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   Author  Topic: Arimaa android app updates  (Read 9231 times)
lightvector
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Arimaa android app updates
« on: Apr 12th, 2015, 10:45am »
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My Arimaa app has now been switched to free going forward. More updates to follow in the next couple of months!
 
https://play.google.com/store/apps/details?id=net.icosahedral.arimaa
 
 
 
 Smiley
« Last Edit: Apr 12th, 2015, 10:45am by lightvector » IP Logged
Xeranox
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Re: Arimaa android app updates
« Reply #1 on: Apr 17th, 2015, 2:51am »
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Any plans to implement turn-based (postal) games against human players?
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lightvector
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Re: Arimaa android app updates
« Reply #2 on: Apr 19th, 2015, 7:11am »
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Not prior to your post!  Smiley
 
I'll note it as something to consider, after I get a version released with gameroom connectivity. Thanks!
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deep_blue
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Re: Arimaa android app updates
« Reply #3 on: Apr 19th, 2015, 11:40am »
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Again, congrats on winning the challenge. Now that you won the challenge, will you put sharp2015 into the app?
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lightvector
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Re: Arimaa android app updates
« Reply #4 on: Apr 19th, 2015, 6:55pm »
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Probably yes.  Smiley
 
I'm considering making sharp2015 + analysis mode as an in-app-purchase. But leaving sharp2012 in the app free as with the rest of the app now.
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deep_blue
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Re: Arimaa android app updates
« Reply #5 on: Apr 20th, 2015, 8:01am »
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Sounds good. How difficult do you think would it be to also publish it as computer program? (since analysis makes more sense on a fast computer) Or should one simply use an emulator?
Another nice idea I thought of was a "sharp-ladder". Each ladder step being, say 50 Elo stronger and then starting with sharp2008 some levels until maximum 2008 playing strength and then next level sharp2009 (does that exist? If not, next sharp version) modified to play a bit stronger than 2008 version and then until that is at maximum strength and so on. So one could see how close to the present one would get. (with a new version every year?!)  Wink
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lightvector
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Re: Arimaa android app updates
« Reply #6 on: Apr 21st, 2015, 2:56am »
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I'll think about it.
 
Your ladder idea would take a lot of work. I'm not all that interested in modifying and tuning ancient versions of sharp to be different strengths. Instead, I'd prefer continuing to push the boundary forward. Smiley
 
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Ail
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Re: Arimaa android app updates
« Reply #7 on: Apr 28th, 2015, 3:02pm »
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Nice to hear that the App is getting updated.
 
Haven't been here for quite some time and just learned through this thread that the challenge has been won.  Shocked
 
Congrats from my side aswell!
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Xeranox
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Re: Arimaa android app updates
« Reply #8 on: May 2nd, 2015, 3:13am »
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on Apr 19th, 2015, 7:11am, lightvector wrote:
Not prior to your post!  Smiley
 
I'll note it as something to consider, after I get a version released with gameroom connectivity. Thanks!

 
That would be awesome (with push notifications of course). Playing postal games on my android device is quite cumbersome. The arimaa.com gameroom is not really optimised for Chrome...
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CraggyCornmeal
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Re: Arimaa android app updates
« Reply #9 on: May 2nd, 2015, 1:00pm »
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This all sounds incredibly awesome, Lightvector. Lately I've been playing most of my Arimaa games in your app, so I'd be really excited to have gameroom connectivity. Thank you so much for continuing to develop this.
 
I'm curious, what bots are currently being used in the app? Which bots are we playing on which levels?
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lightvector
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Re: Arimaa android app updates
« Reply #10 on: May 2nd, 2015, 5:13pm »
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Thanks Craggy. Glad to hear that you enjoy the app! I did not get much dev work done in the last 2 weeks, but work will resume next week.
 
The current bot in the app is Sharp2012. Level 7 is ~P1, Level 9 is ~P2. Level 10 is whatever your device's processor can churn out in however many seconds it normally thinks for. All weaker levels than 7 are progressively worsened versions of P1 (stripping out terms from the eval function, randomly pruning moves, etc).
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arimaaisagame
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Re: Arimaa android app updates
« Reply #11 on: May 8th, 2015, 4:43am »
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This app is great, but there's slight problem. In the load game page, press and hold pops up the alert dialog to allow you to rename/delete the game, but the game pops up too quickly before I can press the buttons.
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lightvector
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Re: Arimaa android app updates
« Reply #12 on: May 8th, 2015, 12:45pm »
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Thanks for reporting the issue. I don't see that behavior - for me a press and hold does not trigger a game load at all. But maybe the android gui behavior here has changed in some newer versions of Android, or something like that. I'll keep this in mind when testing the next version.
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arimaaisagame
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Re: Arimaa android app updates
« Reply #13 on: May 8th, 2015, 1:30pm »
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I'm using a galaxy 4 tablet with android 4.4.2
 
Did a little more testing. It works fine when I hold the cell, wait for the alert dialog to appear, slide my finger somewhere else and release, but not when I release while my finger is still over the cell.
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aaaa
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Re: Arimaa android app updates
« Reply #14 on: Jun 17th, 2015, 2:52pm »
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Would you perhaps be willing to make the non-bot part of the source code available? This could help others in the creation of their own Arimaa apps.
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