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   Author  Topic: Arimaa games shared database  (Read 16830 times)
omar
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Re: Arimaa games shared database
« Reply #30 on: Apr 1st, 2011, 5:38pm »
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Great job with finding the most common setups, Thomas. I've linked this thread on this wiki page.
 
http://arimaa.com/arimaa/mwiki/index.php/Setup_Positions
 
« Last Edit: Apr 1st, 2011, 5:40pm by omar » IP Logged
JimmSlimm
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Re: Arimaa games shared database
« Reply #31 on: May 3rd, 2011, 6:03pm »
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Hi, I tried to look for some huge .zip file that contains all the moves from games on the arimaa downloads section, the wiki, and the forum.
 
I did find the tool to get individual games history when entering the game number in a textbox, but I think that I would make to many URL requests in a short  if I made a program to get each game that way.
 
Some of you seem to have databases of game histories, how did you get them?
 
Thanks
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ocmiente
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Re: Arimaa games shared database
« Reply #32 on: May 3rd, 2011, 7:23pm »
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You can get them by going to the main page, then click the downloads link on the right hand side.  From there, look for the Arimaa Games Archive (or just click on the hyperlinks here).
 
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JimmSlimm
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Re: Arimaa games shared database
« Reply #33 on: May 4th, 2011, 4:59am »
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on May 3rd, 2011, 7:23pm, ocmiente wrote:
You can get them by going to the main page, then click the downloads link on the right hand side.  From there, look for the Arimaa Games Archive (or just click on the hyperlinks here).
 

 
Ah! I downloaded a few of those, but when I opened the .txt files in notepad I didnt realize that each line shows the FULL game.
 
Thanks!
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jsiehler
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Re: Arimaa games shared database
« Reply #34 on: May 14th, 2011, 12:54pm »
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I wonder if one of our database guru types can tally how often a goal-winning rabbit arrives on each of the 8 files - that is, for each file, how many times it has been the destination of a goal-scoring move.  Just HvH would probably be most enlightening, but any pool would be of some interest.
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aaaa
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Re: Arimaa games shared database
« Reply #35 on: May 14th, 2011, 3:06pm »
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on May 14th, 2011, 12:54pm, jsiehler wrote:
I wonder if one of our database guru types can tally how often a goal-winning rabbit arrives on each of the 8 files - that is, for each file, how many times it has been the destination of a goal-scoring move.  Just HvH would probably be most enlightening, but any pool would be of some interest.  

I did some crude, imperfect "grepping" over all rated human-versus-human games and it appears that goals are increasingly more likely to happen the nearer to the edge of the board, except for the extreme edges, which are the least likely. In order words, it goes b+g>c+f>d+e>a+h.
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jsiehler
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Re: Arimaa games shared database
« Reply #36 on: May 14th, 2011, 5:24pm »
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Ah, that was speedy.  Thanks!  Mostly just curiosity motivating the question, I admit, but I wasn't too certain about what the answer would be.
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ocmiente
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Re: Arimaa games shared database
« Reply #37 on: Nov 22nd, 2011, 2:35pm »
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on Mar 10th, 2011, 10:53pm, Fritzlein wrote:
Here's the one I don't understand:
 
Code:

  613...H R C E M C R H
........R R R D D R R R

 
I'm trying to think when I saw a human setting up with rabbits on b2 and g2.  It hasn't appeared in any of the five years of the Postal Mixer, where I look at every opening.  Who is playing this?

 
I think I have an explanation for this.  It's a good setup for bait and tackle
 
Here is an example game:
http://arimaa.com/arimaa/games/jsShowGame.cgi?gid=64708&s=w
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Dolus
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Re: Arimaa games shared database
« Reply #38 on: Nov 22nd, 2011, 3:23pm »
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on Nov 22nd, 2011, 2:35pm, ocmiente wrote:

 
I think I have an explanation for this.  It's a good setup for bait and tackle
 
Here is an example game:
http://arimaa.com/arimaa/games/jsShowGame.cgi?gid=64708&s=w

I might have to start using that setup...
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mattj256
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Re: Arimaa games shared database
« Reply #39 on: May 4th, 2013, 8:57pm »
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Are there any statistics on what percentage of games are won with each game code?  (e.g. rabbit reaching goal, immobilization, etc.?)
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Hippo
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Re: Arimaa games shared database
« Reply #40 on: May 5th, 2013, 2:51am »
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on May 4th, 2013, 8:57pm, mattj256 wrote:
Are there any statistics on what percentage of games are won with each game code?  (e.g. rabbit reaching goal, immobilization, etc.?)

 
These statistics change frome game to game ... just make an appropriate select to obtain the current statistic.
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browni3141
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Re: Arimaa games shared database
« Reply #41 on: May 5th, 2013, 5:04am »
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on May 4th, 2013, 8:57pm, mattj256 wrote:
Are there any statistics on what percentage of games are won with each game code?  (e.g. rabbit reaching goal, immobilization, etc.?)

This is what I got. Accuracy is not guaranteed Wink
Goal: 60.6809%
Timeout: 15.9446%
Resignation: 13.6777%
Elimination: 5.97011%
Immobilization: 2.1394%
Illegal move: 1.13233%
Three fold repetition: .317144%
Abandoned: .0843952%
Forfeit: .0355747%
Score: .00908289%
No rabbits left: .00870444%
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mattj256
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Re: Arimaa games shared database
« Reply #42 on: May 5th, 2013, 5:16pm »
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Thanks browni3141!!
1. I assume this is 2002 until roughly the present?
2. Just to clarify: "elimination" means the player won because he/she captured all the enemy rabbits.  "no rabbits left" means "No rabbits left for either player; draw (before 2008.07.01)"
3. I wonder how many of "timeout" losses were due to internet connection issues and how many were from the player legitimately running down their clock.  (AFAIK the public data feed doesn't provide timestamps for each move so there would be no way to figure it out.)
 
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browni3141
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Re: Arimaa games shared database
« Reply #43 on: May 5th, 2013, 5:25pm »
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on May 5th, 2013, 5:16pm, mattj256 wrote:
Thanks browni3141!!
1. I assume this is 2002 until roughly the present?
2. Just to clarify: "elimination" means the player won because he/she captured all the enemy rabbits.  "no rabbits left" means "No rabbits left for either player; draw (before 2008.07.01)"
3. I wonder how many of "timeout" losses were due to internet connection issues and how many were from the player legitimately running down their clock.  (AFAIK the public data feed doesn't provide timestamps for each move so there would be no way to figure it out.)
 

Yes to 1. and 2.
3. The time moves came in are recorded for some of the games, I think, but there are many causes of time-outs and I don't see how there is enough information to find out what the cause was.
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rbarreira
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Re: Arimaa games shared database
« Reply #44 on: May 7th, 2013, 4:09am »
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I am surprised Elimination is so high. I thought it would be around 1-2%.
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