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   Author  Topic: Essay by Christian Freeling on inventing games  (Read 522251 times)
christianF
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Re: Essay by Christian Freeling on inventing games
« Reply #630 on: Aug 14th, 2011, 2:45am »

on Aug 13th, 2011, 3:29pm, MarkSteere wrote:
MSG games were designed for the centuries.

"Michelangelo"
 
on Aug 13th, 2011, 3:29pm, MarkSteere wrote:
Flume will thrive long after flavor-of-the-month games like Arimaa have been grouped into an obscure, historical footnote.

Note the url: "Flume_Go_rules.pdf". Nowhere at MSG is a similar addition made.
What does it mean? It means the global switch from Go to Flume is just a matter of time, and then Go will be a historical footnote.
 
« Last Edit: Aug 14th, 2011, 9:16am by christianF » IP Logged
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Re: Essay by Christian Freeling on inventing games
« Reply #631 on: Aug 14th, 2011, 8:56am »

on Aug 13th, 2011, 3:08pm, MarkSteere wrote:
rofl

 
Rofl?  I love rofls!  Especially with butter and syrup.  Yum!
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Re: Essay by Christian Freeling on inventing games
« Reply #632 on: Aug 14th, 2011, 6:18pm »

on Aug 14th, 2011, 2:45am, christianF wrote:

Note the url: "Flume_Go_rules.pdf".

"go" is my personal, file naming abbreviation for goban.  
 
on Aug 14th, 2011, 2:45am, christianF wrote:

Nowhere at MSG is a similar addition made.

http://www.marksteeregames.com/Oust_Go_rules.pdf
 
on Aug 4th, 2011, 7:42pm, SpeedRazor wrote:

I'm probably not dumb

Compared to Christian?  No, you're probably not. 
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Re: Essay by Christian Freeling on inventing games
« Reply #633 on: Aug 15th, 2011, 2:11am »

on Aug 14th, 2011, 6:18pm, MarkSteere wrote:
"go" is my personal, file naming abbreviation for goban.
Ah, the Go world will be so relieved! So why do you add it to the only two MS games that actually mean something? Coincidence?
 
P.S. Not that Atoll isn't a great game, but it's a bit like Hexdame, isn't it? A good translation of the same rules to a different board, but hardly any independent significance.
« Last Edit: Aug 15th, 2011, 8:28am by christianF » IP Logged
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Re: Essay by Christian Freeling on inventing games
« Reply #634 on: Aug 15th, 2011, 9:49am »

on Aug 15th, 2011, 2:11am, christianF wrote:

Not that Atoll isn't a great game, but it's a bit like Hexdame, isn't it?

Oh sure, lol.  Apart from Atoll's magnificent architecture, they're practically twins.
 
on Aug 15th, 2011, 2:11am, christianF wrote:

A good translation of the same rules to a different board, but hardly any independent significance...

"...that I'm capable of perceiving."  Don't look now, but your egocentricity is showing.
 
Atoll is a perfect generalization of Hex to all even segmented boards (>=4).  Insignificant to you, perhaps, but most glorious to me.
 
Something I said in rga bears repeating:
 
 "I'm not the artist Michelangelo was.
  I'm not the discoverer Christopher Columbus was.
  I'm not the scientist Albert Einstein was.  
  But I am the abstract game designer [your name here] will never be."
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Re: Essay by Christian Freeling on inventing games
« Reply #635 on: Aug 15th, 2011, 10:08am »

on Aug 15th, 2011, 9:49am, MarkSteere wrote:
Something I said in rga bears repeating:
 
 "I'm not the artist Michelangelo was.
  I'm not the discoverer Christopher Columbus was.
  I'm not the scientist Albert Einstein was.  
  But I am the abstract game designer [your name here] will never be."

Repeating the obvious doesn't make it more obvious.
 
on Aug 15th, 2011, 9:49am, MarkSteere wrote:
Atoll is a perfect generalization of Hex to all even segmented boards (>=4).  Insignificant to you, perhaps, but most glorious to me.

