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   Author  Topic: IGGC Games by Designer  (Read 11331 times)
MarkSteere
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IGGC Games by Designer
« on: Sep 4th, 2010, 2:28pm »
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IGGC GAMES BY DESIGNER (times played in last month)
 
Nothing too scientific here.  Just a crude snapshot of game popularity for the past month at IGGC (http://www.iggamecenter.com/info/en/main.html).
 
      Robert Abbott
Epaminondas (2)
 
      Giuseppe Acciaro
Men Row Chess (0)
 
      Michael H. Albert, J.P. Grossman and Richard Nowakowski
Clobber (5)
 
      Néstor Romeral Andrés (40)
Adaptoid (4)
Hippos and Crocodiles (32)
Taiji (4)
 
      Jorge Gómez Arrausi
Pilare (1)
Unlur (2)
 
      Nicholas Bentley
Ketchup (5)
Mind Ninja (3)
 
      Cameron Browne (100)
Akron (66)
Yavalath (34)
 
      David Bush
Pex (1)
 
      Davide Casinelli
Speed (29)
 
      Corey Clark
Particle Bond (63)
 
      Tommy De Coninck
Splut! (6)
 
      John Horton Conway
Phutball (11)
 
      Dave Crummack and Craig Galley
Ataxx (9)
 
      Víkingur Fjalar Eiríksson
Taacoca (1)
 
      Vincent Everaert
Pods (5)
 
      Christian Freeling (65)
Dameo (14)
Emergo (3)
Grand Chess (11)
Hanniball (4)
Havannah (22)
Shakti (11)
 
      Gary Gabrel
Pente (3)
 
      Ralf Gering
Kauri (0)
 
      Jordan Goldstein
Zurero (36)
 
      Don Green
Snail Trail (1)
 
      Jan Kristian Haugland
Neutreeko (2)
 
      Piet Hein and John Nash (independent)
Hex (148 )
 
      John Herr
Rekushu (1)
 
      Haar Hoolim
Three Musketeers (0)
 
      Andrew Juell
Chain Lighting (0)
 
      Ruikou Kuroiwa
Renju (0)
 
      Ethan Larson
Linkage (19)
 
      Emanuel Lasker
Lasca (0)
 
      Phil Leduc
Momentum (152)
Murus Gallicus (0)
 
      Stephen Linhart
Susan (3)
 
      Steven Metzger
Shintai (0)
Trigo (4)
 
      Steven W. Meyers
Forms (0)
 
      George Howard Monks
Halma (0)
 
      João Pedro Neto
Gonnect (1)
 
      Alan Parr
Traffic Lights (6)
 
      David Pritchard
Jeson Mor (2)
 
      Alex Randolph
Twixt (42)
 
      Benedikt Rosenau
Harzdame (0)
 
      Arty Sandler (a.k.a. Arty Tchebotaryov, IGGC founder), (104)
Crosslet (46)
Quartetto (9)
Talpa (49)
 
      John Scarne
Teeko (2)
 
      Schensted and Titus
Master Y (3)
 
      Wally Sewell
Stlts (1)
 
      Claude Shannon, Charles Titus and Craige Schensted (independent)
Y (3)
 
      Daniel Shultz
Period5 (14)
 
      Claude Soucie
Lines of Action (8 )
 
      Mark Steere (93)
Atoll (9)
Cephalopod (2)
Crossway (1)
Dipole (2)
Flume (12)
Hex Oust (56)
Mad Bishops (0)
Oust (8 )
Rush (3)
Tanbo (0)
 
      Deiter Stein
Ordo (3)
 
      Omar and Aamir Syed
Arimaa (8 )
 
      Bill Taylor
Quax (3)
Slime Trail (8 )
 
      Dan Troyka
Breakthrough (5)
Cross-Kalah (1)
 
      Unknown
Virus Wars (12)
 
      Gregory Keith Van Patten (24)
Alternator (8 )
Gate (9)
Metamorphosis (4)
Transposition (3)
 
      Lewis Waterman and John W. Mollett
Othello/Reversi (27)
 
      Professor I-Chen Wu
Connect-6 (37)
 
      Walter Zamkauskas
Amazons (7)
 
 
Remember when I introduced Cage?  Of course you don't.  It was completely eclipsed by the mighty Hanniball, which now seems to have gone the way of the Titanic.
 
