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christianF
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Re: Christian Freeling on inventing games (part 2)
« Reply #90 on: Jan 6th, 2016, 8:33am »
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Vol. 1, no. 2, 2015 of the Game and Puzzle Design Journal has been out for a week now. It features and article on Dameo.
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Re: Christian Freeling on inventing games (part 2)
« Reply #91 on: Jan 8th, 2016, 3:17pm »
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Dameo has also been implemented at Little Golem now. Since the rules section isn't complete yet - there are several Draughts variants - I'll give links here.
 
Dameo rules (wiki)
Dameo rules (mindsports)
Dameo rules (iggc)
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Re: Christian Freeling on inventing games (part 2)
« Reply #92 on: Jan 28th, 2016, 2:27am »
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There's a class of Draughts problems labeled "Incroyable mais vrai" - here's a Dameo miniature that complies.
 

 
As usual in Draughts problems it is 'White to move and win' and there is one key move.
 
I've opened a poll at BGG, feel free to partake!
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Re: Christian Freeling on inventing games (part 2)
« Reply #93 on: Feb 4th, 2016, 3:36am »
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Here's Dameo problem #5 and the solution of #4.
 
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Re: Christian Freeling on inventing games (part 2)
« Reply #94 on: Feb 11th, 2016, 3:29am »
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Here's Dameo problem #6 and the solution of #5.
 
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Re: Christian Freeling on inventing games (part 2)
« Reply #95 on: Feb 18th, 2016, 4:32am »
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I've moved the weekly Dameo problem to the Dameo Forum (and renumbered it).
 

Dameo problem 3 - White to move and win.
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Re: Christian Freeling on inventing games (part 2)
« Reply #96 on: Feb 25th, 2016, 5:59am »
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the weekly Dameo problem.
 

Dameo problem 4 - White to move and win.
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Re: Christian Freeling on inventing games (part 2)
« Reply #97 on: Mar 3rd, 2016, 10:31am »
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the weekly Dameo problem.
 

Dameo problem 5 - White to move and win.
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Re: Christian Freeling on inventing games (part 2)
« Reply #98 on: Mar 10th, 2016, 6:21am »
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the weekly Dameo problem.
 

Dameo problem 6 - White to move and win.
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Re: Christian Freeling on inventing games (part 2)
« Reply #99 on: Mar 21st, 2016, 8:01am »
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Dameo problem 7
 

 
As usual: White to move and win.
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Re: Christian Freeling on inventing games (part 2)
« Reply #100 on: Mar 28th, 2016, 4:44am »
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Dameo problem 8 (solution 7)
 

 
As usual: White to move and win.
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Re: Christian Freeling on inventing games (part 2)
« Reply #101 on: Jan 20th, 2017, 9:47am »
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It's been some ten months since my last post. My pet snake Kobus died suddenly, last February, but I got a couple of new burmese. Carolientje makes up half of their weight with 4+ m. and some 45k.
 

 
Last April my old white male raccoon dog refused to keep the litter together so I could save only one pup, bottlefeeding it. It's a white male called Snowy, and he's actually bonded with me. Besides being more than twice as old as the average life expectancy in nature, his father also suffered from epilepsy and three weeks ago he had a fatal attack. His son being around made it easier for the mother to cope with the loss. You can see them, occasionally, at wasbeerhonden.nl.
 
What about games? I play at LG and mindsports but, fortunately I might say (so might some others Smiley ) I felt no inclination at all to invent a new one and even ditched about ten of them because they had lost significance. I also overhauled mindsports.nl. Nothing spectacular, more a matter of deferred maintenance.
 
In the near future I'll look back at the games I made and what, if anything, may be significant about them.  
 
Have a happy 2017!
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Re: Christian Freeling on inventing games (part 2)
« Reply #102 on: Feb 10th, 2017, 4:58am »
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In winter I'm not particularly suited for the great outdoors so I need something indoors to get me through. This year it was overhauling mindsports.nl but it failed to get me through. So I started an inquisitive thread at BGG and turned it into an article called "Balancing protocols in symmetric 2-player games".
 

 
It also failed to get to through winter. Embarassed
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Re: Christian Freeling on inventing games (part 2)
« Reply #103 on: Mar 3rd, 2017, 10:59am »
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on Jan 20th, 2017, 9:47am, christianF wrote:
In the near future I'll look back at the games I made and what, if anything, may be significant about them.

 
So here it is, my obituary except that I'm not quite dead yet.
 
Moving forward looking back
 
Thank you all for a curious 40-year run!
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Re: Christian Freeling on inventing games (part 2)
« Reply #104 on: Jul 2nd, 2017, 10:21am »
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So I play a bit of Dameo at LG and I post the odd reply at BGG and in an unguarded moment a thought emerged that happened to constitute a game. Despite my retired status I see no reason not to publish it.
 
The Starpoints board has 18 corners, 12 outward and 6 inward ones.
 

 
The game starts with a pie and the players, black and white, take turns to place one stone on a vacant cell.
 
Like coloured connected stones form a group. A group containing n corners is worth "sigma n" points.
(I can't enter the symbol but it's 'n+(n-1)+...+1' which equals n(n+1)/2. It means that the first corner is worth 1 point, a second corner 2 points, a third one 3 points and so on.)
 
A player may pass without losing the right to move next turn. The game ends when both players pass on successive turns. The winner is the player with the highest score. If scores are equal, the player who placed the second stone on the board wins.
 
P.S. Here's the BGG thread about the game.
 
Edit:
I've renamed the game Starweb.
 

 
Here's my homemade board. I've indulged in a litte frivolity by highlighting the corners.
« Last Edit: Jul 13th, 2017, 1:37pm by christianF » IP Logged
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