flag? mine)) (if (and (not-position-flag? safe) (adjacent-to safe)) (set-position-flag safe true) (set-flag Changed true) ) (if (and (not-position-flag? safe) (not-position-flag? danger) (adjacent-to danger) ) (set-position-flag danger true) (set-flag Changed true) ) ) next ) ) ; *** Add captures for stones ; for each point ; if P[danger] and !P[safe] ; capture A1 (while (not-position? end) (if (and (position-flag? danger) (not-position-flag? safe)) create (set-flag Capturing true) ) next ) back ) ; if Changed ) ; if next to enemy ; *** Add stone add )) ; drops ) (game (title "4x4 Go") (description "Go is one of the world's oldest and deepest games of strategy. The object of the game is to surround territory on the board. Black moves first. Players alternate placing a single `stone` (piece) on a vacant `point` (intersection) of the board. Groups of enemy stones which are completely surrounded (i.e. not adjacent to any empty points) are captured and removed from the board; groups which can clearly be captured may be left as dead. Repeating an earlier position on the board is illegal. Either player may pass at any time. When both players pass, the game ends. Dead stones are removed, and the player with the largest amount of territory surrounded (minus the stones he has lost to capture) wins.\\ The full game of Go is played on a board of 19x19 intersections. A good introductory board for beginners is 13x13, though a reasonable game can be played on a board as small as 4x4.") (history "Most of the accounts of Go's invention are shrouded in myths, which suggest the game to have been invented in China, where it is known as `wei chi`, perhaps 4000 years ago. References from Chinese literature indicate that the game was popular in China in the 6th century B.C., and appears to have been introduced into Japan in the 7th century A.D. By this time the present board size of 19x19 had already been established, although a smaller 17x17 board may still be in use today among nobility in the Himalayas. Go is mentioned in Murasaki Shikibu's 11th century novel `The Tale of Genji`, and the earliest game of which a record has survived was played in 1253.\\ Go also spread to Korea and other countries in the Far East, and professional organizations flourish in Japan, China, and Korea, with tournaments, ranking systems, and lucrative prize money. The game has been slower to gain popularity in the West, but there are many strong amateur players in Europe and North America. Books, magazines, and newspaper articles are plentiful in the East, and the amount of material available in English is gradually increasing. (see ") (strategy "In order for a group of stones to be `alive` (safe from capture, it must form two eyes (empty points surrounded by friendly stones). Opening play starts near the corners (where it is easier to surround territory), and develops along the sides of the board, gradually breaking into the center in the middle game. Important elements of strategy include tactical maneuvers (`tesuji`), initiative (`sente`), and determining whether groups of stones can be captured or not (`life and death`).") (option "animate drops" false) (drop-sound "Audio\\Click2.wav") (capture-sound "Audio\\WoodBlock.wav") (option "pass turn" false) (players Black White) (turn-order Black White White Black) (board (Board-Definition4x4)) (piece (PiecesLarge)) (board-setup (Black (Stone off 99)) (White (Stone off 99)) ) (count-condition (Black White) stalemated) (loss-condition (Black White) repetition) ) ; game (variant (title "-") ; -------------------------------------------------------- ) (variant (title "9x9 Go") ; (engine "Engines\GoEngine.dll") (board (Board-Definition9x9)) (piece (PiecesSmall)) ) (variant (title "9x9 Go 2 stone handicap") ; (engine "Engines\GoEngine.dll") (turn-order White White Black Black) (board (Board-Definition9x9)) (piece (PiecesSmall)) (board-setup (Black (Stone off 400 G7 C3)) (White (Stone off 400)) ) ) (variant (title "9x9 Go 3 stone handicap") ; (engine "Engines\GoEngine.dll") (turn-order White White Black Black) (board (Board-Definition9x9)) (piece (PiecesSmall)) (board-setup (Black (Stone off 400 G7 C3 G3)) (White (Stone off 400)) ) ) (variant (title "9x9 Go 4 stone handicap") ; (engine "Engines\GoEngine.dll") (turn-order White White Black Black) (board (Board-Definition9x9)) (piece (PiecesSmall)) (board-setup (Black (Stone off 400 G7 C3 G3 C7)) (White (Stone off 400)) ) ) (variant (title "9x9 Go 5 stone handicap") ; (engine "Engines\GoEngine.dll") (board (Board-Definition9x9)) (piece (PiecesSmall)) (turn-order White White Black Black) (board-setup (Black (Stone off 400 G7 C3 G3 C7 E5)) (White (Stone off 400)) ) ) (variant (title "-") ; -------------------------------------------------------- ) (variant (title "13x13 Go") ; (engine "Engines\GoEngine.dll") (board (Board-Definition13x13)) (piece (PiecesSmall)) ) (variant (title "13x13 Go 2 stone handicap") ; (engine "Engines\GoEngine.dll") (board (Board-Definition13x13)) (piece (PiecesSmall)) (turn-order White White Black Black) (board-setup (Black (Stone off 400 K10 D4)) (White (Stone off 400)) ) ) (variant (title "13x13 Go 3 stone handicap") ; (engine "Engines\GoEngine.dll") (board (Board-Definition13x13)) (piece (PiecesSmall)) (turn-order White White Black Black) (board-setup (Black (Stone off 400 K10 D4 K4)) (White (Stone off 400)) ) ) (variant (title "13x13 Go 4 stone handicap") ; (engine "Engines\GoEngine.dll") (board (Board-Definition13x13)) (piece (PiecesSmall)) (turn-order White White Black Black) (board-setup (Black (Stone off 400 K10 D4 K4 D10)) (White (Stone off 400)) ) ) (variant (title "13x13 Go 5 stone handicap") ; (engine "Engines\GoEngine.dll") (board (Board-Definition13x13)) (piece (PiecesSmall)) (turn-order White White Black Black) (board-setup (Black (Stone off 400 K10 D4 K4 D10 G7)) (White (Stone off 400)) ) ) (variant (title "-") ; -------------------------------------------------------- ) (variant (title "19x19 Go") ; (engine "Engines\GoEngine.dll") (board (Board-Definition19x19)) (piece (PiecesSmall)) (board-setup (Black (Stone off 400)) (White (Stone off 400)) ) ; (count-condition (Black White) stalemated) ; (loss-condition (Black White) repetition) ) (variant (title "19x19 Go 2 stone handicap") ; (engine "Engines\GoEngine.dll") (turn-order White White Black Black) (board (Board-Definition19x19)) (piece (PiecesSmall)) (board-setup (Black (Stone off 400 Q16 D4)) (White (Stone off 400)) ) ) (variant (title "19x19 Go 3 stone handicap") (turn-order White White Black Black) ; (engine "Engines\GoEngine.dll") (board (Board-Definition19x19)) (piece (PiecesSmall)) (board-setup (Black (Stone off 400 Q16 D4 Q4)) (White (Stone off 400)) ) ) (variant (title "19x19 Go 4 stone handicap") ; (engine "Engines\GoEngine.dll") (board (Board-Definition19x19)) (piece (PiecesSmall)) (turn-order White White Black Black) (board-setup (Black (Stone off 400 Q16 D4 Q4 D16)) (White (Stone off 400)) ) ) (variant (title "19x19 Go 5 stone handicap") (turn-order White White Black Black) (board (Board-Definition19x19)) (piece (PiecesSmall)) ; (engine "Engines\GoEngine.dll") (board-setup (Black (Stone off 400 Q16 D4 Q4 D16 K10)) (White (Stone off 400)) ) ) (variant (title "19x19 Go 6 stone handicap") (turn-order White White Black Black) ; (engine "Engines\GoEngine.dll") (board (Board-Definition19x19)) (piece (PiecesSmall)) (board-setup (Black (Stone off 400 Q16 D4 Q4 D16 D10 Q10)) (White (Stone off 400)) ) ) (variant (title "19x19 Go 7 stone handicap") (turn-order White White Black Black) (board (Board-Definition19x19)) (piece (PiecesSmall)) ; (engine "Engines\GoEngine.dll") (board-setup (Black (Stone off 400 Q16 D4 Q4 D16 D10 Q10 K10)) (White (Stone off 400)) ) ) (variant (title "19x19 Go 8 stone handicap") ; (engine "Engines\GoEngine.dll") (board (Board-Definition19x19)) (piece (PiecesSmall)) (turn-order White White Black Black) (board-setup (Black (Stone off 400 Q16 D4 Q4 D16 D10 Q10 K16 K4)) (White (Stone off 400)) ) ) (variant (title "19x19 Go 9 stone handicap") ; (engine "Engines\GoEngine.dll") (board (Board-Definition19x19)) (piece (PiecesSmall)) (turn-order White White Black Black) (board-setup (Black (Stone off 400 Q16 D4 Q4 D16 D10 Q10 K16 K4 K10)) (White (Stone off 400)) ) )