What's up with Arimaa's lackluster performance?  Will we see any new games from the Syed brothers?
 
Edit: sunglass 8's
« Last Edit: Sep 4th, 2010, 2:31pm by MarkSteere » IP Logged
Janzert
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Re: IGGC Games by Designer
« Reply #1 on: Sep 4th, 2010, 3:31pm »
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For anyone else tempted to respond, let me first say:
 
Please don't feed the trolls.
Thank you.
 
Janzert
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MarkSteere
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Re: IGGC Games by Designer
« Reply #2 on: Sep 4th, 2010, 8:20pm »
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lol
 
"I couldn't resist responding, but can everyone else please refrain from doing so?"
 
Try to take a more optimistic view of my post.  There are some interesting observations to be made.  Cameron Browne, for instance.  100 points with only two games on the server.  Not too shabby.
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Arimabuff
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Re: IGGC Games by Designer
« Reply #3 on: Sep 5th, 2010, 6:23am »
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Father and son, not brothers.  
 
At least get your facts straight, fool!
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MarkSteere
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Re: IGGC Games by Designer
« Reply #4 on: Sep 5th, 2010, 9:25am »
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Ok, father and son.  My bad.  Sheesh, why all the hostility?  Like it's my fault Arimaa only got 8 points.  It's not even a bad score really, just not a chart topper.
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Tuks
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Re: IGGC Games by Designer
« Reply #5 on: Sep 5th, 2010, 11:19am »
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this is kind of funny... obviously not many play arimaa on that site, because they play it on this site, you know, the official one designed for the actual game!
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Fritzlein
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Re: IGGC Games by Designer
« Reply #6 on: Sep 5th, 2010, 11:27am »
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on Sep 5th, 2010, 11:19am, Tuks wrote:
this is kind of funny... obviously not many play arimaa on that site, because they play it on this site, you know, the official one designed for the actual game!

Heh, only 2760 plays of Arimaa in the last month, not counting the 8 on IGGC.  What a disappointing showing!
 
on Sep 5th, 2010, 9:25am, MarkSteere wrote:
Sheesh, why all the hostility?

Because you are dripping with hostility towards Arimaa, Hanniball, most other games you did not design, and anyone who disagrees with you.  You have complained before about the treatment you get, but the world is simply a mirror reflecting you back to yourself.  Please, take your animosity towards Arimaa and leave us in peace.
« Last Edit: Sep 5th, 2010, 12:19pm by Fritzlein » IP Logged

rbarreira
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Re: IGGC Games by Designer
« Reply #7 on: Sep 5th, 2010, 1:13pm »
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I barely remembered that iGoogle existed, let alone some specific iGoogle gadget for games...
 
There are some statistics here.
 
The total number of played games is 51147, I suppose since 2007 which is when the site started. It doesn't seem very popular...
 
This is like judging the popularity of car brands by looking at a secondary road near a village.
« Last Edit: Sep 5th, 2010, 2:19pm by rbarreira » IP Logged
MarkSteere
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Re: IGGC Games by Designer
« Reply #8 on: Sep 5th, 2010, 4:24pm »
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on Sep 5th, 2010, 1:13pm, rbarreira wrote:
I barely remembered that iGoogle existed, let alone some specific iGoogle gadget for games...

Ohhhh I see.  Arimaa is too good for the puny, insignificant IGGC.  Thanks for clearing that up.
 
Quote:
The total number of played games is 51147, I suppose since 2007 which is when the site started. It doesn't seem very popular...
 
This is like judging the popularity of car brands by looking at a secondary road near a village.

