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Topic: Sharp vs. The Mob (Read 17495 times) |
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browni3141
Forum Guru
Arimaa player #7014
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Posts: 384
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Re: Sharp vs. The Mob
« Reply #60 on: Jun 18th, 2015, 7:55pm » |
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I would prefer no random decisions. In the case of a tie I would much prefer that deep simply choose between the tied options using his own judgement and information attained from discussion. Also, I think deep should reserve the right to not use the voted upon move if there is something blatantly wrong with it, although I don't expect this to happen if Mob members are all participating in the discussion.
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« Last Edit: Jun 18th, 2015, 7:55pm by browni3141 » |
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ikalyoncu
Forum Full Member
Arimaa player #9215
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Posts: 25
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Re: Sharp vs. The Mob
« Reply #61 on: Jun 18th, 2015, 8:37pm » |
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I would like to participate as well, if I am not too late already.
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deep_blue
Forum Guru
Arimaa player #9854
Posts: 212
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Re: Sharp vs. The Mob
« Reply #62 on: Jun 19th, 2015, 4:06am » |
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on Jun 18th, 2015, 8:37pm, ikalyoncu wrote:I would like to participate as well, if I am not too late already. |
| You're in. Also to all others, you always can join, even when the match already started.
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deep_blue
Forum Guru
Arimaa player #9854
Posts: 212
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Re: Sharp vs. The Mob
« Reply #63 on: Jun 19th, 2015, 4:22am » |
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So we have more than a dozen players now. Generally we can start now once we have the "infrastructure".
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Skarn
Forum Junior Member
Arimaa player #9639
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Posts: 7
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Re: Sharp vs. The Mob
« Reply #64 on: Jun 19th, 2015, 9:07am » |
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I'm in.
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half_integer
Forum Guru
Arimaa player #8819
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Posts: 104
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Re: Sharp vs. The Mob
« Reply #65 on: Jun 20th, 2015, 5:58pm » |
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Harvestsnow's post prompts discussion of another related voting topic: In a vote where there are more than two choices, it may be the case that no choice receives a majority of the votes (a tie is a special case of this). I suggest that we should not merely take the move with the highest number of votes, but ensure that each move made has the approval of the majority of voters. The simplest way to do this is, whenever there is a tie or lack of a majority, the two most popular options are kept and a poll between them alone is taken.
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lightvector
Forum Guru
Arimaa player #2543
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Posts: 197
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Re: Sharp vs. The Mob
« Reply #66 on: Jun 20th, 2015, 6:15pm » |
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I've contacted Omar about setting up a forum page for the mob, but unfortunately I haven't heard back from him about it (or about anything else) for quite a while. Maybe something like the wiki would be a reasonable substitute if Omar doesn't respond about the forum page? on Jun 11th, 2015, 5:00pm, harvestsnow wrote: Also, we've come to rely more and more on the chat during the recent years. In this case, we should try to keep most of the discussions in the forum to make them easier to review. Any relevant ideas developped in the chat should be reformulated in a forum post. |
| Looking back over the thread, I just wanted to point one thing out - while I won't look at any page dedicated to mob strategizing, I'm not going to be refraining from viewing the chatroom, so don't write anything there that you aren't okay with me (as the assistant to bot_sharp) seeing...
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deep_blue
Forum Guru
Arimaa player #9854
Posts: 212
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Re: Sharp vs. The Mob
« Reply #67 on: Jun 20th, 2015, 9:52pm » |
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Before we start: Should we use the standard mob game time control? I was surprised that it has capped reserve and would like to change that. What do you guys out there think about this?
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arimaaisagame
Forum Junior Member
Arimaa player #10158
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Posts: 6
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Re: Sharp vs. The Mob
« Reply #68 on: Jun 21st, 2015, 8:26pm » |
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I know you guys already started in the forum, but I've used this website to instantly create hidden forums. http://www.quicktopic.com/ One person would need to register an account, then he can share created link with everyone, and everyone with the link can post.
