Welcome, Guest. Please Login or Register.
May 4th, 2024, 3:14am

Home Home Help Help Search Search Members Members Login Login Register Register
Arimaa Forum « 1st Arimaa Online Festival »


   Arimaa Forum
   Arimaa
   Events
(Moderator: supersamu)
   1st Arimaa Online Festival
« Previous topic | Next topic »
Pages: 1 ... 5 6 7 8 9  ...  15 Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print
   Author  Topic: 1st Arimaa Online Festival  (Read 20180 times)
omar
Forum Guru
*****



Arimaa player #2

   


Gender: male
Posts: 1003
Re: 1st Arimaa Online Festival
« Reply #90 on: Aug 26th, 2010, 3:33pm »
Quote Quote Modify Modify

Moving it into October, sounds like a good idea. Any weekend that month should work for me.
IP Logged
megajester
Forum Guru
*****




Istanbul, Turkey

   
Email

Gender: male
Posts: 710
Re: 1st Arimaa Online Festival
« Reply #91 on: Aug 26th, 2010, 4:39pm »
Quote Quote Modify Modify

I've made a 1-question survey to work out which weekend will be best. Thanks for your help and understanding.
IP Logged

leo
Forum Guru
*****





   


Gender: male
Posts: 278
Re: 1st Arimaa Online Festival
« Reply #92 on: Aug 28th, 2010, 3:24am »
Quote Quote Modify Modify

I think october is better than september for this kind of events generally - in the northern hemisphere anyway.
Plus it leaves me more time to have a logo done Wink
IP Logged
megajester
Forum Guru
*****




Istanbul, Turkey

   
Email

Gender: male
Posts: 710
Re: 1st Arimaa Online Festival
« Reply #93 on: Aug 29th, 2010, 4:36pm »
Quote Quote Modify Modify

All right, after today's planning meeting, we have agreed on October 30th, because that was the date which met the least opposition in the survey. If there's anybody who seriously doesn't like this date for whatever reason, "speak now or forever hold your peace." Cheesy
 
We also need some feedback on the Blitz Tournament. I got my wires crossed a bit with this; what I meant was similar time controls to the WC and AWL, but of course everybody thought I meant 15 seconds per move!
 
We need quick-fire rounds with games that are pretty much guaranteed to finish in 40 minutes. So here's the question, would you prefer:
- 15 seconds per move, or
- 20 minutes on the clock, with a 1 minute limit on each move?
 
So, thank you for all your feedback so far! This week we'll be working out who'll be doing or playing what, so watch this space!
IP Logged

Fritzlein
Forum Guru
*****



Arimaa player #706

   
Email

Gender: male
Posts: 5928
Re: 1st Arimaa Online Festival
« Reply #94 on: Aug 29th, 2010, 5:38pm »
Quote Quote Modify Modify

on Aug 29th, 2010, 4:36pm, megajester wrote:
We need quick-fire rounds with games that are pretty much guaranteed to finish in 40 minutes. So here's the question, would you prefer:
- 15 seconds per move, or
- 20 minutes on the clock, with a 1 minute limit on each move?

I will play in the tournament either way, but I dislike sudden-death time controls in any form, so I vote for 15 seconds per move.
IP Logged

rbarreira
Forum Guru
*****



Arimaa player #1621

   


Gender: male
Posts: 605
Re: 1st Arimaa Online Festival
« Reply #95 on: Aug 29th, 2010, 6:20pm »
Quote Quote Modify Modify

on Aug 29th, 2010, 4:36pm, megajester wrote:

We need quick-fire rounds with games that are pretty much guaranteed to finish in 40 minutes. So here's the question, would you prefer:
- 15 seconds per move, or
- 20 minutes on the clock, with a 1 minute limit on each move?

 
Since my bot can't handle the latter time control, I would prefer the first alternative.
IP Logged
chessandgo
Forum Guru
*****



Arimaa player #1889

   


Gender: male
Posts: 1244
Re: 1st Arimaa Online Festival
« Reply #96 on: Aug 30th, 2010, 5:53am »
Quote Quote Modify Modify

Yeah, x sec per move is more in touch with usual arimaa time controls. And Oct 30 is fine with me.
IP Logged

megajester
Forum Guru
*****




Istanbul, Turkey

   
Email

Gender: male
Posts: 710
Re: 1st Arimaa Online Festival
« Reply #97 on: Sep 6th, 2010, 12:29am »
Quote Quote Modify Modify

OK, here we go!
 