Seems more like apples and oranges than old cars on country roads.  
 
Edit: ok I see what you're saying, but still...   relative to the other games on IGGC, which has the state of the art in abstract games, Arimaa is really nothing special.  Whether it's 50,000 games or 500,000 games, Arimaa's relative standing is rather ordinary.
« Last Edit: Sep 5th, 2010, 5:46pm by MarkSteere » IP Logged
MarkSteere
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Re: IGGC Games by Designer
« Reply #9 on: Sep 5th, 2010, 4:48pm »
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on Sep 5th, 2010, 11:19am, Tuks wrote:
this is kind of funny... obviously not many play arimaa on that site, because they play it on this site, you know, the official one designed for the actual game!

Oh so that's why people aren't playing Arimaa on IGGC.  They'd rather play it on the official site.
 
Havannah somehow got a score of 22 even though Christian Freeling games have an official site, Mind Sports Arena.  How do you explain that?
 
What is this, a tap dancing convention?
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Fritzlein
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Re: IGGC Games by Designer
« Reply #10 on: Sep 5th, 2010, 5:19pm »
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I apologize, Janzert.  You were right about feeding the troll.  I understand now that pointing out to Mark how his comments are inappropriate and/or illogical doesn't make him feel bad, it makes him feel good.  Any response, even an entirely negative one, energizes him and validates his existence.  I should have obeyed your advice in the first place.
 
To my fellow members of the Arimaa community, I have now realized that asking Mark to go away is futile.  (I realized long before that engaging him rationally was futile.)  If you, like me, wish for nothing further than for him to leave us alone, the most crushing blow you can strike in that cause is to ignore him completely.  My first post in this thread was a mistake.  I hope that this post will be my last, and that I won't be provoked into responding by whatever snide comment Mark comes up with in response to me.
 
I would like to start thinking as Janzert encouraged us to think, i.e. that any response to Mark whatsoever, even a post saying "go away", is actually a vote for him to stay around.  If you want Mark Stere to continue to grace us with his presence then you should reply to his posts and pay attention to him, especially negative attention.  If you want more trolls, feed the trolls.
« Last Edit: Sep 5th, 2010, 5:22pm by Fritzlein » IP Logged

MarkSteere
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Re: IGGC Games by Designer
« Reply #11 on: Sep 5th, 2010, 5:57pm »
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on Sep 5th, 2010, 5:19pm, Fritzlein wrote:
I apologize, Janzert.  You were right about feeding the troll.  I understand now that pointing out to Mark how his comments are inappropriate and/or illogical doesn't make him feel bad, it makes him feel good.  

False premise, my friend.  Nothing I said was inappropriate or illogical.  Au contrare.  My first statement in the topic was "Nothing too scientific here."  I.e., grain of salt.  As someone pointed out, IGGC is a new, young site and the game stats aren't real solid.  The next 30 days will look a lot different from the last 30.
 
But still, to dismiss the fact that some games got hundreds of plays while Arimaa only got 8 would be "inappropriate and/or illogical".
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Re: IGGC Games by Designer
« Reply #12 on: Sep 6th, 2010, 8:49am »
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This is me not responding.
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MarkSteere
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Re: IGGC Games by Designer
« Reply #13 on: Sep 6th, 2010, 9:04am »
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This is me not laughing  Cheesy
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Re: IGGC Games by Designer
« Reply #14 on: Sep 6th, 2010, 9:25am »
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While appreciating new links to the site, I am not really happy with such an "advertisement" that provokes comments like that:
on Sep 5th, 2010, 1:13pm, rbarreira wrote:

....
The total number of played games is 51147, I suppose since 2007 which is when the site started. It doesn't seem very popular...
 
This is like judging the popularity of car brands by looking at a secondary road near a village.

Mark, you know that I am trying to prevent all "external" conflicts to be brought to igGC. I would also appreciate if you don't bring igGC's name to "external" conflicts. I don't think that igGC deserves the comparison with a secondary road near a village"
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