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deep_blue
Forum Guru
Arimaa player #9854
Posts: 212
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Re: Sharp vs. The Mob
« Reply #69 on: Jun 22nd, 2015, 3:23am » |
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I don't think this is necessary. I am sure lightvector won't cheat. On the other hand other players who don't participate might want to still watch the game and see what's going on there.
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clyring
Forum Guru
Arimaa player #6218
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Posts: 359
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Re: Sharp vs. The Mob
« Reply #70 on: Jun 25th, 2015, 3:13am » |
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I would like a fairly quick decision on this time control question so that we can get started already. The only real discussion beyond the 7 days per move and the existence of reserve to dip into I've found is here, which does make a reasonable point. Previously I clearly supported a time control with no reserve cap, but in the interest of keeping the momentum going, I think my clearest preference is to just get the game started already with any reasonable time control.
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I administer the Endless Endgame Event (EEE). Players welcome!
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deep_blue
Forum Guru
Arimaa player #9854
Posts: 212
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Re: Sharp vs. The Mob
« Reply #71 on: Jun 25th, 2015, 4:41am » |
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I hoped that if we waited we would get a forum board from Omar but appearantly that's not realistic. So I agree that we start now as soon as possible. How about a vote with the following options: 1. like old mob games: 7d/20d capped reserve 2. similar: 7d/20d uncapped reserve 3. more time per move 4. less time per move (I don't think that's realistic though) 5. more reserve at start 6. less reserve at start In case 3-6 win we would need another discussion/vote I guess.
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deep_blue
Forum Guru
Arimaa player #9854
Posts: 212
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Re: Sharp vs. The Mob
« Reply #72 on: Jun 28th, 2015, 5:49am » |
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Here the results of that poll: 1. Same time control as in old Mob games. Capped reserve. 2. Similar to old Mob games but with uncapped reserve. 3. Less than 21 days starting reserve. 4. More than 7 days per move. 5. More than 21 days starting reserve. 6. Less than 7 days per move. | 1. | 2. | 3. | 4. | 5. | 6. | 1. | - | 12 | 15 | 15 | 16 | 16 | 2. | 5 | - | 12 | 14 | 13 | 12 | 3. | 2 | 5 | - | 9 | 7 | 10 | 4. | 2 | 2 | 6 | - | 6 | 8 | 5. | 1 | 1 | 5 | 6 | - | 8 | 6. | 1 | 4 | 3 | 6 | 6 | - | So the time control we play will be [7d/21d/100/21d/0]. The game will start as soon as I get to contact lightvector, so maybe today.
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« Last Edit: Jun 28th, 2015, 5:59am by deep_blue » |
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harvestsnow
Forum Guru
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Posts: 88
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Re: Sharp vs. The Mob
« Reply #73 on: Jun 28th, 2015, 9:51am » |
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http://civs.cs.cornell.edu/cgi-bin/results.pl?id=E_99e28bae54de23d2 The Mob is currently Algorias, arimaa_master, aurelian, browni3141, chessandgo, clyring, CraggyCornmeal, DeathCure, deep_blue, half_integer, harvestsnow, Hufflepup, ikalyoncu, Knedlik, PerkofBR, phairland, RonWeasley, Samraku, SilverMitt, Skarn and supersamu.
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deep_blue
Forum Guru
Arimaa player #9854
Posts: 212
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Re: Sharp vs. The Mob
« Reply #74 on: Jun 28th, 2015, 7:56pm » |
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The game started, our time is ticking now. I had the idea to have a "TheOne" account since we also have a "TheMob" account. But since I wasn't sure what you think about this I was so free to start two games, one vs. "TheOne" and one vs. "bot_cyborg_sharp". In one of them I will resign before 2s so it won't turn up in any statistic. So till then (well, it's plenty of time till then) we have to decide whom we want to play. Since noone else liked the idea of a "TheOne" account we are playing bot_cyborg_sharp now.
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« Last Edit: Jun 29th, 2015, 7:42am by deep_blue » |
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