Get out your diary and a pen, because Saturday October 30th it is!
 
On the basis of the survey data I've divvied out all the slots between people on the basis of enthusiasm and number of events applied for and updated the wiki accordingly. I hope everybody got plenty of what they wanted if not everything. You will need to confirm your availability for the events you're down for by sending a message to arimaaonlinefestival@gmail.com. If you have any suggestions or gripes please don't hesitate to message me or email the festival address.  
 
It's not long to go actually. For the organizers and the commentators we'll be organizing some training. And everybody can get involved in publicity! Tell everybody you can about the Festival, and tell us all your ideas about how to spread the word...
« Last Edit: Sep 6th, 2010, 12:31am by megajester » IP Logged

Fritzlein
Forum Guru
*****



Arimaa player #706

   
Email

Gender: male
Posts: 5928
Re: 1st Arimaa Online Festival
« Reply #98 on: Sep 6th, 2010, 10:24am »
Quote Quote Modify Modify

Thanks megajester.  As for my participation, I think I'll pass on the American collaborative match.  It would do me in to participate in every event; I will need time to catch my breath before giving the simul.  The game I will be analyzing for the strategy workshop is the 2009 Postal Mixer game between Adanac and myself:  http://arimaa.com/arimaa/games/showGame.cgi?gid=115864
IP Logged

chessandgo
Forum Guru
*****



Arimaa player #1889

   


Gender: male
Posts: 1244
Re: 1st Arimaa Online Festival
« Reply #99 on: Sep 7th, 2010, 5:11am »
Quote Quote Modify Modify

I wouldn't want to be the gold captain in the European Collaborative Match either (same excuse) Smiley
IP Logged

aaaa
Forum Guru
*****



Arimaa player #958

   


Posts: 768
Re: 1st Arimaa Online Festival
« Reply #100 on: Sep 7th, 2010, 6:41pm »
Quote Quote Modify Modify

Picking October 30th happens to have the additional advantage that for most Europeans the clock will go back one hour the following night, potentially enlarging their window of participation.
IP Logged
megajester
Forum Guru
*****




Istanbul, Turkey

   
Email

Gender: male
Posts: 710
Re: 1st Arimaa Online Festival
« Reply #101 on: Sep 8th, 2010, 8:15am »
Quote Quote Modify Modify

on Sep 7th, 2010, 6:41pm, aaaa wrote:
Picking October 30th happens to have the additional advantage that for most Europeans the clock will go back one hour the following night, potentially enlarging their window of participation.

OK I've updated the wiki accordingly.
 
I hope everybody "down under" is happy with AEST. I've looked it up on Wikipedia, and I've concluded it's best to let people work it out for themselves instead of try to adjust the times for the end of Summer Time.
IP Logged

leo
Forum Guru
*****





   


Gender: male
Posts: 278
Re: 1st Arimaa Online Festival
« Reply #102 on: Sep 10th, 2010, 5:04pm »
Quote Quote Modify Modify

Doh, clock shift in the middle of the festival, urh!!!
 
I've been trying more side view for the festival logo (I like it more, just as you do, Megajester). But I'm envisioning a problem: when the picture is reduced to -well- logo size, it's just an elephant, and it could be replaced with the picture of the actual game piece which looks better. Moreover there's nothing particularly festival in it, it's more like a generic Arimaa logo. What do we do?
 
Here's the thing:
 

 
And with thicker lines to see how it goes in reduced size:
 

IP Logged
chessandgo
Forum Guru
*****



Arimaa player #1889

   


Gender: male
Posts: 1244
Re: 1st Arimaa Online Festival
« Reply #103 on: Sep 11th, 2010, 4:21am »
Quote Quote Modify Modify

Smiley
IP Logged

SpeedRazor
Forum Guru
*****




Skepticism is the Immune System of Science

   
Email

Gender: male
Posts: 72
Re: 1st Arimaa Online Festival
« Reply #104 on: Sep 11th, 2010, 11:44am »
Quote Quote Modify Modify

Really nice!  
 
I like the non-bold version better; although bold on the elephant seems pretty striking...
IP Logged
Pages: 1 ... 5 6 7 8 9  ...  15 Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print

« Previous topic | Next topic »

Arimaa Forum » Powered by YaBB 1 Gold - SP 1.3.1!
YaBB © 2000-2003. All Rights Reserved.