Yes, Atoll is "Steere scalable" instead of scalable. Most glorious.
« Last Edit: Aug 15th, 2011, 11:17am by christianF » IP Logged
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Re: Essay by Christian Freeling on inventing games
« Reply #636 on: Aug 15th, 2011, 11:32am »

Mark Steere wrote: "I am the abstract game designer [your name here] will never be."
 
on Aug 15th, 2011, 10:08am, christianF wrote:

Repeating the obvious doesn't make it more obvious.

It is obvious, yes, but that doesn't stop people from trying. (Bill Taylor, Corey Clark, you,...)
 
There can be only one. 
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Re: Essay by Christian Freeling on inventing games
« Reply #637 on: Aug 15th, 2011, 12:25pm »

on Aug 15th, 2011, 11:32am, MarkSteere wrote:
There can be only one.

"- the last one will receive all the power of all the Immortals who ever lived ..."
 
(Meanwhile life goes on all around you)
 
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Re: Essay by Christian Freeling on inventing games
« Reply #638 on: Aug 15th, 2011, 12:41pm »

on Aug 15th, 2011, 12:25pm, christianF wrote:

(Meanwhile life goes on all around you)

Life goes on within me.  I've been mulling game ideas over for months.  Nothing has passed muster though.
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Re: Essay by Christian Freeling on inventing games
« Reply #639 on: Aug 15th, 2011, 2:05pm »

on Aug 15th, 2011, 12:41pm, MarkSteere wrote:
I've been mulling game ideas over for months. Nothing has passed muster though.

Well, you're the one. I've been staring down dead end streets and they're not very inspiring, even less so if you feel you have to surpass yourself while considering that impossible in the first place. That's a b!tch isn't it?
I hope you succeed though. Fortunately I've been blissfully vacant lately.
« Last Edit: Aug 15th, 2011, 2:06pm by christianF » IP Logged
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Re: Essay by Christian Freeling on inventing games
« Reply #640 on: Aug 15th, 2011, 3:05pm »

on Aug 15th, 2011, 2:05pm, christianF wrote:

I've been staring down dead end streets and they're not very inspiring, even less so if you feel you have to surpass yourself while considering that impossible in the first place. That's a b!tch isn't it?

Yes, but that's the price you pay if you want to stay in the game.  If I shoot 100 arrows at a target, hitting a bullseye with shots 3, 49, and 53, shot 101 will probably not be a bullseye.  And shot 101 will seem extra sucky because I've hit bullseyes in the past.
 
But, you never know.  Shot 101 might be a bullseye.  I can see no reason to strictly rule that out.  And even if it isn't a bullseye, so what?
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Re: Essay by Christian Freeling on inventing games
« Reply #641 on: Aug 15th, 2011, 3:18pm »

on Aug 15th, 2011, 3:05pm, MarkSteere wrote:
And even if it isn't a bullseye, so what?
Now don't get soft on yourself, you might end up being beheaded!
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Re: Essay by Christian Freeling on inventing games
« Reply #642 on: Aug 15th, 2011, 3:29pm »

on Aug 15th, 2011, 3:18pm, christianF wrote:

you might end up being beheaded!

Statistically, my next game will probably just be ignored.
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Re: Essay by Christian Freeling on inventing games
« Reply #643 on: Aug 15th, 2011, 3:46pm »

on Aug 15th, 2011, 3:29pm, MarkSteere wrote:

Statistically, my next game will probably just be ignored.

Last time I added a couple of ornamental ones specifically for that. Worked great! Wink
« Last Edit: Aug 15th, 2011, 3:47pm by christianF » IP Logged
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Re: Essay by Christian Freeling on inventing games
« Reply #644 on: Aug 16th, 2011, 7:40am »

Benedikt Rosenau, who has stayed out of the debate till now, has come up with what appears to be a splendid handicap system for Symple based on different group penalties. In the same mail he said that he almost felt the game's co-inventor. He's right of course: without him there would have been no Symple and no Sygo (and no Charybdis or Lhexus either for that matter). So we have absolutely no problem with shared copyrights and I've made the corressponding modifications at mindsports.
 
Symple © Mindsports / Benedikt Rosenau (zickzack "at" gmail.com)
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