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omar
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2010 Challenge Match Hardware
« on: Feb 2nd, 2010, 6:07pm »
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The server hardware for the 2010 computer championship and challenge match has been defined.
 
http://arimaa.com/arimaa/challenge/2010/hardware.html
 
Bot developers please let me know what packages you need installed. Thanks.
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99of9
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Re: 2010 Challenge Match Hardware
« Reply #1 on: Feb 2nd, 2010, 6:48pm »
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So this is the first time we will use a 64-bit o/s?  If I understand it right, that's another solid step up this year.
 
Also CPU continues its progress: 2.33GHz -> 2.83 GHz.  21% better bots is always a good thing Smiley. (Although clock speed seems to have bounced around a bit while they've been bunging in extra cores, we had 3.4GHz in 2007).
 
Bot_marwin is obviously the big news for the bots this year.  It looks like it is a class above anything we've seen before.  So may I ask, how does this hardware compare to the hardware marwin has been running on pre-tournament?
 
(Gnobot has still been running on my 2.4 GHz dual-core, 32 bit machine.)
 
Omar, I'd like the same things installed as last year, but I've forgotten what they were!  One was sqlite.
« Last Edit: Feb 2nd, 2010, 6:53pm by 99of9 » IP Logged
Fritzlein
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Re: 2010 Challenge Match Hardware
« Reply #2 on: Feb 2nd, 2010, 7:17pm »
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on Feb 2nd, 2010, 6:48pm, 99of9 wrote:
21% better bots is always a good thing Smiley. (Although clock speed seems to have bounced around a bit while they've been bunging in extra cores, we had 3.4GHz in 2007).

Yeah, clock speed comparisons are only valid within the same class of chip.  Once I got interested and looked up some benchmark tests for the various chips that were used in past Arimaa Challenges.  It turned out that even though the clock speeds were all over the map, according to the benchmarks we had been following Moore's law almost exactly, i.e. doubling every two years.  That translates into a 41% increase per year, and I suppose we'll get approximately that again this year in some fashion, even if the clock is only 21% faster.
 
Quote:
So may I ask, how does this hardware compare to the hardware marwin has been running on pre-tournament?

I am curious too, since marwin has a great chance of being the Challenger this year, whether it will be easier or tougher than the marwin I lost some fast games too in the fall.
 
Quote:
(Gnobot has still been running on my 2.4 GHz dual-core, 32 bit machine.)

Ah, so Gnobot will presumably be stronger than the incarnation that went through qualifying.  Intriguing...
« Last Edit: Feb 3rd, 2010, 6:42am by Fritzlein » IP Logged

99of9
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Re: 2010 Challenge Match Hardware
« Reply #3 on: Feb 2nd, 2010, 8:46pm »
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on Feb 2nd, 2010, 7:17pm, Fritzlein wrote:
Ah, so Gnobot will presumably be stronger than the incarnation that went through qualifying.  Intriguing...

Yes, but I don't think that jump is enough to cause trouble for marwin.  Gnobot doesn't seem to scale up in strength quite as well as other bots (given extra time or extra cpu).
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doublep
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Re: 2010 Challenge Match Hardware
« Reply #4 on: Feb 3rd, 2010, 11:36am »
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Badger needs Python 2.5 or 2.6 for its bridge gameroom <-> GTP.
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doublep
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Re: 2010 Challenge Match Hardware
« Reply #5 on: Feb 3rd, 2010, 11:45am »
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By the way, does anyone know a simple way to cross-compile a C++ program from 32-bit system (Debian GNU/Linux) to 64-bit target?  If it's not hard, I'd like to try as Badger would likely benifit considerably.
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tize
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Re: 2010 Challenge Match Hardware
« Reply #6 on: Feb 3rd, 2010, 12:51pm »
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on Feb 2nd, 2010, 6:48pm, 99of9 wrote:

So may I ask, how does this hardware compare to the hardware marwin has been running on pre-tournament?

The hardware that marwin runs on is an AMD Phenom2 X4 2.5GHz and according to http://www.anandtech.com/bench/default.aspx?p=85&p2=50 (although I picked a 2.6GHz Phenom here) it looks like the tournament hardware is something like 10-30% faster. And I'm already using a 64bit system to run marwin on so those 10-30% is all that marwin will get extra.
 
I think most agrees with me when I say that marwins style of play pays off more in blitz and fast games then in 2min games. So it will be very interesting to see what happens in the tournament.
 
PS Thanks Omar for using a 64 bit version of CentOS it will give a big speed boost to the bots. DS
« Last Edit: Feb 3rd, 2010, 1:08pm by tize » IP Logged
tize
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Re: 2010 Challenge Match Hardware
« Reply #7 on: Feb 3rd, 2010, 12:57pm »
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on Feb 3rd, 2010, 11:45am, doublep wrote:
By the way, does anyone know a simple way to cross-compile a C++ program from 32-bit system (Debian GNU/Linux) to 64-bit target?  If it's not hard, I'd like to try as Badger would likely benifit considerably.

I think that adding the switch -m64 will do, but I haven't tried it myself.
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Fritzlein
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Re: 2010 Challenge Match Hardware
« Reply #8 on: Feb 3rd, 2010, 1:50pm »
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Thanks, tize, for giving marwin's specs.  This could be a very interesting Computer Championship if the bots other than marwin are getting a greater hardware boost.  That might make it closer at the top.
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omar
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Re: 2010 Challenge Match Hardware
« Reply #9 on: Feb 3rd, 2010, 4:37pm »
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on Feb 2nd, 2010, 6:48pm, 99of9 wrote:

Omar, I'd like the same things installed as last year, but I've forgotten what they were!  One was sqlite.

 
Installed sqlite. We'll figure out the rest as we go. Be sure to start porting early.
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omar
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Re: 2010 Challenge Match Hardware
« Reply #10 on: Feb 3rd, 2010, 4:38pm »
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on Feb 3rd, 2010, 11:36am, doublep wrote:
Badger needs Python 2.5 or 2.6 for its bridge gameroom <-> GTP.

 
System had 2.4 by default; upgraded it to version 2.6.4.
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omar
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Re: 2010 Challenge Match Hardware
« Reply #11 on: Feb 3rd, 2010, 4:43pm »
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on Feb 3rd, 2010, 12:51pm, tize wrote:

PS Thanks Omar for using a 64 bit version of CentOS it will give a big speed boost to the bots. DS

 
No problem. It'll be interesting to see how much stronger the bots will be on this OS.
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99of9
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Re: 2010 Challenge Match Hardware
« Reply #12 on: Feb 3rd, 2010, 6:01pm »
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on Feb 3rd, 2010, 4:37pm, omar wrote:

 
Installed sqlite. We'll figure out the rest as we go. Be sure to start porting early.

Are accounts available already?
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jdb
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Re: 2010 Challenge Match Hardware
« Reply #13 on: Feb 3rd, 2010, 7:31pm »
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Clueless was running on an Intel Core2 Q6600, at 2.4 Ghz, using 2 cores. It is a 64 bit OS.
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omar
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Re: 2010 Challenge Match Hardware
« Reply #14 on: Feb 4th, 2010, 9:13am »
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on Feb 3rd, 2010, 6:01pm, 99of9 wrote:

Are accounts available already?

 
Yes, I sent an email to all the developers this morning with instructions on how to access the account.
 
If anyone didn't receive it, please let me know ASAP: http://arimaa.com/arimaa/contact/
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