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Arimaa Forum Move 6


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   Move 6
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   Author  Topic: Move 6  (Read 2212 times)
The_Jeh
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Re: Move 6
« Reply #15 on: Jun 30th, 2007, 2:22pm »
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on Jun 30th, 2007, 11:18am, Fritzlein wrote:

For example
6b eb5s eb4e Db3n me7w
7w Ec5e Md4s Ed5n Ha5n
7b cc7s md7w cc6s hb6s
 
Leaves us in much better shape than previous similar lines.

 
A possible response is 8w Ha6e Ed6w cc5e Ec6s. Is this readily defendable?
 
on Jun 30th, 2007, 11:18am, Fritzlein wrote:

Indeed, my biggest worry about this line is Ron's idea of the camel charge, transposing after  
 
6b eb5s eb4e Db3n me7w  
7w Dd2n Md4n Md5n Md6w  
7b Db4s ec4w eb4n md7s  
8w Db3w Da3n Ha5n Da4n

 
Well, if we advance the g6 horse, what piece besides his elephant can go to arrest it? His camel cannot head in a southerly or easterly direction. And if he moves the elephant, his camel can say good-bye. This line might be a tempo gain for us (maybe... perhaps).
« Last Edit: Jun 30th, 2007, 3:55pm by The_Jeh » IP Logged
Fritzlein
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Re: Move 6
« Reply #16 on: Jul 1st, 2007, 10:36am »
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on Jun 30th, 2007, 2:22pm, The_Jeh wrote:
A possible response is 8w Ha6e Ed6w cc5e Ec6s. Is this readily defendable?

6b eb5s eb4e Db3n me7w
7w Ec5e Md4s Ed5n Ha5n
7b cc7s md7w cc6s hb6s  
8w Ha6e Ed6w cc5e Ec6s
8b rb7w mc7w mc7e Hb6n
 
appears favorable to us.
 
Quote:
Well, if we advance the g6 horse, what piece besides his elephant can go to arrest it?

After
6b eb5s eb4e Db3n me7w  
7w Dd2n Md4n Md5n Md6w  
7b Db4s ec4w eb4n md7s  
8w Db3w Da3n Ha5n Da4n  
it's true that our horse in the east would have a good deal of freedom, but it seems his horse in the east would be equally powerful.  Our camel would be more mobile than his camel, but our elephant is further from the center, and therefore every bit as immobile as his elephant.  Maybe  
 
6b eb5s eb4e Db3n me7w  
7w Dd2n Md4n Md5n Md6w  
7b Db4s ec4w md7s dd8s
 
is better, with the idea of putting our elephant on b6, and eventually pushing the camel to d6.  Pushing the camel into the middle could also be our plan after    
 
6b eb5s eb4e Db3n me7w  
7w Dd2n Md4n Md5n Md6w  
7b Db4s ec4w eb4n md7s  
8w Db3w Da3n Ha5n Da4n
8b rb7w hb6n eb5n xxxx
 
although I would certainly worry about being swarmed in this line.
« Last Edit: Jul 1st, 2007, 10:37am by Fritzlein » IP Logged

RonWeasley
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Re: Move 6
« Reply #17 on: Jul 2nd, 2007, 8:33am »
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Quote:
 6b eb5s eb4e Db3n me7w  
7w Dd2n Md4n Md5n Md6w  
7b Db4s ec4w eb4n md7s  
8w Db3w Da3n Ha5n Da4n  

 
8b cc7e rb7e hb6n eb5n
frames the camel.  We can get ours free.  C&G may try to blockade our e, but he'll have to give up the camel to free his own E.  Looks OK to me.
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RonWeasley
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Re: Move 6
« Reply #18 on: Jul 3rd, 2007, 8:01am »
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When I started the election, I didn't receive an e-mail notice.  So I resent the notices.  This time I got mine.  If you got two notices, sorry for the flame and you can still only vote once.
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Fritzlein
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Re: Move 6
« Reply #19 on: Jul 3rd, 2007, 12:03pm »
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I only got one notice, and Yahoo! put it in my spam folder.
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NIC1138
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Re: Move 6
« Reply #20 on: Jul 3rd, 2007, 2:26pm »
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on Jul 3rd, 2007, 12:03pm, Fritzlein wrote:
I only got one notice, and Yahoo! put it in my spam folder.

I got two, and gmail put neither in my spam box...  Somebody working for Yahoo must be responsible! Roll Eyes Grin
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RonWeasley
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Re: Move 6
« Reply #21 on: Jul 4th, 2007, 7:57am »
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With 10 votes cast, I stopped the election.  Winner by a landslide is eb5s eb4e Db3n md7w.
I'd show the preference matrix, but I don't know the spell that does the formatting.  Tabium  Fritzlein?
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Fritzlein
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Re: Move 6
« Reply #22 on: Jul 4th, 2007, 10:04am »
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Excellent, it is good to get back 28 hours of reserve, especially on a move when there was broad agreement.  Our final choice wasn't immediately obvious, but there may be trickier and more critical moves yet to come.
 
on Jul 4th, 2007, 7:57am, RonWeasley wrote:
I'd show the preference matrix, but I don't know the spell that does the formatting.

The tags I use are "font=courier" and "/font".  I haven't figured out how to make tabs work for me, so I just use spaces.  However, more than five spaces together will get collapsed, so I put a period for every fifth character.

    .    .    .    .    .    .    .    .    .  1.  2.  3.  4.
1. eb5s eb4e Db3n me7w (freeze M, drag D)   .   -   7   8  10
2. eb5s Ha5e eb4e me7w (freeze M, drag H once)  2   -   8  10
3. eb5s Ha5e eb4e Hb5s (freeze M, drag H twice) 2   1   -   7
4. cc7e cd7s me7m md7w (m to c7)  .    .    .   0   0   3   -
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The_Jeh
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Re: Move 6
« Reply #23 on: Jul 4th, 2007, 4:42pm »
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I am glad we gained reserve time back. I hope, though, that you will in future again set a definite end time for your elections, after which you have complete authority to move. If you move as soon as you get ten votes, it becomes a race to vote before the quota is filled, and a few people are unfairly disenfranchised. It doesn't matter if one move has a landslide advantage - it's the principle of the thing. A legal and specific end time to the election eliminates any controversy. I'm sure you already have this covered.
« Last Edit: Jul 4th, 2007, 4:51pm by The_Jeh » IP Logged
Janzert
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Re: Move 6
« Reply #24 on: Jul 4th, 2007, 8:09pm »
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As long as there is a minimum length set to vote (probably 24-48 hours at least) I think it should be fine. Just think of that as the definite end then a time extension if a certain minimum of players haven't voted in that period.
 
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RonWeasley
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Re: Move 6
« Reply #25 on: Jul 5th, 2007, 8:01am »
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Yes, I like that better.  On the next vote, I will set two time limits.  The earlier one if we already have 10 votes and the later one otherwise.  This one would have been:  voting ends Wednesday morning if there are 10 or more votes, Wednesday afternoon otherwise.
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