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   Author  Topic: Game viewer / analysis tool  (Read 47057 times)
clojure
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Re: Game viewer / analysis tool
« Reply #135 on: Feb 22nd, 2012, 10:10am »
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Hey, thanks for giving such specific information. Importing the given exported game seems to indicate that commenting a setup position (the two first moves) is does not just work properly.
 
I'll add this to bug tracker!
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tharkun
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Re: Game viewer / analysis tool
« Reply #136 on: Feb 22nd, 2012, 10:57am »
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It seems so, yes. Note that the same seems to apply to the first move of a variation, or is that just on my system?
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tharkun
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Re: Game viewer / analysis tool
« Reply #137 on: Feb 28th, 2012, 1:05pm »
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I have done some more specific tests with commenting. For me, commenting on the first move of a variation does not work. This behavior can be reliably reproduced and the scope extends to all levels in the tree, that is, commenting on the first move of a subvariation doesn't work either.
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clojure
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Re: Game viewer / analysis tool
« Reply #138 on: Feb 28th, 2012, 1:09pm »
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Thanks for testing and finding that!
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clojure
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Re: Game viewer / analysis tool
« Reply #139 on: Feb 28th, 2012, 2:23pm »
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I think I fixed it for the variations. It read but just didn't add the moves for variations at all. Setup commenting is not supported yet as it requires more work.
 
I will not update the online version until I am confident it works and have time.
 
You can get the updated viewer for local usage from https://bitbucket.org/egaga/arimaa-game-viewer
either as zip or pulling the sources with Mercurial (as you probably know).
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tharkun
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Re: Game viewer / analysis tool
« Reply #140 on: Feb 28th, 2012, 4:21pm »
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That is fantastic! It works perfectly so far, thanks a lot!
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clojure
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Re: Game viewer / analysis tool
« Reply #141 on: Feb 29th, 2012, 9:02am »
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on Apr 9th, 2011, 8:06am, jdb wrote:
Would it be possible to have the setup string accept a partial list of pieces?

 
It's possible now if you load newest sources to your local machine.
 
Here's an example puzzle for importing:
 
1g "This is puzzle from Arimaa.com:
http://arimaa.com/arimaa/puzzles/show.cgi?p=p5"  Eb6 Rd6 Cc5
 1s  rc7 dc6 ee6
 
However, it's not possible to setup visually the starting position of puzzles but after setting the initial position, you can make the variations as usual.
 
Also now commenting setup position is possible (note that you must use the position text box, not move).
 
But I won't promise it works all the time Wink (and that's why these changes are not reflected in the version that is hosted on my personal web page)
« Last Edit: Feb 29th, 2012, 9:05am by clojure » IP Logged
tharkun
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Re: Game viewer / analysis tool
« Reply #142 on: Feb 29th, 2012, 10:39am »
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It works like a charm!
 
On a related note: I worked out how to use your workaround for copying and pasting comments optimally. For future reference: first pasting plain text in the comments text field followed by either deleting and retyping an existing symbol or typing and deleting an extra symbol invariably works perfectly well for me.
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jdb
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Re: Game viewer / analysis tool
« Reply #143 on: Feb 29th, 2012, 11:53am »
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on Feb 29th, 2012, 9:02am, clojure wrote:

 
It's possible now if you load newest sources to your local machine.
 
Here's an example puzzle for importing:
 
1g "This is puzzle from Arimaa.com:
http://arimaa.com/arimaa/puzzles/show.cgi?p=p5"  Eb6 Rd6 Cc5
 1s  rc7 dc6 ee6
 
However, it's not possible to setup visually the starting position of puzzles but after setting the initial position, you can make the variations as usual.
 
Also now commenting setup position is possible (note that you must use the position text box, not move).
 
But I won't promise it works all the time Wink (and that's why these changes are not reflected in the version that is hosted on my personal web page)

 
 
Fabulous. Thanks alot!
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tharkun
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Re: Game viewer / analysis tool
« Reply #144 on: Mar 1st, 2012, 3:37pm »
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What a pity, not everything is perfect in paradise Shocked
 
That is, my save games are gone just now. It's no real problem, since I exported all my analysed games to a text file.
 
I'm not sure about the cause of the data loss. It's not necessarily about the version update. I tested the two most recent versions with a new save game, and both work fine. Some obscure browser setting restricting the amount of locally saved data may well be the culprit. This would make sense, since my game list consisted about thirty analysed games (some of them quite heavily). I did some testing and there doesn't seem to be a fixed limit for the number of games. This does not exclude the possibility that the game number (game_x) is to blame, since I haven't got a clue about the highest ID in my previous list of games.
 
Well, it was fun while it lasted, but this seems to be a good point to stop using an application for something it's not meant for, haha. Scrolling through the game list was starting to slow down, and with thirty odd games it was a pain to remember which game number belonged to what specific game in the end Grin The main goal of the application has always been to facilitate sharing information and not to function as a database system. What can I say, I enjoy testing the boundaries  Wink
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clojure
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Re: Game viewer / analysis tool
« Reply #145 on: Mar 1st, 2012, 11:36pm »
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Good to hear you had exports!
 
Someday one of the priorities should be to make a simple online repository for games, which could be private or shared.
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clojure
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Re: Game viewer / analysis tool
« Reply #146 on: May 15th, 2012, 1:34am »
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A forewarning: the site this viewer is hosted on will not be available next month because I changed ISP.  
 
THIS MEANS: export all precious files you have saved (well, relying on the local storage save mechanism provided by the viewer is not reliable anyway)
 
I try to find another place for it but cannot guarantee it to be available soon.
 
Because no-one has reported about the new version to have caused more headache than the previous, I will host the most recent version on Bitbucket. Hopefully all goes well.
« Last Edit: May 15th, 2012, 1:36am by clojure » IP Logged
Boo
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Re: Game viewer / analysis tool
« Reply #147 on: Aug 14th, 2012, 4:14am »
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Quote:
Mostly, I'm interested to hear suggestions from user's perspective.

 
How do I invert the board?
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